After last week's get-together, the DF Team are back in their boxes, talking Starfield reviews, how Larian and Microsoft resolved the Baldur's Gate 3 Xbox impasse and the unfortunate closure of Volition. John's excited about Sonic Superstars and Armored Core 6, while Rich and Alex decide that there needs to be an intervention and some level of expectation management when it comes to FSR 3 frame generation's deployment on the consoles. All this and more in this special 'go on lads!' edition of DF Direct Weekly. 0:00:00 Introduction 0:01:14 News 01: Starfield: reviews and reactions 0:44:09 News 02: Baldur’s Gate 3 to hit Xbox this year, without Series S split-screen 0:49:45 News 03: PSA: FSR 3 won’t fix console performance 1:00:39 News 04: Volition closes after 30 years 1:08:30 News 05: Sonic Superstars impressions! 1:12:52 News 06: Armored Core 6 is good on PC 1:20:49 Supporter Q1: Did you see Switch 2 at Gamescom? And do you think the Switch 2 in portable mode could run Switch 1 software with docked mode settings? 1:25:15 Supporter Q2: Do you think running games designed for CRTs at super high resolutions makes sense? 1:29:49 Supporter Q3: Should DF give medals for technically accomplished games? 1:35:14 Supporter Q4: What games would you like to see remastered by Nightdive Studios? Learn more about your ad choices. Visit megaphone.fm/adchoices
There's post PS5 Pro clarity in this week's Direct, with Rich, John and Alex discussing No Man's Sky at 8K resolution (tested!), God of War Ragnarök's patch on PS5 Pro - and the surprise arrival of Death Stranding on Xbox Series X/S. Rich does some performance testing there, leading to fascinating results. Meanwhile, John has a special moment with a new PC monitor, while Alex and Rich prostrate themselves before AMD's Ryzen 7 9800X3D. And yes, why DIDN'T the team do a full specs breakdown of the PS5 Pro's actual packaging? 0:00:00 Introduction 0:01:08 News 1: God of War Ragnarök PS5 Pro patch tested! 0:13:36 News 2: Nintendo confirms Switch 2 backwards compatibility 0:25:27 News 3: Death Stranding lands on Xbox 0:38:11 News 4: No Man’s Sky patched for PS5 Pro 0:47:49 News 5: Sony INZONE M10S impressions 1:05:53 News 6: Sonic Generations can run at 60fps on Switch 1:11:42 Supporter Q1: Will you use the 9800X3D for high-end gaming benchmarks? 1:16:21 Supporter Q2: Will PS6 use 3D V-Cache? 1:17:32 Supporter Q3: Will Alex and John switch to 9800X3D? 1:22:15 Supporter Q4: Why is Game Boost falling short of the promised 45% increase to PS5 Pro raster performance? 1:29:21 Supporter Q5: Would AI frame extrapolation make native frame-rate unimportant? 1:32:30 Supporter Q6: What do you want out of a Steam Deck 2? 1:38:32 Supporter Q7: Why didn’t you spend more time analyzing the PS5 Pro box? Learn more about your ad choices. Visit megaphone.fm/adchoices
Even though most of the team are concentrating on PS5 Pro content, we still managed to find the time for another episode of DF Direct Weekly. Tom joins Rich and John to discuss the death of Concord and the shuttering of Firewalk Studios, Indiana Jones and Mario & Luigi: Brothership, while Alex joins the fray later to talk Star Citizen, Squadron 42 and Horizon Zero Dawn Remastered on PC. Meanwhile, in his spare time, John's been testing out a couple of alleged 'disaster remasters'... 0:00:00 Introduction 0:01:13 News 1: Concord developer shuttered, game not coming back 0:18:16 News 2: Indiana Jones previewed! 0:31:56 News 3: Mario & Luigi: Brothership evaluated 0:42:47 News 4: Horizon Zero Dawn Remastered analyzed on PC 0:55:00 News 5: Shadows of the Damned is a ‘disaster remaster’ 1:05:32 News 6: Alex’s Star Citizen update 1:21:01 Supporter Q1: Do you still think mid-gen enhanced consoles are unnecessary? 1:28:29 Supporter Q2: Will PS5 Pro owners typically own 120Hz VRR panels? 