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In this episode of DoubleDM we discuss TTRPG Game Master Attitudes and Mindsets. By that, we mean your attitude towards running tabletop roleplaying games, the players and their characters, and the world you created. It's not about which Mindset is better than the others cause GM Mindsets are heavily dependent on a lot of factors like the group of players you have and even depend just on the person you are. Obviously, we can all agree that an Asshole shouldn't be a Game Master, right? In this episode, however, you can still find a lot of interesting information about how you can make more conscious well-informed decisions as a Game Master for your Table to uphold fun, safety, and expectations. We talk about Adversarial GMing and Ironfist GMing in particular and what it means for us to think in a Player vs. GM Mindset. You will also find lots of advice on how to make sure you don't become an Adversarial Game Master. Don't worry you will mostly be fine. You will also find some of our fun and interesting takes on Game Master Advise and why we think Game Mastering is an inherently weird thing to do. This episode was Sponsored by: MasterScreen.App Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns. You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this week's episode, we discuss Urban Adventures in D&D and TTRPGs and answer questions about creating, running, and planning Urban Adventures to create your next fun session of Roleplay and Action.  Urban Adventures are defined by two aspects that play together constantly, the city and the adventure. In this episode, we will discuss how to make these two parts play together to create a fun adventure inside a city. We talk about different story beats and tools you can use inside your city to create a better adventure and we talk about how to make your city an adventure-friendly environment to allow for Urban Adventures that engage with the city. We offer tons of advice centered around making sure your adventure and city feel engaging and fun to your players and talk about different points that make a city interesting and ready for your next D&D adventure. For What is Roleplay Anyway? Click here You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
It's finally time.  The future of D&D is here. Well sort of... There was a big announcement Stream a few weeks ago that talked about the future of Dungeons & Dragons.  It was revealed that the new "edition" of D&D will be... still D&D 5th Edition. Wizards are just gonna stop using the Edition Suffix from now on and wants us to do the same. But there were still some announcements and even a 21-page document released that give a picture of how D&D will look in the future. In that Document, you will find the reworked Character Origins and a few Rule Changes and that is what will be discussed in today's episode of DoubleDM. We talk about what we like and what we dislike about the Announcements, Rules, and documents, we talk about what we think will come in the future, and talk about a few things we would have liked to see instead.  The Playtest Survey is out now btw. so if you have read the document yourself we also encourage you to fill out the survey to help shape the future of D&D.  --- Send in a voice message: https://anchor.fm/doubledm/message
In this episode of DoubleDM we discuss Dungeon Crawls and Exploring Dungeons in D&D and other TTRPGs.  When it comes to Dungeon Crawls it's about exploring and mystery for us. Learning about an Unkown and often Hostile Environment and how to traverse and survive it. That's why Dungeon Masters should create an experience using their dungeons that is about exploration. In this episode, we discuss how we make our dungeons interesting and engaging to our players and how to make every dungeon crawl feel unique in its own way. You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
This episode of DoubleDM answers the Question: "How to make D&D Combats more dramatic?" We talk about the basis of drama and action sequences and how you can make them play together to create incredibly fun, interesting, and bone-chilling experiences in D&D and TTRPG for your players to revel about weeks later. We discuss how you can use the dramatic question to elevate your storytelling and how that question is embedded in everything you do in a Game of D&D and other TTRPG. We present you with lots of advice on how you can use the inherent drama of the games you play and also how you can insert drama into your action sequences by creating Tension through Meaningful Loss and Failure will yield a much more dramatic experience or creating a meaningful variation in the combat strategies. There is a whole lot more to explore so join us on this episode. For more information check these Timestamps:  13:30: Beginning of Episode 15:00: What Is Drama? 19:00: The Dramatic Question 23:00: What Is Action? 25:30: What Forms of Action Exist? 32:00: Combining Action and Drama 37:00: There Is Inherent Drama in Action 43:00: Make Everything Unique 46:30: Storytelling in Fights 49:30: Meaningful Tension You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this episode, we are discussing the use of recurring non-player characters for your D&D Game and talk about their functions for the story and worlds you create. This episode is less about creating these Important NPCs and more about how you can use them to create a more deeply connected world and narrative in your games. In this episode, you will find lots of advice centered around how to use Important NPCs for your Story to help or antagonize your players to create a more engaging narrative for your players that shows a deeply connected world and story. These NPCs are there to further the story and give you the opportunity to connect your players to events and places too. Check out the episode if you want to find out more about using recurring characters in D&D and TTRPG and how they help you create deeper worlds and narratives. For more information check these timestamps:  13:00: What is a Side Character 17:00: What do Recurring Characters do 25:00: Labeling Side Characters 34:00: Guest Players are Side Characters 38:00: Avoiding DMPCs 44:00: Qualities of a Good Side Character 47:00: How to get these Qualities You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
