Discover
Design Thinking Games
63 Episodes
Reverse
Listen now (24 min) | Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for Children's Miracle Network Hospitals called Extra Life.
Read the transcript.
Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (23 min) | The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillary's Toy Box, and Chrys Sellers of Hectic Electron Games.
Read the transcript.
Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (21 min) | Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games.
Read the transcript.
Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (19min) | Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming.
Read the transcript.
Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (19min) | Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization.
Read the transcript.
Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (26min) | In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything.
Read the transcript.
Things discussed on this episode:
00:15 - Reflecting on Our Game Design Journey
01:32 - Thirst Game Development Updates
03:25 - Future Plans and Strategic Goals
10:08 - The Never Ending Story
16:01 - What we've been playing
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (42min) | Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster diversity and inclusivity within the gaming community. He offers insights into the financial and strategic aspects of game publishing and emphasizes the importance of passion and message in game design.
Read the transcript.
Things discussed on this episode:
00:00 - Introduction to Isaac Vega
00:35 - Founding Rose Gauntlet Entertainment
00:59 - Nonprofit Initiatives and Community Outreach
02:23 - Big Gay Dinner and Inclusivity Efforts
04:32 - Game Design Journey
05:20 - Early Gaming Experiences
06:45 - Current Projects and Game Preferences
08:52 - Rose Gauntlet's Publishing Philosophy
13:08 - Advice for Aspiring Game Designers
16:00 - Budgeting and Marketing for Games
23:17 - Rose Gauntlet Foundation and Events
24:46 - D12: The Q&A Game
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (50min) | Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career.
Read the transcript.
Things discussed on this episode:
00:00 - Introduction to Sabrina Solba
00:15 - Starting Ludoliminal
00:37 - Collaborations and Team
00:57 - Passion for UX and Playtesting
01:35 - Early Gaming Memories
02:32 - Journey into Game Design
03:10 - Influence of Sailor Moon
03:40 - Learning Programming and Web Development
03:59 - Choosing a University
04:49 - Reflecting on Dungeons and Dragons
05:23 - Sailor Moon Reboot
06:51 - The Role of UX in Game Design
21:35 - Current Status and Future Plans for Diatoms
31:01 - Plug
32:01 - Deep Dive: Game Design and Storytelling
33:19 - RPG Choices: Paragon or Renegade
34:31 - Fantasy Preferences: High vs Low
34:39 - Favorite Game Characters: Heroes and Villains
36:27 - Overrated and Underrated Games
37:54 - Cheat Codes and Fun Questions
38:59 - Gaming Preferences and Personal Insights
42:47 - Nostalgic Gaming Memories
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (34 min) | John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative collaborations involved, into building a brand, maintaining a small business, and the importance of community and collaboration in creative ventures.
Read the transcript.
Things discussed on this episode:
00:00 - Introduction to John De Campos and Terrible Games
00:56 - Early Life and Inspirations
01:33 - Journey into Board Game Design
02:48 - Building the Terrible Games Team
04:34 - Challenges and Successes in Game Publishing
06:36 - Insights on Self-Publishing vs. Traditional Publishing
08:25 - Creative Collaborations and Game Development
20:49 - The Influence of Magic: The Gathering
28:01 - "Death to videodrome."
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (31 min) | Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research.
Read the transcript.
Things discussed on this episode:
00:00 Introduction
00:07 The Birth of Fluffy Dragons
00:25 From Heavy to Light: Game Design Journey
01:52 Early Inspirations and Gaming Background
02:58 Kickstarter and Playtesting Insights
03:41 Advice and Reflections on Game Design
09:01 Challenges and Future Plans
14:44 Personal Gaming Preferences and Memories
24:58 Final Thoughts and Farewell
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (35 min) | TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.
Read the transcript.
Things discussed on this episode:
00:00 - Introduction to Jack Malacat and the game Serial Killer
00:34 - Jack’s background and the inception of Serial Killer
01:51 - Venom Haus, the game studio behind Serial Killer
05:00 - Kickstarter campaign and community engagement
09:00 - Iterative game design and manufacturing challenges
15:00 - Future plans for Serial Killer and community expansions
15:17 - Connecting with Jack Malacat and Serial Killer resources
17:58 - Gameplay mechanics and player attributes
18:42 - Jack’s UX title and favorite games
19:28 - Jack’s earliest gaming memories and current favorites
20:22 - The creative process and game design tools
21:03 - Favorite dice and game design philosophy
23:32 - Horror influences and upcoming projects
26:06 - Essential tools for game designers
26:30 - Final words and closing thoughts
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (41 min) | This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.