1:34:43 Supporter Q3: Could the Series X support a form of ML-based upscaling? 1:37:23 Supporter Q4: Why did Call of Duty abandon ray tracing? 1:40:57 Supporter Q5: Why has checkerboard rendering disappeared from most modern games? 1:43:33 Supporter Q6: What has John contributed to the upcoming EGM Compendium? 1:47:02 Supporter Q7: Will Capcom adopt a more PC-centric approach in the future? 1:51:45 Supporter Q8: Will Nintendo pioneer revolutionary uses of RT on Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another bumper Direct sees John, Rich and Oliver discuss Shawn Layden's call for a reset on game development practises and his comments on the console/teraflop war being over. Remedy's impressive roster of upgrades for Alan Wake 2 on PS5 Pro come into focus, while the team can't help but wonder if Guerrilla Games' most recent comments really do spell the end for the Killzone franchise. John shares first impressions on Sonic x Shadow Generations, while Oliver REALLY wants to tell you all about Wayfinder on the PlayStation 5. 0:00:00 Introduction 0:01:04 News 1: Former Sony exec says console race has plateaued 0:22:43 News 2: Alan Wake 2 PS5 Pro previewed! 0:32:47 News 3: Guerrilla Games is done with Killzone 0:43:53 News 4: Wayfinder tested on PS5! 0:55:01 News 5: Sonic X Shadow Generations tested 1:06:28 News 6: Ragnarök PC performance improved 1:13:18 News 7: Silent Hill 2 PC patch decreases stutter 1:20:42 Supporter Q1: Could the next Xbox be a hybrid with a GPU in the dock? 1:26:37 Supporter Q2: Is the games industry becoming more risk-averse? 1:33:34 Supporter Q3 Is John still using his Meta Quest 3? 1:40:16 Supporter Q4: Does Guerrilla’s new image treatment solution stem from Death Stranding 2? 1:46:23 Supporter Q5: Has John played any modern game consoles on CRTs with the RetroTINK 4K? 1:50:32 Supporter Q6: How will you cope with covering so many PS5 Pro enhanced games? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's all very Xbox-heavy this week, as Austin Evans reveals that the latest Xbox consoles have finally transitioned to 6nm silicon. There's plenty of reaction to Microsoft's Xbox Partner Showcase, including the reveal of FBC: Firebreak, while John gets very excited about the new Analogue 3D - an FPGA-powered N64 clone with cutting-edge video and overclock features. The team 'pour one out' for the cancelled Halo battle royale - and Nightdive has done it again with Killing Time: Resurrected. 0:00:00 Introduction 0:00:59 News 1: New Series X has 6nm SoC, revised internals 0:18:08 News 2: Xbox Partner Showcase reveals new games 0:38:36 News 3: Analogue 3D announced! 0:49:38 News 4: Halo battle royale game was cancelled 0:59:18 News 5: Tomb Raider 4-6 remasters announced 1:10:58 News 6: 3GB GDDR7 memory modules announced 1:17:16 News 7: Killing Time: Resurrected released 1:27:34 Supporter Q1: Will PS5 Pro have an expanded VRR range? When will we see the Ultra Boost Mode? And can it unlock frame-rates without developer intervention? 1:34:54 Supporter Q2: What type of CRT tube does John prefer? 1:38:40 Supporter Q3: What would need to change for an Nvidia powered Xbox or PlayStation to happen? 1:44:45 Supporter Q4: Could PS6 skip PS4 backwards compatibility? 1:48:53 Supporter Q5: What do you think of the ModRetro Chromatic? 1:52:16 Supporter Q6: How should we view AI-powered visual modifications to games? 2:01:20 Supporter Q7: Does AMD regret the 5800X3D? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a rather jovial DF Direct, John returns from Japan having played PS5 Pro and visited a big bunch of developers, there's curiosity around Nintendo Alarmo and mysterious online tests it has in the offing, there's much anticipation for Alien Isolation 2 and some degree of confusion surrounding Intel's Arrow Lake-S CPU line-up. 0:00:00 Introduction 0:00:56 News 1: Red Dead Redemption announced for PC 0:13:56 News 2: Nintendo announces alarm clock, mysterious online playtest 0:26:17 News 3: Alien Isolation 2 announced 0:35:32 News 4: John’s PS5 Pro impressions 0:47:34 News 5: Diablo 4 is getting PS5 Pro enhancements 0:53:37 News 6: Intel Arrow Lake processors revealed 1:12:43 News 7: John Japan trip recap! 1:26:44 Supporter Q1: How powerful will the rumoured PS6 be? 1:34:03 Supporter Q2: What should we make of the rumoured God of War collection? 1:39:39 Supporter Q3: Will the RTX 5080 be priced at $1200 USD or above? 1:44:58 Supporter Q4: Thoughts on the new version of Lollipop Chainsaw? 1:52:53 Supporter Q5: What wishes would you have for a remaster of Assassin’s Creed Unity? 1:57:46 Supporter Q6: Is John building a CRT museum? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another packed Direct sees Oliver, Rich and Alex tackling Nintendo's various takedowns - on the Ryujinx emulator and YouTube emulation content. Oliver spends some time with Until Dawn on PlayStation 5 offering up impressions that range from the good, the bad and indeed the ugly. Alex talks us through the UE5 MegaLights technology and the new God of War Ragnarök PC patch, while the new STALKER 2 documentary basically demands to be watched. 0:00:00 Introduction 0:00:53 News 1: Nintendo takes down Ryujinx 0:17:28 News 2: Until Dawn remake tested! 0:33:20 News 3: Unreal MegaLights tech demoed 0:48:26 News 4: Square Enix wants FF16 on Xbox 0:57:39 News 5: Next Guerrilla game reportedly Horizon online 1:06:04 News 6: God of War Ragnarök gets PC patch boosts 1:14:02 News 7: STALKER 2 documentary shows war torn game development 1:22:20 Supporter Q1: Was Strix Halo designed for a new Steam Machine? Could Steam Machines match the performance of a PS5 Pro at the same price? 1:28:56 Supporter Q2: What is Naughty Dog working on? 1:35:04 Supporter Q3: Will Switch 2 support the newest UE5 features? 1:38:43 Supporter Q4: Can the Switch 2 compete performance wise with the Steam Deck? Does it need to? 1:42:34 Supporter Q5: The PS5 Pro hasn’t sold out, so is this a sign of underperforming sales? Learn more about your ad choices. Visit megaphone.fm/adchoices
A new State of Play quote-unquote drops, giving Rich, Alex and Oliver much to discuss in this latest edition of DF Direct Weekly. Ghost of Yotei, Horizon Zero Dawn Remaster and the new Dragon Age dominate discussion, before the team move on to talk about the latest PS5 Pro title reveals. RTX 50-series specs come into focus - with leaks revealing a huge gap between 5080 and 5090. And there's much concern and bafflement around Monster Hunter Wilds' recommended PC specs. 0:00:00 Introduction 0:01:16 News 1: Sony reveals new games in State of Play 0:14:04 News 2: Horizon Zero Dawn Remastered analyzed 0:33:17 News 3: New PS5 Pro Enhanced titles announced 0:44:48 News 4: Assassin’s Creed Shadows delayed 0:55:07 News 5: Dragon’s Dogma 2: how is patch 9 on PS5? 1:00:44 News 6: Monster Hunter PC specs spark concern 1:14:01 News 7: RTX 5080, 5090 specs reportedly leaked 1:35:52 Supporter Q1: Should console generations be extended further? 1:42:44 Supporter Q2: Will the upcoming Microsoft handheld rely on FSR 4? 1:45:57 Supporter Q3: Would the Series S/X divide be fine if the S came with more memory? 1:53:47 Supporter Q4: Is there a difference between analyzing provided footage and footage you captured yourself? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another massive Direct sees Rich, John and Alex convene to discuss the huge Switch 2 prototype leak, the revelation that Intel and AMD battled it out for the PS6 contract, while the team shares notes on the quality of Capcom's Dead Rising remaster. Meanwhile, the actual nature of AMD's FSR 4 AI upscaling is discussed - along with continuing bafflement around the Horizon Zero Dawn remaster... and what's this about a Days Gone remaster too? 0:00:00 Introduction 0:01:08 News 1: Switch 2 hardware revealed in apparent leak 0:23:07 News 2: Dragon’s Dogma 2 patch boosts PC performance 0:33:04 News 3: Dead Rising Deluxe Remaster tested 0:44:34 News 4: RDNA 4 skips high-end GPUs, FSR 4 to be AI-based 1:00:40 News 5: Intel, AMD battled over PS6 contract 1:07:32 News 6: Horizon, Days Gone remasters rumoured 1:17:50 News 7: John gets a Virtual Boy! 1:27:12 Supporter Q1: How does Sony deliver consistently good PC ports? 1:32:51 Supporter Q2: What do you make of Nintendo suing for Palworld’s alleged patent violations? 1:38:25 Supporter Q3: Would you expect to see a big difference between FSR 2 and PSSR on Pro titles? Is ML-based upscaling powerful enough to keep console prices low? 1:43:59 Supporter Q4: What benefits will PS5 Pro bring to the PlayStation Portal? 1:46:24 Supporter Q5: Will PS5 Pro titles bring back-compat boosts for PS6? 1:49:28 Supporter Q6: How likely is a 40fps PS5 Pro mode for GTA 6? 1:53:57 Supporter Q7: Why have Respawn failed to fix fundamental issues in Jedi: Survivor on PC? 1:59:44 Supporter Q8: Why isn’t there an Ernest-based game? Learn more about your ad choices. Visit megaphone.fm/adchoices
In our DF Direct Special in the wake of the PlayStation 5 Pro reveal, we had much to say about the hardware, the pitch and the price - but not much to say about the games, owing to the poor media quality. Now, armed with a 65GB ProRes file of the Mark Cerny presentation, we can go deeper - much deeper - into the software that was shown and how good PSSR AI upscaling actually is. Strap in for another two hour show - and there's much to share in this one. 0:00:00 Introduction 0:02:47 The Last of Us Part 2 0:11:49 Ratchet and Clank: Rift Apart 0:23:44 Alan Wake 2 0:33:27 Horizon Forbidden West 0:39:09 Hogwarts Legacy 0:45:48 Gran Turismo 7 0:54:35 Dragon’s Dogma 2 and Assassin’s Creed Shadows 0:57:43 Supporter Q1: Could PS5 Pro run Elden Ring at 60fps? 1:03:36 Supporter Q2: Is PS5 Pro a good deal relative to PC? 1:16:48 Supporter Q3: With the Pro reaching $700, what will the PS6 look like? 1:26:42 Supporter Q4: Could PSSR run on the base PS5? 1:33:04 Supporter Q5: Why hasn’t Sony developed machine learning based frame gen tech for PS5 Pro? 1:37:11 Supporter Q6: Will the high price of PS5 Pro drive people to PC? 1:44:13 Supporter Q7: Will low PS5 Pro sales cause development problems? 1:51:46 Supporter Q8: What game reveals would have excited you about PS5 Pro? Learn more about your ad choices. Visit megaphone.fm/adchoices
The inevitability of Sony's PlayStation 5 Pro increases still further as the firm 'leaks' the new design in a 30th anniversary artwork. Meanwhile, there are highs and lows for PlayStation: Concord crashes and burns, resulting in its withdrawal from sale - and yet spirits are raised by the frankly incredible Astro Bot. Elsewhere, RTX 5080 performance leaks suggest a 10 percent improvement over RTX 4090 - but where does that leave the RTX 5090 then? And then there's Anandtech: the team commiserate over the site's decline and closure. 0:00:00 Introduction 0:00:41 News 1: Sony leaks PS5 Pro design 0:13:42 News 2: Concord pulled from sale, servers close 0:37:11 News 3: Astro Bot review reaction! 0:53:23 News 4: RTX 5000 series performance and power rumoured 1:05:51 News 5: Bloodborne PC progresses 1:14:53 News 6: John’s Windows handheld impressions! 1:27:04 Supporter Q1: What should we make of the closure of AnandTech? 1:39:09 Supporter Q2: Where will Microsoft be in 15 years? 1:46:14 Supporter Q3: Could an RTX 6090 equipped Xbox explain Microsoft’s largest generational leap claims? 