DiscoverDesign Downtime
Design Downtime
Claim Ownership

Design Downtime

Author: Guy Segal

Subscribed: 5Played: 85
Share

Description

"Design Downtime" celebrates the joys of living a balanced creative life outside the pixels and wireframes.

Join your host, Guy Segal, a design director, on this journey to redefine what it means to be a successful design professional, as each episode features a conversation with a talented design expert, delving into the world beyond their design screens and uncovering the passions that fuel their imagination.

We invite you to break free from the shackles of hustle culture and embrace the full spectrum of human experience – because life is too precious to be spent only in pursuit of productivity.

63 Episodes
Reverse
Get ready to be swept away into a sprawling space opera, when Erika Flowers joins us to talk about her passion for writing fiction novels. She approaches writing fiction as entertainment rather than high literature, comparing her creative goals to producing Marvel-style blockbuster experiences. Erika traces her journey from discovering fantasy worlds through the Dragonlance series in middle school to spending 16 years learning the craft before finally writing her first complete manuscript. She describes her meticulous, architect-style approach to writing, treating the actual process like an athlete training for an ultra marathon. Erika talks about her strengths writing character dynamics, relationships, and exploring themes through interpersonal drama rather than external action sequences, and gives us a sneak peek into her upcoming projects.Guest BioErika Flowers (she/her) is a technologist and designer who brings a love of storytelling into everything she does. By day, she helps organizations shape strategy and design for the future, and by night, she writes sprawling novels and explores the craft of story as a lifelong passion. Erika has worked at tech companies such as Intuit and Mural, as well as serving a term at NASA as a civil servant as a part of their digital transformation initiative. She currently works in medical technology, innovating in the field of diabetes and insulin management. LinksErika’s website: https://www.erikaflowerswrites.comErika on LinkedIn: https://www.linkedin.com/in/helloeflowersCreditsCover design by Raquel Breternitz.
It’s time to be one with nature, as Priyanca D'Souza talks to us about her passion for outdoor swimming. She shares how immersing in cold water offers a transcendent experience that pulls her into the present moment, from still lakes where she floats under the sky to challenging rivers that demand complete mental focus. Priyanca explains how outdoor swimming differs fundamentally from pool swimming, and emphasizes the minimalist nature of the activity. She also discusses how she actively seeks swimming spots when traveling, praising cities like Copenhagen for integrating swimming into urban life, and notes the mental health benefits of outdoor swimming, that allow her to completely disconnect from technology. Guest BioPriyanca D’Souza (she/her) is a Senior User Researcher in the public sector, specialising in Accessibility and Inclusion. She has recently worked on complex projects for GDS, Cabinet Office, Defra and Companies House. She aims to use her lived experience of access needs to embed inclusive practices within teams to drive forward ethical and inclusive design which better meets people's needs. Enabling people to empathise with the barriers our users can face and finding opportunities to alleviate and change things to make experiences better. She is fascinated by the impacts different barriers and conditions can have on cognition, behaviour, people’s interactions and experiences of the world. She has a background in Cognitive Neuroscience and Psychology, which she combines with lived and varied practical experience.LinksPriyanca on Bluesky: https://bsky.app/profile/priyanca.bsky.socialPriyanca on LinkedIn: https://www.linkedin.com/in/priyanca-uxCreditsCover design by Raquel Breternitz.