Episode 79 of DoubleDM discusses the topic of creating Settlements and Cities for your D&D and TTRPG Homebrew Worlds. This Episode focuses on the worldbuilding and developing aspects of Settlement creation. We have lots of advice geared towards creating believable, fantastical, engaging, and interesting settlements for your players to explore and fall in love with. We talk at length about different aspects that shape the way a city will look, feel and work such as Geography, Economy, and Politics so you can ask yourself a few simple questions and make a few bullet points to make sure you get the creation process right. At the same time, we talk a lot about how to make a city interesting and engaging for your players to find secrets, mysteries, and adventure wherever they look. For more information check these timestamps: 12:00: What is a Settlement? 14:30: What are Settlements good for? 17:00: Why do we have Settlements in D&D? 25:00: Step 1: Geography of a Settlement 31:00: Step 2: Economy of a Settlement 33:00: Step 3: Politics of a Settlement 38:00: Intermission: Focus on one Step and do the others Baseline 40:00: Step 4: Demographics of a Settlement 44:00: Step 5: Cultural and Religious Sections of a Settlement 45:30: Step 6: History of a Settlement 48:00: Step 7: Planning of a Settlement 54:00: Add Incentives To Explore and Engage You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this episode, we discuss Personality vs. Stats and what is more important for a D&D and TTRPG Character. We discuss if there is a distinction between the two and why you will always need both to create a great TTRPG Character We highlight the many different ways Stats can manifest into your character and how they can influence their Personality and at the same time highlight how the Personality of your Character will also have an influence on their stats. This episode also features a discussion around roleplaying stats and where the limits of your stats should be in dictating your roleplay. In this episode, you will find lots of great advice centered around how you can create characters more in tune with the stats you have, how to let stats and personality influence each other, and how you can roleplay stats in a unique and new way for every character you create. For more information see these Timestamps: 12:30: What is a Character Sheet? 18:00: What composes a character? 20:00: What is important in a Backstory? 24:00: How do Stats manifest into Personality? 28:30: Why You Always Have Both 33:30: What can a Character do that is not on the Sheet? 44:30: What Makes a Good Character Sheet? 49:00: Should Stats limit Roleplay? You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this episode, we are discussing Boss Battles in D&D and TTRPGs and especially how you can make them more memorable, interesting, and engaging for your players. For us Boss Battles can and should do a lot of things for your Games, like give closure on certain parts of the story, reward your players for a victory, but also leave them on the edge of their seats for the whole fight. This is a big task and oftentimes can be achieved through so many different ways that you really are spoiled for choice. You do not have to use every single way but one to three are totally enough to make your battles memorable and engaging. Boss Battles should also be dangerous and tipping points. You might not want your players to lose but some of the best bottles are the ones where it was felt the whole fight through that every decision, every action, and every dice roll could decide fate. You achieve this through the ways we will be discussing in this episode. For more information see the Timestamps below: 12:00: What is a Boss Battle? 16:00: Why are Boss Battles important? 19:00: What makes a Boss Battle good? 26:00: How to make a Boss Battle good, memorable, and interesting? 26:00: Legendary Actions 27:30: Lair Actions 29:00: Environmental Effects 31:00: Build Up 34:00: Interaction 39:00: Stages or Phases 40:30: Ambiance 43:30: Uniqueness 44:30: History 48:00: Timers 49:30: Objectives 52:20: Minions 55:30: Once per Encounter Actions You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
Episode 76 of DoubleDM discusses the Topic of Using Environments for your D&D and TTRPG Sessions and Campaigns. We discuss a lot of different ways Environments can be used to create Immersion, Challenges, and so much more. For Example, we discuss how they are Influential Factors in Worldbuilding and how you need to pay attention to a settlement's environment when creating it as it will have a lot of influence on its infrastructure, people, and appearance. Another way is how they are needed for great Encounter Design as not just a Backdrop for your great Boss Fight but also how they can be used in the combat by either side using Lair Actions or Area Effects. As you can see they influence every scene and encounter you have in your games and are therefore an important topic to think about. This episode is focused on helping you understand how to make use of environments in the game and how to better play with them in the future. You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this upcoming episode, we discuss Theater of the Mind vs. Battlemaps for D&D and TTRPGs and what the Advantages and Disadvantages of both are. We have a lot of thoughts on the advantages and disadvantages of both and especially how both can be used together. Maps provide a certain Consistency and Accuracy for your games, while Theater of the Mind provides Freedom and Collaboration. Both however also have some Disadvantages that will influence which might be better for your situation.  