1:52:44 Supporter Q4: Could Ridge Racer make a return in the near future? 1:57:58 Supporter Q5: If Alan Wake 2 isn’t profitable, what hope do other original single player games have? 2:03:28 Supporter Q6: Will we really see ray tracing on Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another week of exciting news as reputable sources reveal that PlayStation 5 Pro is incoming - and we've even got a sketch of the (possible!) design. Meanwhile, the Black Myth: Wukong Xbox no-show continues to command attention - as does the decision to release Avowed on Xbox consoles at 30fps. John, Rich and Oliver are on the mics this week - but Tom ducks out of his short vacation for a quick chat about the recent Metal Gear Solid: Delta and Silent Hill 2 press event he attended. 0:00:00 Introduction 0:01:07 News 1: PS5 Pro name, design possibly leaked 0:27:16 News 2: Why isn’t Black Myth: Wukong on Xbox? 0:41:24 News 3: Astro Bot VR ruled out - but PC could be coming 0:49:53 News 4: MGS Delta: Snake Eater preview! 1:06:53 News 5: Silent Hill 2 hands-on! 1:26:24 News 6: Avowed vows to target 30fps on Xbox Series consoles 1:34:48 Supporter Q1: What games do you most want to see updated for PS5 Pro? 1:41:36 Supporter Q2: How will Microsoft deal with the PS5 Pro? 1:52:24 Supporter Q3: Could Intel GPUs be in the next-gen consoles? 1:56:35 Supporter Q4: Given that the 4090 can no longer sustain native 4K at max settings in a lot of games, are we about to hit a performance wall? 2:04:28 Supporter Q5: Did Sony and Microsoft underestimate the needed console specs this generation? 2:12:19 Supporter Q6: Would DF consider adding a quantitative rating system to their reviews? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich returns from Gamescom 2024, bringing with him hands-on impressions of STALKER 2 on Xbox and the incredible Black State on PC. Alex and Oliver share notes on the Final Fantasy 16 PC demo, while the team discuss the highlights - such as they are - of Geoff Keighley's Opening Night Live. But the big story is the news that Indiana Jones and the Great Circle is coming to PlayStation 5 - and the extent of Microsoft's multi-platform strategy is finally revealed. 0:00:00 Introduction 0:00:58 News 01: Indiana Jones headed to PS5 0:19:53 News 02: Hands-on with S.T.A.L.K.E.R. 2 0:31:31 News 03: FF16 demo tested on PC! 0:47:13 News 04: Black State impresses 0:57:50 News 05: Gamescom Opening Night Live recap 1:06:45 News 06: Nvidia’s Gamescom announcements 1:19:14 Supporter Q1: Is disabling RT depending on the scene a good idea? 1:27:47 Supporter Q2: Is Series S preventing a Black Myth: Wukong release on Xbox? 1:34:33 Supporter Q3: Why did Wukong on PS5 use FSR and not TSR? 1:38:35 Supporter Q4: Could improved Wukong performance be a good selling point for PS5 Pro? 1:45:06 Supporter Q5: How will Microsoft differentiate the next Xbox? 1:52:21 Supporter Q6: Did Microsoft and Sony focus on the wrong features with PS5 and Xbox Series? 2:01:18 Supporter Q7: Is 12GB enough VRAM for graphics cards this generation? Learn more about your ad choices. Visit megaphone.fm/adchoices
On the eve of release, the team ponder the dearth of Black Myth: Wukong PS5 reviews - and then some last-minute footage emerges. Will Judd joins the team to discuss the latest AMD Zen 5 problems, more rumours of Xbox exclusives coming to PlayStation 5, while The Verge bravely talk about the game nobody's supposed to be talking about but everyone's playing. Meanwhile, we don't actually have a Switch 2 release date, but apparently it's been delayed - what's going on? 0:00:00 Introduction 0:01:48 News 01: Black Myth: Wukong benchmark drops 0:22:35 News 02: Zen 5 launch unravels 0:44:24 News 03: Switch 2 possibly “delayed” further into 2025 0:54:49 News 04: Unannounced game Deadlock hits 18,000 concurrent players 1:06:33 News 05: FF7 Remake trilogy third title to switch to UE5? 