Tune your banjo and join Sidra Mahmood, as they tell us about their unexpected passion for bluegrass music. Despite a musical journey through heavy metal, punk rock, and electronic music, they found a strong connection to bluegrass with its themes of labor solidarity, poverty, and anti-capitalism, being played with incredible speed and precision through improvisation. Sidra notes the genre's diversity problem, as 95% of bluegrass concert audiences are white and significantly older, despite contemporary bluegrass artists becoming more diverse, and recommends modern acts that blend punk and rock elements into the traditional sound.Guest BioSidra Mahmood (they/them) is a government product and service designer who currently builds data products at the federal government of Canada. Sidra knows we're not supposed to talk about work on this podcast but they can very happily talk about it all day. With a deep deep love of government transparency and civic tech, Sidra's been designing things people can use to make government suck less for over a decade. In their spare time, they can be found DJing, hanging out with their two senior retired greyhounds, and being mean to billionaires on the internet. After living in four continents, they call Toronto home.LinksSidra’s Instagram: https://www.instagram.com/sidramatik/Sidra’s bluegrass playlist: https://open.spotify.com/playlist/7fY1eYqnDart624M6rLu4wCreditsCover design by Raquel Breternitz.
You don’t need a Cajun accent to enjoy this episode, when Jeremy Miller tells us all about his hometown of New Orleans. He explains what makes New Orleans unique, including its complex history as a city shaped by French, Spanish, Caribbean, and African influences, its world-renowned music genres, and the rich culinary tradition that distinguishes between urban Creole and rural Cajun cuisines. Jeremy emphasizes the strong sense of community fostered by the city's architecture with front porches that encouraged neighborhood connections, the friendly culture where strangers greet each other on the street, and the racial diversity he took for granted until moving to the Midwest. He shares what he misses most about New Orleans, and recommends hidden gems for visitors.Guest BioJeremy Miller (he/him) is a UX designer, strategist, and author of Beyond UX Design: Master Your Craft Beyond Pixels & Prototypes. Through his book and the Beyond UX Design podcast, he helps designers and teams turn complex ideas into meaningful products. His work focuses on mastering the parts of the craft that live beyond the screen, like curiosity, influence, and the human connections that make great software possible.LinksJeremy’s website: https://www.beyonduxdesign.com/CreditsCover design by Raquel Breternitz.
Get stoked to shred some pow, when Jess Paris joins us to talk about her passion for snowboarding. She describes how getting kicked out of ski school at age 12 led her to discover snowboarding, shaping major life decisions and eventually settling in Denver near the mountains. Jess reflects on how the once-rebellious snowboarder culture has evolved from being banned to becoming more integrated with skiers, and advises newcomers to embrace falling as part of learning, and not feel pressured to advance quickly or avoid beginner slopes. She explains that despite the inherent dangers of the sport, including breaking her jaw and suffering concussions at age 15, snowboarding serves as her primary mental escape and stress relief, where she enters a true flow state. Guest BioJess Paris (she/her) is the Director of Design Systems, Visual Design, and DesignOps at ServiceTitan, where she’s passionate about turning design systems into more than guardrails—they’re her favorite playground for clarity, creativity, and helping teams build things that actually help users. Based in Denver, Jess loves Colorado life: snowboarding in the winter, paddleboarding in the summer, and hitting the trails all year long. She’s not great at sitting still—whether she’s tinkering in her garden, taking on new home projects, or trying out punch needling just to see where it goes. Jess is always chasing the next idea or hobby to explore. And of course, every adventure is made better with her border collie mix, Ollie by her side.LinksJess’ website: https://jessparis.coJess on LinkedIn: https://www.linkedin.com/in/jessparis/Jess’ Shred playlist (NSFW): https://open.spotify.com/playlist/26aK9101vKZNzgvNgqch7d?si=RO3GkUKSS8al0Ipq73kUSgJess’ Chill Shred playlist (NSFW): https://open.spotify.com/playlist/5hIy9qppgRrhlB0iCanKQa?si=nrBVnGPcRFyV7lgPhR9n8gCreditsCover design by Raquel Breternitz.
