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Dice Crimes – The Heroic 28s Podcast Network

100 Episodes
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Dice Crimes continue the D&D actual play. A little less investigation, a little more action!
Another episode of Dungeons and Dragons, but still no flying reptiles or subterranean jails to be seen. There is initiative rolled in this episode! They’re still on the hunt for the cause of murder, disappearances, and undeath in this small village of Marais de Terascon, but they are closing in on one of the most […]
In this episode, we prove why we don’t charge for this stuff. DM is missing notes and books. Players are missing pages. We’re all missing the good jokes. But there’s soooooo much character development, role playing, and Dwarven accents, it’s going to make up for it. See if I’m keeping my promise by listening in. […]
There’s a storm a-brewin’ in this here town. Village, really. It’s not big enough for the adventurers AND the undead. So listen to this episode where the Dice Criminals attempt to locate where and why the undead won’t stay *Puts on sunglasses* downtown. YYYYEEEEEAAAAAAAHHHHHHH! If you want to heap praise and accolades upon us, save […]
There’s only so many episodes that can begin and end in a swamp. The band of adventurers find some people who don’t intend to leave them behind, and then try to leave behind a lonely person. No one said they were GOOD adventurers, apparently. If you want to heap praise and accolades upon us, save […]
New game! New session! It’s time to join Mark, Rob, Izzy, Kirk, and Sean for Dungeons AND/OR Dragons. There might be some. There might be none. There could be both! Hear the beginning of a tale about these heroes. Of course it begins in an inn. Where else would it mooooove on from? If you […]
There’s a lot of… everything in this episode. It’s a doozy! It’s the end of Deathwatch RPG for Dice Crimes. Come back just next week and we’ll have another episode of the new game we’re running next. In the meantime, hug your Brothers one last time as we say goodbye to these Space Marines. If […]
Nightlords! The Traitor Legion of terror. These guys should be serious nemeses. If only these guys stood a chance. Do I mean the Night Lords or the Deathwatch marines? You’ll have to listen to find out. If you want to heap praise and accolades upon us, save your breath. If you want to tell us […]
They were missing a brother from another Primarch, and didn’t know it. Now he’s here. Does more help improve their ability to find the enemy? Sort of. It makes them a bigger group and a bigger target! But they at least see their enemies now… If you want to heap praise and accolades upon us, […]
They are on a roll now. Brother. There’s combat, map puzzles, and voices speaking to them, Brother, from all around. They are so focused, so it’s understandable if there’s accidental heretic crushing en route to finding the sadistic individual they are chasing. Brother, don’t let the screams of the heretics sway you from listening to […]
Step into the audible armory, Brother, and prepare for a vox-transmission that will make the pain glove seem like the Emperor’s Mercy. Deathwatch continues, but pay attention, Brother, as the Codex Astartes level tactics masterfully play out as the Frater Dicius Crimus Chapter move locations in the search for their target. The bell tower tolls […]
Let me tell you something, Brother! Dice Crimes is back, and bringing the light of the Holy Emperor of Mankind to the dark reaches of the Imperium. Izzy runs the group of Lee, Will, and Alex as Deathwatch Space Marines on a mission. But, Brother, you’ve never seen marines like these… Listen, Brother! If you […]
If you haven’t liked Everyone is John, this is the last one. But if you think it’s incredible, like watching a train derail at the same moment a plane is crashing on the same spot, all caught on Hollywood cameras, well… you’re almost right. Just, turn it up a bit more. Listen and find out […]
Maybe I should have put the warning on the last one? It’s not like you’ve ever heard one of the Dice Crimes crew murder an NPC during OUR podcast. No, sir or madam, not on OUR podcast. Clean living and no dancing; that’s our podcast. This episode definitely does NOT have bus take overs, fist […]
This one is really different. I know I said Gamma World was different, and a few of the shadowruns were different. But this is out there. Just to reassure you, everyone at Dice Crimes takes mental health very seriously… except in this series. If you want to heap praise and accolades upon us, save your […]
This is it! Gamma World conclusion, and the Dice Criminals have the Porker HQ in view. Will Doug get squished trying to sabotage the hogs? Will the red button make this adventure any easier for them? What could possibly fill up an entire building occupied by sentient pork? If you want to heap praise and […]
They start in the weird tower, and it doesn’t get better. In fact, we cut out huge chunks where weird gamma world alternate universes collided, making the story of their meeting with the Wizard and the subsequent scouting out of the Throw Trof base sound even weirder. You’ll have to listen to hear where we don’t […]
In this episode, the players are off to see the wizard. No emerald city, but it is a wondrous place with strange things. Well, strange for anywhere else but Gamma World. Come listen about how robots want to live the good life like you do. If you want to heap praise and accolades upon us, […]
The Dice Crimersss keep trying to make sssenssse of Gamma World. They finish their fight and try to figure out what the lay of the land isss. There’sss a problem with how thisss episode sssounds. It is a bit inconsssistent. You might notice it coming and going out. ssssssss. There is no popping or hisssing […]
Welcome back to Dice Crimes, where life is strange! Gamma World. Join the Dice Crimes crew, minus Izzy but adding Rob for a few sessions, as they venture into a land which seems so alien, yet vaguely familiar. I joke about them not knowing what they’re doing a lot – but in this one, […]