1:12:32 News 06: Man connects 444 consoles to one TV 1:20:39 News 07: Tango Gameworks acquired by Krafton 1:24:26 News 08: Forza Horizon 5 potentially headed to PS5 1:34:40 News 09: Valve plans to offer SteamOS to other handhelds 1:44:58 Supporter Q1: As Microsoft increasingly goes multiplatform, what’s the point of Xbox? 1:49:45 Supporter Q2: Should Microsoft be putting older exclusives on Switch? 1:52:10 Supporter Q3: What does the DF audience have to look forward to in 2025? 1:56:12 Supporter Q4: Which graphically intense ports should come to Switch 2? 2:00:10 Supporter Q5: What are some technical annoyances you have with modern gaming? 2:04:34 Supporter Q6: What is the best way to achieve good frame-rates for PS3 titles? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another packed edition of DF Direct Weekly sees Rich, Alex and Oliver discussing a range of topics. Why is it so difficult to get PSVR 2 working on PC? Why are the AMD Ryzen 9000/Zen 5 reviews to contentious? As Star Wars Jedi: Survivor breaks cover on last-gen consoles, what exactly is the point - and will the PC version get fixed? Meanwhile, the team rave about Space Marine 2's visuals, Doom/Doom 2 get a brand-new Nightdive release, Final Fantasy 16 may be imminent on PC and Oliver brings together all of the latest Half-Life 3 conspiracy theories... Could it actually be happening? 0:00:00 Introduction 0:00:54 News 01: PS VR2 tested on PC - without an adapter! 0:12:49 News 02: Zen 5 launches to mixed reviews 0:29:57 News 03: Space Marine 2 previewed 0:40:50 News 04: Half-Life 3 confirmed???!!!! 0:50:24 News 05: Jedi: Survivor last-gen screenshots revealed 1:06:32 News 06: Classic Doom games get revised port 1:11:07 News 07: Final Fantasy 16 PC release may be imminent 1:18:51 News 08: Ready at Dawn shut down 1:25:56 Supporter Q1: Why isn’t every new game using DirectStorage? 1:30:56 Supporter Q2: How could a “Stop Killing Games” directive work for online-only titles? 1:39:13 Supporter Q3: Should we be less judgmental about generative AI use? 1:48:18 Supporter Q4: Is the Ryzen 5800X3D one of the greatest ever CPUs? 1:55:35 Supporter Q5: Why does the PS4 refuse to die? Learn more about your ad choices. Visit megaphone.fm/adchoices
With John and Alex either on holiday or otherwise unavailable, Rich is joined by Tom and Oliver for our weekly show discussing the latest gaming and technology news. The team take a look at the recent Star Wars Outlaws previews, Tom gets to grips with Nobody Wants To Die and Visions of Mana, while also taking a look at the RT upgrades to EA Sports titles using the Frostbite engine. Meanwhile, Rich shares the ROG Ally X benchmarks we couldn't share in the preview, and shares his thoughts on AMD's Fluid Motion Frames 2 upgrade. 0:00:00 Introduction 0:02:01 News 01: Star Wars Outlaws gameplay preview! 0:14:31 News 02: Nobody Wants To Die impresses 0:23:05 News 03: EA Sports titles getting RTGI 0:38:55 News 04: PS VR2 dramatically discounted 0:47:47 News 05: Visions of Mana demo released 0:55:47 News 06: ROG Ally X benchmarked! 1:03:40 News 07: AMD Fluid Motion Frames 2 previewed 1:17:45 News 08: Destiny 3 not in development 1:25:51 Supporter Q1: Could you compare in-home streaming services like Steam Link? 1:33:01 Supporter Q2: Where is the console Minecraft ray tracing update? 1:38:56 Supporter Q3: Could upcoming consoles feature more bespoke kinds of hardware? 1:46:42 Supporter Q4: Do developers deserve flack for not optimizing their games, or are more demanding titles just a consequence of graphics advancement? 1:54:37 Supporter Q5: Why wasn’t x86 adopted for earlier consoles? 1:58:27 Supporter Q6: Could Microsoft release their backwards compatible Xbox titles on PC? 2:03:29 Supporter Q7: Is the M4 iPad Pro’s display bright enough for Oliver? Learn more about your ad choices. Visit megaphone.fm/adchoices