Gotta catch 'em all! Including this episode, when Lex Lofthouse joins us to talk about her passion for collecting Pokémon cards. She’s been collecting them since they first came out in 1999, taking a break as a teenager, and returning in 2016 when Pokémon Go's release reignited her passion. Lex explains how the pandemic and influencers transformed the hobby from an affordable niche into a volatile investor market, making it increasingly difficult for collectors and kids to access products at retail prices. She talks about her collecting strategies, why she prefers slightly damaged vintage cards, participating in Pokémon tournaments, and encourages former fans to reconnect with childhood nostalgia by opening a single pack.Guest BioLex Lofthouse (she/her) is a Senior Designer at Nzime, a digital agency in the UK. She has been working in the design industry for over fifteen years, she began her career in the cold regions of Scotland and now lives and works in Nottingham. She specialises in UX and digital design but her skillset also includes branding and print design. She’s even semi-competent at some basic HTML and CSS but that's where she draws the line! Despite being a professional designer she has also gained an odd reputation as an advocate for Comic Sans, the world’s most misunderstood typeface. In her spare time Lex is a massive Pokemon fan and has been since its release in the UK in 1999.LinksLex’s website: https://loftio.co.uk/Lex on Bluesky: https://bsky.app/profile/loftio.co.ukLex on Instagram: https://www.instagram.com/bulbioCreditsCover design by Raquel Breternitz.
It’s time to Caps Lock in and Esc into another episode, as Tim Van Damme joins us to talk about his passion for designing mechanical keyboards. He describes how a pre-made keyboard that he customized by designing his own keycaps, ignited a passion for treating keyboards as both functional tools and artistic statements. Tim collaborates with a local CNC machine specialist to prototype and manufacture keyboards from raw materials like brass, copper, and semi-translucent plastics that age over time, prioritizing the honesty of the material over painted finishes. He finds freedom in the hobby's spectrum from boring, ergonomic designs to extravagant art pieces, and talks about how long it takes him to feel comfortable enough to overcome the small imperfections and use his own projects.Guest BioTim Van Damme (he/him) (you might also know him as Max) has been a software UI designer for over 2 decades at a wide variety of tech companies including Instagram, Dropbox, and currently Figma. Lately, he’s been getting more and more interested in designing physical objects, specifically luxury mechanical keyboards and key caps under the moniker MVKB (Maxvoltar Keyboards). He lives in Belgium together with his wife, 3 kids, 4 chickens and dog.LinksTim’s website: https://www.timvandamme.com/MaxVoltar Keyboards: https://mvkb.com/CreditsCover design by Raquel Breternitz.
Happiness is a warm puppy, when Lauren LoPrete joins us to talk about her love of Snoopy. She describes creating "This Charming Charlie", a Tumblr mashup project combining Smiths lyrics with Peanuts comic panels that unexpectedly became Time Magazine's Tumblr of the Year. Lauren talks about evolving into an adult collector and curator focused on "Snoobies" (Snoopy bootlegs), valuing folk art interpretations and outsider artist reinterpretations, and explains her deep connection to Snoopy - viewing him as aspirational with his multiple personas representing the mask she puts on when feeling less confident. She views Snoopy as a reminder to loosen her grip on stress and embrace creativity and imagination, finding the character "heartwarming and whimsical in a world that lacks those things.”Guest BioLauren LoPrete (she/her) is a design systems specialist who's spent the last eight years leading teams at Expedia, Dropbox, and Block. She studied at the School of the Art Institute of Chicago and comes from a multi-disciplinary background in exhibition design and book design before finding her way to design systems. She's known for being honest about the emotional toll of this work, including giving talks about burnout and why design systems act like a mirror to the organizations they serve. She lives on the west coast with her small family: Gus, a 15-year-old mutt, and her husband, an artist. When she's not thinking about design tokens or stewardship models, she's probably trying to convince someone that design systems are about people, not just components.LinksSnooby Bootleg on Instagram: https://www.instagram.com/snooby_bootleg/Lauren on Bluesky: https://bsky.app/profile/laurenloprete.bsky.socialLauren on LinkedIn: https://www.linkedin.com/in/laurenlopreteCreditsCover design by Raquel Breternitz.
