Developing iOS 11 Apps with Swift

Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.

1. Introduction to iOS 11, Xcode 9 and Swift 4

Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.

11-13
01:21:50

2. MVC

Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.

11-13
01:12:00

Friday Session 1: Debugging and Xcode Tips and Tricks

Jason Riggs talks about debugging and shares Xcode tips and tricks.

11-13
32:35

3. Swift Programming Language

Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.

11-13
01:23:37

4. More Swift

Paul Hegarty continues his coverage of Swift.

11-13
01:27:27

5. Drawing

Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.

11-13
01:27:00

6. Multitouch

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.

11-13
01:25:22

7. Multiple MVCs, Timer, and Animation

Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.

11-13
01:17:30

8. Animation

Paul Hegarty continues his coverage of Animation.

11-13
01:27:01

Friday Session 2: Github and Source Control Workflow

Junjie Ke covers Github and the source control workflow.

11-13
25:56

10. Multithreading and Autolayout

Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.

11-13
01:17:25

Friday Session 3: Instruments

Jason Riggs explains instruments.

11-13
29:07

11. Drag and Drop, Table View, and Collection View

Paul Hegarty lectures about drag and drop – transferring information around within and between apps – and demonstrates applying it in a demonstration of EmojiArt. He then introduces UITableView and UICollectionView.

11-13
01:20:02

12. Drag and Drop, Table View, Collection View, and Text Field

Paul Hegarty continues his demo of EmojiArt. He then covers editable text input control with UITextField.

11-13
01:14:07

13. Persistence and Documents

Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.

11-13
01:11:38

14. Persistence and Documents Demo

Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to choose/create/rename/move documents.

11-13
01:20:00

15. Alerts, Notifications, Application Lifecycle

Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.

11-13
01:20:43

16. More Segues

Paul Hegarty talks about modal, popover, unwind, and embed segues.

11-13
01:15:56

17. Core Motion and Camera

Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.

11-13
01:15:43

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