Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.
Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.
Jason Riggs talks about debugging and shares Xcode tips and tricks.
Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.
Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.
Junjie Ke covers Github and the source control workflow.
Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.
Paul Hegarty lectures about drag and drop – transferring information around within and between apps – and demonstrates applying it in a demonstration of EmojiArt. He then introduces UITableView and UICollectionView.
Paul Hegarty continues his demo of EmojiArt. He then covers editable text input control with UITextField.
Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.
Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to choose/create/rename/move documents.
Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.