Grab your paints and tiny brush, as James Mathias joins us to talk about his passion for miniature painting. He explains how the hobby, primarily centered around Games Workshop's Warhammer universe, encompasses building, painting, gaming, and engaging with the lore. After discovering an accessible painting technique, James began with low-stakes terrain pieces before progressing to more complex models, developing an unbroken daily painting streak over two years while continuously experimenting with new approaches. He discusses his evolution to more advanced techniques, emphasizing the importance of positive self-talk and his philosophy of doing one's best in the moment rather than pursuing perfection. James also explores the creative freedom available in miniature painting, and how it creates a deeper emotional connection to the gaming experience.Guest BioJames Mathias (he/him) is a father of four and partner of one. In his heart he’s an artist, writer, and outlaw; using his brain he spends his days debating the attributes of rectangles; by night he fills his soul, using his hands to grant vibrant life to minuscule soldiers and monsters.LinksJames’ miniature painting website: https://outlawstandard.comJames’ personal website: https://artisticoutlaw.com/James on Bluesky: https://bsky.app/profile/artisticoutlaw.comCreditsCover design by Raquel Breternitz.
Shantay, we all stay, when Connie Chen joins us to talk about her love of drag and drag queens. She describes how drag culture became a lifeline for her when she was struggling to adjust to life in California, and how a week-long stay in the hospital watching RuPaul's Drag Race provided hope and laughter. Connie talks about her journey from watching the show to attending drag events and finding an unexpectedly welcoming and positive community, discusses the artistry of drag performance, and explores the significance of drag names as expressions of personal identity and creativity. She also reflects on how drag culture has boosted her confidence, helped her embrace vulnerability, and taught her not to care about others' judgments.Guest BioConnie Chen (she/her) is an accomplished UX designer and mentor with over 10 years of experience. Starting her career as a graphic designer in Boston, she later transitioned to UX design in California, where she contributed to companies such as Ancestry, Apple, and Dell EMC. After a transformative two-year sabbatical, she now works as a UX Designer at Disney on the Enterprise Design team, where she supports tools and platforms for Disney's global supply chain and distribution processes for films and TV shows worldwide.LinksConnie’s website: https://conniechen.design/Connie on Bluesky: https://bsky.app/profile/conniechiiiwa.bsky.socialConnie on LinkedIn: https://www.linkedin.com/in/conniewzchen/CreditsCover design by Raquel Breternitz.
Get on your dragon and join our magical quest, as Bahar Espiritu talks to us about her lifelong passion for fantasy novels. She recounts listening to her Iranian grandmother’s bedtime stories, which inspired her to paint the scenes since she couldn't yet read or write. Bahar’s reading journey progressed from Persian classics to Western fantasy staples, before arriving at contemporary dark fantasy series, featuring strong female protagonists who overcome childhood trauma to become heroes. She discusses how fantasy serves as a boundless creative space that triggers the imagination, draws parallels between fantasy literature and ancient mythology in teaching moral lessons, and describes her active participation in online fantasy reading communities. Guest BioBahar Espiritu (she/her) is an award-winning designer and internationally recognized artist, a visionary leader, and an Honorary Marquis Who’s Who Listee, celebrated for her innovative contributions to design systems and brand development at Amazon Prime and Amazon Web Services Cloud. Her work has been instrumental in creating user-centric experiences that merge technology and art, delivering scalable and inclusive solutions for global audiences. Currently, she serves as a Creative Director at Essence of Hockey, where she continues to push boundaries in art, design and storytelling.LinksBahar on LinkedIn: https://www.linkedin.com/in/baharespiritu/Bahar on Instagram: https://www.instagram.com//baharespirituCreditsCover design by Raquel Breternitz.
