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Critical Moves - Strategy Gaming
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Critical Moves - Strategy Gaming

Author: Critical Moves Podcast

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Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.

These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.

We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.

New episodes every Friday.

https://criticalmovespodcast.com

103 Episodes
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Anyone can now build and release a strategy game, but is that good for the genre? Al is joined by Jack, Adam and Drexy to debate whether free engines, asset packs and crowdfunding are producing the next Manor Lords or just a flood of forgettable releases. Along the way they ask what “indie” actually means, why Civ clones keep flopping while a ten person studio can thrive on a million sales, how publishers and fandoms shape what gets seen, and whether discovery is down to developers, press or streamers. Join the discussion on our Discord at the link in the description.More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Drexy is joined by Dastactic to talk to Elliot Gibbs of Code Force, the designer and programmer of Distant Worlds. They cover how the series began as a side project, the thinking behind its detailed resource and logistics simulation, and the rocky launch and long road of Distant Worlds 2. The conversation then turns to the Shadows Rising expansion, including shadow ports, Lone Pirate play, cockpit mode, smuggling and the new trade system, before a look at the Securan and Naxxilian factions planned next.
Al and Drexy talk to Dan, solo developer of Imperium, a spiritual successor to the 1995 cult classic Ascendancy. They cover the game's modular ship design, hybrid real-time/turn-based combat, 21 alien species, a rebuilt diplomacy system, and an honest look at how AI tools made a six-and-a-half-month solo passion project possible.More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and the occasional video essay. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Critical Moves hits episode 100. To mark the milestone, Al is joined by regular co-hosts Drexy and Jack for a big debate on generative AI in game development, plus a special guest: Ben, known to many as Battlemode. The panel gets into whether AI is good or bad for the games industry, why developers at GDC are growing more worried about it every year, whether players actually notice or care if a game was made with AI, and where the real ethical line sits between using a tool and stealing someone's work. Along the way: the Shadow Empire AI art controversy, the Clair Obscur: Expedition 33 story, Stardock as an AI power user, and what happens to art when you can no longer tell if a human made it. Thanks for sticking with us for a hundred episodes. If you enjoyed the show, like, subscribe, and share it with someone who needs convincing.More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Jack hosts this week with Drexy and Joe as they run through a stack of strategy adjacent announcements from Gamescom and BlizzCon. Topics include Lego Skylines, Paradox's new post apocalyptic title Afterworld, the surprise reveal of Humankind 2 and its civilization switching mechanic compared to Civilization VII's recent anniversary update, Tom Clancy's Rainbow Six Tactics (aka SixCom), Ubisoft's Heroes of Might and Magic III remake, Warcraft III Reforged's new campaign, a wave of Blizzcon reveals including Starcraft and Diablo 5, War for Westeros, Worms Galactic Tactics, Transport Fever, Conquesta and more Total War: Warhammer 40,000 chatter.More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
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