As always remember that it's not about which of the two is actually better than the other and more about what fits the situation you have going on. so a lot of our talk is focused on identifying aspects of both that can help you understand which of the two you should go for For more information see these Timestamps: 13:00: What do we mean when we say Theater of the Mind? 19:00: Why even use maps? 23:00: Accuracy in Combat 26:00: Maps keep Track for you 28:00: Benefits of Theater of the Mind 31:00: Theater of the Mind allows for Collaboration 35:00: Maps are static 40:00: What do you want to accomplish? 43:00: It's also about Fairness 48:00: Theater of the Mind has less and more Room for Error You can find our friends at Snyders Return right here: https://twitter.com/ReturnSnyder https://snydersreturn.squarespace.com/ You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this episode, we discuss Power Creep at your D&D and TTRPGs Tables. We will describe a lot of different ways how you can identify and deal with different kinds of Power Escalation and Threat Levels and why Power Creep can come from both sides of the table. We highlight a lot of different ways how you can handle power escalations by creating different new challenges that will challenge your players more than their powers only. Often times Power Creep can also creep into Storytelling where we are compelled to design greater and greater challenges that become more and more ridiculous for our players to deal with which pushes us to deal with a more and more increasingly hard challenge to come up with these challenges themself. We give guidance and advice on how to make sure you slow down on your threat development. For more information check these timestamps: 16:20: What do we mean when we say Power Creep? 22:00: The Actual Problem of Power Creep 26:30: Why Power Creep is not Universal 29:00: The Many Ways to deal with Power Creep 36:00: Power Creep is not outright bad 40:00: How do you prevent ridiculous Threats 45:00: Slow Down in Escalation 50:00: Power Creep is a Perception Thing 54:00: You will need to change it up You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
TITANS CALL TRAILER

TITANS CALL TRAILER

2022-06-2902:09

This is the Trailer! The Trailer for our very own D&D 5e Actual Play Podcast called Titans Call. A story of Angry Titans, Cunning Cultists, Dubious Magic, and 3 Humans having to find a way to uncover the Mysteries of Ages Past to maybe save their world. Subscribe now to this Podcast Feed to stay up to date with Titans Call and DoubleDM News. --- Send in a voice message: https://anchor.fm/doubledm/message
In this week's episode, we are talking about Story Telling, especially Story Paths and Branches, and Why TTRPG Stories are so unique. We discuss different Storytelling Media How Storytelling works in each of them and how to use that to your advantage when telling a story in the respective medium. TTRPGs are a special medium that allows you to not just tell a story but rather experience a story while telling it. It combines all sides at the table into one experience and that comes with its own benefits and challenges. We give advice on taking advantage of the benefits and working with the challenges to create an incredible TTRPG Story with your Players around the table. Join us as we discover what it means to have infinite Story Paths and Decision Outcomes, what this all means for a Story ending, and why it is great that your players have the agency to fully influence a story in their own way. Check these Timestamps for more Information: 16:00: TITANS CALL TRAILER 19:00: What are Story Branches? 21:00: What is Linear Storytelling? 27:00: What is Image Storytelling? 30:00: What is Multiple Path Storytelling? 34:00: Multiple Endings  37:00: What is Non-Linear Storytelling? 40:00: Infinite Path Storytelling? The Open Field Story 46:00: How do you write a TTRPG Story? 51:00: Time as the Key Component 57:00: Listen to your Players 1:02:00: Create Events You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
This week join us as we discuss Campaign Length and Why it Matters to have a defined Campaign Length. We discuss why you should have a defined length for your D&D and TTRPG Campaigns before even playing and what a defined length can give you, like a more defined scope of the game.  A Defined Campaign Length can give you and your players a lot more visions for stories, characters, worlds and games that can actually fit that scope so you can have more fun at the table. By creating a better idea of scope for the game you allow everyone around the table to manage investment and expectations more easily which in turn will create a more rounded and fun experience at the D&D and TTRPG Table. For more Information see these Timestamps: MARK YOUR CALENDARS FOR NEXT WEEK 15:30: What do we mean with Campaign Length 19:00: Ways to Define Length 24:00: Talk about it in Session 0 27:00: Why This also applies to Actual Plays 29:00: What are the Benefits of Campaign Length 32:00: This is not a Limitation 39:00: The System plays a big part 42:00: Balancing Pros and Cons You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this episode, we will discuss presenting your TTRPG and D&D Worlds lore to your players and how you can get your players to care about your setting as well as remember the lore you have presented in the past. We discuss all the different ways you can present lore and why you want to present lore in the first place. We talk about Loredumps and why Loredumps are badly executed most of the time and give guidance on how to create better more engaging lore dumps.  