Watch out for creepers, as Shell Little takes us on a journey to the blocky world of Minecraft. They progressed from vanilla gameplay to modded Minecraft, drawn to the game's complete transparency—where the mechanics are fully documented—which satisfies their need for efficiency and deep knowledge. The game serves multiple roles in Shell’s life: a source of min-maxing satisfaction, a social connector for building relationships with geographically dispersed friends, a therapeutic outlet for burnout, and a reliable comfort activity they can return to whether seeking stimulation or social connection. Shell is excited to see where the modding community takes the game next, viewing it as essential for keeping the game fresh, accessible, and educational for new generations of players.Guest BioShell Little (she/they) is a Senior Accessibility Specialist, Inclusive Design Leader, and International Keynote Speaker. With over 10 years of experience in the accessibility field, Shell is known for her contributions to cognitive accessibility in both digital & gaming spaces. She is dedicated to integrating accessibility into the beginning of the product lifecycle by partnering with & educating design teams. Her current venture is creating classes aimed at teaching designers how to use and understand the accessibility standard called the Web Content Accessibility Guideline or WCAG. Her other passions are speaking about disability rights & disability inclusion in the workplace. Outside the office, Shell is a cat parent, gamer, and overall Neurodivergent dork.LinksShell’s website: https://shellelittle.com/Shell on Bluesky: https://bsky.app/profile/shellelittle.bsky.socialShell on LinkedIn: https://www.linkedin.com/in/shellelittle/CreditsCover design by Raquel Breternitz.
This episode is going downhill fast, as Chela Giraldo joins us to talk about her love of extreme longboarding. She describes her journey from discovering longboarding while working at a skate shop in Bogota, to becoming a competitive downhill racer who reached the top eight women internationally. Chela talks about the unique feeling of downhill longboarding as "flying just inches off the ground" - a moving meditation that combines pure adrenaline with total calm, and requires complete presence. She shares the story of the serious accident where she broke her femur, leading her to retire from competitive racing, only to return to casual skating mere months later. Through longboarding, Chela discovered her competitive nature, learned to trust others, and found a community that shaped her entire social world.Guest BioChela Girlado (she/her) is a Colombian senior product designer based in Austin, Texas, who recently joined realtor.com to work with their design system team. She specializes in design systems and accessibility, and brings over 10 years of experience across visual, motion, UX, UI, and product design. She’s also a first-time mom to a wild little toddler who keeps her on her toes and when she’s not chasing her around or smothering her with a million kisses, you’ll probably find Chela bombing hills on her longboard — something she’s been doing since 2011.LinksChela’s website: https://chelagiraldo.com/Chela on Linkedin: https://www.linkedin.com/in/chela-giraldo/Chela on Instagram: https://www.instagram.com/chelagiraldoChela on Facebook: https://www.facebook.com/HellaChelaaaa/Chela’s skate videos: - https://youtu.be/Xnhqy7NVdz8?si=5WM55R76YZG3j3s_- https://youtu.be/o-alztDnEiQ?si=3yun_tUb9yDRuvKJ- https://youtu.be/SJX_rrU69jM?si=8sOw3fW64TL8OeOU- https://youtu.be/SJX_rrU69jM?si=XhQYlBaegxB-fh3tCreditsCover design by Raquel Breternitz.
In the first episode of season 4, Dan Brown joins us to share about his love of hobby board games. He talks about transitioning from games like Monopoly to discovering the more advanced Carcassonne, which became his gateway into modern board gaming. Dan explores the relationship between game themes and mechanisms, saying he’s drawn to games where these elements work together cohesively. He discusses his collection's evolution from simple games he could play with his family to more complex strategy titles, and touches on his fascination with observing how people interact with game systems. Dan emphasizes the tactile, screen-free nature of board gaming as an important escape from digital experiences, and offers advice for newcomers to the hobby on how to look for the right game for them.Guest BioAfter running boutique design firm EightShapes for 18 years, Dan Brown (he/him) struck out on his own, starting Curious Squid Design Lab to continue providing high quality information architecture and UX consulting to enterprise organizations. Through Curious Squid, Dan helps product teams build complex products to align with user needs while meeting business objectives. During the COVID-19 pandemic, he produced the podcast A Lens A Day, conversations about information architecture, and currently co-hosts and produces the podcast Unchecked, the architecture of disinformation. Dan’s passion for information architecture is eclipsed only by his passion for board games.LinksDan on LinkedIn: https://www.linkedin.com/in/danmbrown/Dan’s podcast, Unchecked: https://unchecked.buzzsprout.com/The IA Conference: https://www.theiaconference.com/CreditsCover design by Raquel Breternitz.