Read the transcript.
Things discussed on this episode:
00:00 - The Man, the Brand, the Gay Edgelord
01:10 - Baby Chad’s Exposure to Games
02:02 - Zelda Left the Right Impression
02:50 - The Physicality of Early Video Games
04:20 - How the Dynamic of Chad’s Gaming Experience Changed
06:00 - The Cultural Zeitgeist of Elden Ring
08:48 - The Nostalgia Weapon
18:09 - Choosing Which Games to Stream
21:00 - The Catalyst for Doubling Down on Streaming
23:00 - The Trade-Off of Turning Streaming into a Job
25:50 - Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success
27:00 - How to Connect with Daddy Chaddy
28:00 - D12
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (34:50 min) | For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out.
Read the transcript.
Things discussed on this episode:
00:37 - Kervin discusses his journey into TikTok and board game design
01:31 - Inspiration for creating a Allow Me to Mansplain
04:52 - Why "For Why Games"?
06:21 - Marsh Hallow
09:07 - Explanation of roll-and-write mechanics and their unique approach
12:48 - Kervin's approach to playtesting and community building
16:48 - How to connect with Kervin and For Why Games
18:08 - We play D12
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (38:36 min) | A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share.
Read the transcript.
Things discussed on this episode:
00:27 - Mega Moth Studios
01:58 - Navigating creative differences
04:50 - First principles and the importance of designing the card backs for X: Seekers of Fortune well
06:00 - How do you even define the minimum viable product for a game?
07:19 - Why choose to make a trading card game (TCG)?
10:09 - X: Seekers of Fortune
13:12 - Production progress report
15:53 - D12
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (33 min) | There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage.
Read the transcript.
Things discussed on this episode:
00:22 - Trash Cult
01:07 - Starting FoxHen Creatives
08:57 - Marketing a game
12:53 - Talking numbers around marketing and ad spend
17:53 - How to get in contact with FoxHen Creatives
18:55 - D12
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (21 min) | Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews. Read the transcript.
Things discussed on this episode:
00:34 - Game of the Year
02:20 - Tim on Super Mario Brothers Wonder
03:56 - Michael on Baldur's Gate 3
04:26 - Our Tiktok algorithms
05:48 - What we've been playing
06:42 - Tim on Dave The Diver
08:50 - Thirst, our game!
11:01 - What to expect from this season
13:48 - What folks should follow
Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (41 min) | After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" Read the transcript.
Things discussed on this episode:
04:13 Final Fantasy
06:01 Breath of Fire 4
06:28 The Last Ninja
06:40 Simon's Quest
12:33 Dice Invasion
12:49 It's Kind of a Fun Story
13:39 Gloomhaven
23:57 The Outlast Trials
34:40 Resident Evil 4
35:22 Diablo 4
35:53 Hogwarts Legacy
37:26 Jedi Survivor
37:51 Final Fantasy XVI
38:22 Tears of the Kingdom
38:40 Sons of the Forest
39:30 Spider-Man 2
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (19 min) | Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (61 min) | Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! Read the transcript.
Things discussed on this episode:
02:44 Final Fantasy VII
03:30 Crash Bandicoot
04:06 Dream Phone
05:22 Mouse Trap
09:06 Animal Crossing
15:11 Codenames
15:30 It's Kind of a Fun Story
20:01 Cards Against Humanity
31:29 Gloomhaven
39:41 Spot It
41:37 Betrayal at House on the Hill
42:34 Secret Hitler
45:49 Skippo
46:46 Dragula
49:01 Final Fantasy XIV
51:39 Big Brother
55:04 Monikers
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (53 min) | After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript.
Things discussed on this episode:
The Mind
Roads & Boats
Scythe
Framework
Into the Breach
Herbacious
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames.
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/