Once again, the PS5 Pro (which doesn't exist apparently) dominates the news, with RDNA 4 ray tracing features revealed - said to be integrated into the upcoming Sony console... but what do these features actually do? Meanwhile, PS5 Pro (which isn't real) has a settings profile in the new No Man's Sky update, so how is Hello Games utilising the enhanced console's hardware? Beyond that, John's enthused about a CRT 'overclocked' to run at 700Hz, Rich and Alex are wondering just what on Earth is happening in the PC CPU space - and the epic Fallout London mod is finally released. 0:00:00 Introduction 0:01:05 News 01: Potential PS5 Pro RT enhancements leaked 0:11:52 News 02: PS5 Pro settings leaked for No Man’s Sky 0:20:06 News 03: Modder reaches 700Hz on CRT monitor 0:33:49 News 04: Old Xbox Ones suffer from update issues 0:45:22 News 05: Intel seeking to address CPU failures 0:54:46 News 06: Super Monkey Ball 50Hz physics tickrate fixed 0:58:20 News 07: Fallout London launched! 1:05:50 News 08: Castlevania: Rondo of Blood headed to Mega Drive 1:12:48 Supporter Q1: Should Valve provide community settings templates for games on Steam Deck? 1:20:30 Supporter Q2: Will Nintendo launch multiple discrete Switch 2 variants at launch? 1:25:06 Supporter Q3: How can Microsoft deliver a capable Xbox handheld while keeping price in check? 1:30:58 Supporter Q4: Could Microsoft offer generic Xbox emulators to sidestep licensing issues? 1:36:05 Supporter Q5: How would the PS4 have fared if it only shipped with 4GB of RAM? 1:41:54 Supporter Q6: What do you think of stereoscopic 3D on PS3? 1:49:24 Supporter Q7: Have PC ports improved since Alex’s “13 Ways to End Lousy PC Ports”? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big DF Direct Weekly sees John, Rich and Alex discussing PS5 Pro release date uncertainties, the unprecedented support from Hello Games on No Man's Sky and the alarming stories surrounding stability issues on Intel's 13th and 14th Generation Core processors. Alex has much to share in terms of Unreal Engine and GPUOpen presentations, while John gets to play some Death Game Hotel with none other than Swery. 0:00:00 Introduction 0:01:24 News 01: Will PS5 Pro release in 2024? 0:11:59 News 02: No Man’s Sky updated with new visual features 0:20:12 News 03: Intel CPU stability issues may run deep 0:34:54 News 04: GPUOpen tech presentations with Alex! 0:48:58 News 05: John’s next project: PlayStation vs. Saturn 0:57:48 News 06: Can #StutterStruggle be overcome in Unreal Engine? 1:09:56 News 07: Gears of War Ultimate Edition suffers poor performance on PC 1:17:58 News 08: Playing Death Game Hotel with SWERY! 1:25:05 Supporter Q1: What would you like to see in a hypothetical DirectX 13? 1:30:20 Supporter Q2: Could a new Nvidia Shield device enhance game streaming with local processing? 1:36:58 Supporter Q3: Are large decreases in frame-rates still impactful when targeting high FPS? 1:45:54 Supporter Q4: What should we expect from the mooted handheld Xbox? 1:53:15 Supporter Q5: Is releasing a game as an early access title a good idea? 1:58:01 Supporter Q6: Will Switch 2 devs make use of the console’s hardware decompression functionality? 2:01:47 Supporter Q7: Have any pivotal decisions altered your gaming destinies? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's Direct, Microsoft says you don't need an Xbox to play Xbox - but if they're talking about streaming on a Fire Stick 4K, we'd beg to differ. Meanwhile, Alex talks about a 1.4GHz CPU overclock for the OG Xbox and shares his thoughts on the new Black Myth: Wukong full RT assets and benchmarks. Oliver tests out Ace Combat 7 on Switch, while Rich checks out frame generation on the First Descendant - in 30fps fidelity mode, 40fps balanced mode and 60fps performance mode. How high does frame-rate get - and are the lower fps modes a write-off? 0:00:00 Introduction 0:00:54 News 01: Microsoft says you don’t need an Xbox to play Xbox 0:24:31 News 02: Game Pass prices increased 0:38:36 News 03: New Black Myth: Wukong PC details revealed 0:53:26 News 04: Original Xbox gets 1.4 GHz CPU upgrade 1:01:34 News 05: The First Descendant frame gen tested! 1:13:21 News 06: Ace Combat 7 tested on Switch 1:19:41 Supporter Q1: Which Windows-based PC handheld would you recommend most? 1:25:36 Supporter Q2: Will you be doing more 3 person game playing videos? 1:29:44 Supporter Q3: What old unused Nintendo IP would you like to see again? 1:34:45 Supporter Q4: If Microsoft got Windows working seamlessly on ARM, what would that mean for their products? 1:43:27 Supporter Q5: Do you think Valve will give Steam Machines another shot? 1:49:21 Supporter Q6: Why is Intel’s XeSS so much better than AMD’s FSR? 1:59:01 Supporter Q7: Will Unreal Engine traversal stutter be fixed for the new Witcher game? 2:02:08 Supporter Q8: Could the PS Portal be updated or hacked to be a substantially more useful device? 2:06:25 Supporter Q9: John asks: how is the recording session going? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the new DF Direct, the team discuss the growing importance of VRR in console gaming - but are we reaching the point where it's becoming essential for good performance? Meanwhile, Rich has some positive things to say about Microsoft's Auto SR upscaling technology, John has much to share on the new Crazy Taxi, and there are some interesting discussion points raised in a recent Mark Cerny interview. Meanwhile, what on Earth is going on with the latest Elden Ring patch notes? 0:00:00 Introduction 0:01:04 News 01: Has VRR become a crutch for good performance? 0:20:00 News 02: Auto SR impressions! 0:37:26 News 03: New Crazy Taxi is open world, massively multiplayer 0:47:43 News 04: Mark Cerny dishes on PS5 architecture, games 1:03:22 News 05: Sony killing off recordable disc production 1:11:19 News 06: Elden Ring patch notes suggest odd performance fix 1:19:43 News 07: OutRun steeply discounted on Nintendo eShop 1:29:16 Supporter Q1: When do you think we’ll hear more about the PS5 Pro? 1:36:55 Supporter Q2: Could DF provide technical context to Eurogamer or IGN game reviews? 1:47:42 Supporter Q3: Why does the PS5 only support VRR over HDMI 2.1? 1:54:15 Supporter Q4: Why do many developers only offer software Lumen in their UE5 games? 1:56:40 Supporter Q5: Whatever happened to SLI and CrossFire? 2:02:23 Supporter Q6: How should console versions of games expose graphical options? 2:06:17 Supporter Q7: Is there a place for cinematic trailers? Learn more about your ad choices. Visit megaphone.fm/adchoices
Maria Lora
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Lissa Anderson
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Hugo Stiglitz
obviously. that stupid console can't even do things one x can let alone legitimately be considered current gen
Hugo Stiglitz
Alex with another retarded take. I loving the game but dying light 2 is one of the most unoptimized games I've seen in years. yes, the consoles gpus are not that strong but how can you pretend like it's not an embarrassment compared to Spiderman miles morales or even Immortals Fenix rising image quality wise? Is let alone horizon forbidden West. And these are only open world games I'm comparing it to. Go even further and compare it to all the other games on PS5 and it's clearly one of the worst optimized games on the system
Jaffa Cake King
So happy we've finally got this in podcast form.