It’s the season 3 finale, and to celebrate, Erika Hall joins us to talk about her unique artistic journey of painting chicken portraits. What began as a creative sabbatical evolved into an unexpected obsession, when she recognized that most of us take chickens for granted despite their dinosaur-like nature, and committed to painting individual chicken portraits that treat them as more than mere objects. Erika has grown the project beyond personal art therapy into a digital presence with a website and an interactive game where visitors compare chickens using random adjectives like "pedantic" or "rambunctious." Her chicken portraits serve as both a meditation on seeing overlooked creatures as individuals with distinct personalities and a broader commentary on taking time to truly observe and appreciate what we often dismiss as mundane.Guest BioErika Hall (she/her) is the co-founder of Mule Design Studio and Mule Books, and the author of Just Enough Research and Conversational Design, as well as the forthcoming The Business Model is the Grid. Her primary professional interests are design and communication strategy, collaboration, and evidence-based decision making. She is based in San Francisco and used to fly around the world giving talks, but now she does everything remotely and really only travels as far as she can ride her bike. LinksErika’s chicken portraits website: https://www.chicken.pics/Clickens game: https://clickens.chicken.pics/Erika on Bluesky: https://bsky.app/profile/erikahall.bsky.socialErika on LinkedIn: https://www.linkedin.com/in/erikahallMule Design: https://www.muledesign.com/CreditsCover design by Raquel Breternitz.
Put the kettle on and get ready to hear Dominika Noworolska talk to us about her love of tea. She describes her journey from discovering tea culture as a teenager in Krakow's atmospheric tea houses to becoming a dedicated tea enthusiast in the UK, and how those early experiences in dimly lit basement tea houses created lasting associations between tea and meaningful dialogue. She explains the difference between Western and Eastern brewing methods, discusses how different teas create distinct moods and effects, and shares her discovery of Scotland's tiny craft tea industry. Dominika emphasizes tea as both a sensory experience and a ritual for focus and relaxation, while offering practical advice for newcomers to move beyond tea bags—most importantly, investing in a temperature-controlled kettle!Guest BioDominika Noworolska (she/her) is a Polish (turned Scottish) monotropic researcher and facilitator driven by her desire to support meaningful change by making sense of complexity, in our social world and ourselves. She has worn many hats over the years: commercial semiotician, ethnographer, user researcher, and mediator. Through her company Cosense, she aspires to facilitate collective sensemaking and better dialogue across differences; with warm tea in hand.LinksDominika on LinkedIn: https://www.linkedin.com/in/dominika-noworolska/Dominika on Bluesky: https://bsky.app/profile/dominikanow.bsky.socialScottish Tea Factory https://scottishteafactory.co.uk/Mei Leaf channel on YouTube: https://www.youtube.com/@MeiLeafCreditsCover design by Raquel Breternitz.
This episode is bursting with neon colours, coming-of-age movies, and acid-washed jeans, as Ryan Rumsey joins us to talk about his deep connection to the 1980s. He shares about moving across the country as a child, growing up as a "latchkey kid”, and how MTV, movies, and music became transformative influences during his youth. Ryan explores how the ‘80s represented a unique cultural moment with the advent of cable television, 24-hour news channels, and the transition of movies from art to commercial blockbusters during the Reagan era. While he appreciates modern ‘80s nostalgia in shows like Stranger Things, he notes how his children connect more with ‘80s music than films, bonding with him over classic tracks during car rides.Guest BioRyan Rumsey (he/him) is a former tech executive turned author, coach, consultant, and tiny business owner. He’s the CEO of Second Wave Dive, founder of Chief Design Officer School, and partner at Jump Ship!. Ryan has extensive hands-on product, management, and executive experience at companies like Apple, Electronic Arts, and USAA. He’s the author of the books Business Thinking for Designers and Play Up Your Impact.LinksRyan’s website: https://www.ryanrumsey.com/Second Wave Dive: https://www.secondwavedive.com/Chief Design Officer School: https://thecdo.school/Ryan on LinkedIn: https://www.linkedin.com/in/ryanrumsey/CreditsCover design by Raquel Breternitz.
Grab a pen, paper, and maybe some dice, as Anthony Hobday joins us to discuss his journey into solo tabletop role-playing games (TTRPGs). He talks about discovering pen-and-paper solo TTRPGs while exploring dungeon crawling games, and finding the format appealing because it allowed him to create complete games as simple documents. Anthony describes his design philosophy, talks about creating games around a gimmick, like fitting all rules into 36 words, and touches on the crucial role of online platforms in supporting independent game creators. Throughout the conversation, Anthony talks about the strengths and weaknesses of solo TTRPGs compared to group games and video games, and shares surprising feedback from his community of players.Guest BioAnthony Hobday (he/him) thinks about interface design a lot. He shares everything he knows on his website. He prefers a systematic approach to design, but has a passionate interest in visual design.LinksAnthony’s website: https://anthonyhobday.com/Anthony’s games on itch.io: https://ahobday.itch.io/CreditsCover design by Raquel Breternitz.
All quiet in the studio, as Homer Gaines joins us to share his lifelong journey with music production. He recounts developing his skills creating music with fellow students in high school, composing an original score for the school's production of “Fame”, and his evolution through college, where he worked in studios and performed with hip-hop groups. A devastating theft in 2003 caused him to abandon music entirely until his wife gifted him a Roland keyboard in 2016, prompting his return as an independent artist. Throughout the conversation, Homer reflects on the differences between producing for himself versus others, and his current focus on educating young artists about the business side of music.Guest BioHomer Gaines (he/him) is a designer, UI engineer, and certified accessibility professional with over 30 years of experience. With a background in behavioral psychology and neurology, he focuses on leading, promoting, and advancing accessibility at every stage in the product development lifecycle.LinksHomer on YouTube Music: https://music.youtube.com/channel/UC6q3s2LMS9YmUXrnL4vz7cgHomer’s website: https://www.homergaines.comHomer on LinkedIn: https://www.linkedin.com/in/homergainesHomer on Bluesky: https://bsky.app/profile/xirclebox.comCreditsCover design by Raquel Breternitz.
It’s sticker time, as Stéphanie Walter joins us to talk about her love for paper crafting. After starting with stickers, she “branched” to colorful (and deliberately unrealistic) paper plants, focusing on fun rather than natural accuracy. Since then, Stéphanie expanded into creating 3D projects including earrings and lampshades, working with vinyl, thin leather, and shrink plastic. She talks about her design style and inspirations, how she prefers to gift her creations rather than selling them, and tells us about "Crafternoons" with friends where they gather virtually to work on creative projects.Guest BioStéphanie Walter (she/her) is a UX Researcher & Strategist based in Luxembourg with over 13+ years of experience, specialized in enterprise UX, inclusive design and accessibility. She teaches, speaks, and writes about design, UX research, cognitive biases, and the design-dev relationship, among other topics. She enjoys good tea, bike rides, and drawing illustrations. Her D&D alignment is chaotic neutral, and she is better at keeping her teammates alive in video games than her plants, though she makes an effort.LinksStéphanie’s website: https://stephaniewalter.design/Stéphanie on LinkedIn: https://www.linkedin.com/in/stephaniewalterproStéphanie on Mastodon: https://front-end.social/@stephaniewalterStéphanie on Bluesky: https://bsky.app/profile/stephaniewalter.bsky.socialCreditsCover design by Raquel Breternitz.
loading
Comments