If you want to know more you can check out these timestamps: 18:00: What even is lore? 22:00: How can you present lore? 24:00: Written vs. Spoken 27:00: How does Lore Evolve? 31:30: The Driving Forces behind Lore Dumps 34:00: Why Lore Dumps are Bad? 36:30: When to Present Lore? 39:00: How to make Lore Dumps better 43:00: Passive vs. Active Presentation 49:00: Present the Lore easier You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this episode, we talk to Tom and Bodhi from HOMIEandTheDude a Father and Son MMA and D&D Content Creator Duo & Team. Tom and Bodhi talk to us about how you can create unique and exciting content for an audience and how you can connect to that audience. We discuss creating a TTRPG Actual Play Show, conducting Interviews, and generally getting yourself out there and creating the content you want to see. All 4 of us give peaks behind the curtains of being a content creator and how hard it sometimes can be. We talk about all the Steps of Content Creation, Coming up with Ideas, Executing those Ideas, Dealing with Problems, Connecting with a Community, Developing Content Further and so much more. To top this off there is lots of great vibes to go around as we bounce the ball around between each other about how awesome the content is we produce and how we can learn from other creators. HOMIEandTheDUDE: https://homieandthedude.com/ https://www.youtube.com/c/HOMIEandTheDUDE https://twitter.com/HomieandTheDude https://discord.com/invite/rCu6H52Nwk We Support The TTRPGs for Reproductive Rights and you should too, with this link you can get up to 275+ Games by over 200 Creators for just $5 and support Reproductive Rights: https://itch.io/b/1375/ttrpgs-for-reproductive-rights You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this episode, we are joined by Navaar from Secret Nerd Podcast to discuss One-Shots, the Joy of Playing, and just general TTRPG Goodness. Navaar hosts an Interview Podcast called Secret Nerd Podcast, where he invites all kinds of folks to talk TTRPGs, Nerdom, and just general Fun Stories to showcase these Games and Nerdculture is for everyone. But for this episode, he is talking to us about One-Shots and especially what they provide to you as a GM and as a Player and why you should play more One-Shots. We all 3 enjoy One.-Shots for the Care-Free Environment they provide and the Environment to be creative and zany but there are a lot more Benefits as we discuss in the episode. Find Navaar and SNP: https://twitter.com/NavaarSNP / https://twitter.com/SecretNrdSocial secretnerdpodcast.com We Support The TTRPGs for Reproductive Rights and you should too, with this link you can get up to 275+ Games by over 200 Creators for just $5 and support Reproductive Rights: https://itch.io/b/1375/ttrpgs-for-reproductive-rights You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
In this episode, we will discuss how Game Masters of TTRPGs will have to say No to Player Ideas and Suggestions. We give advice and insight on how you can identify those situations when they arise and what you can do to work with your players to achieve an outcome favored by all. We also talk about what a Game Master actually does for the table and why it is on you to shut down certain ideas. We talk about the ways we use to prevent moments of disruption and our experience with shutting down ideas. We want you to remember that saying No is not an Act of Disprution but rather an Action to prevent it. For more information check out these Timestamps: 14:00: What does Saying No even mean? 18:00: Saying Yes does not mean Success 21:00: The Considerations you need to make 25:00: How To Involve Creativity 31:00: What actually is the Job of a Game Master? 38:00: Leave a Table if you have to 41:00: Have an Explanation 45:00: Session 0 is your Foundation 49:00: You have nothing to worry about We Support The TTRPGs for Reproductive Rights and you should too, with this link you can get up to 275+ Games by over 200 Creators for just $5 and support Reproductive Rights: https://itch.io/b/1375/ttrpgs-for-reproductive-rights You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
We Support The TTRPGs for Reproductive Rights and you should too, with this link you can get up to 275+ Games by over 200 Creators for just $5 and support Reproductive Rights: https://itch.io/b/1375/ttrpgs-for-reproductive-rights In this episode, we will discuss incorporating Player Ideas and what it means to be an active listener to your players and their ideas. If you asked yourself how your Player's Ideas can enhance the D&D or TTRPG Experience, you are at the right stop. We discuss making room for those ideas and what it means to also shut down ideas if need be. We create extra time in this episode to talk about our Experience with Player Ideas big or small and how they shaped our games so far. After this episode, you will have a better understanding of how to find and encourage Player Ideas and how to incorporate them into your D&D games without breaking anything. Check out these timestamps for more Information: 12:30: Why is this a topic? 17:00: Players enjoy gaming the system 20:00: Is Rule of Cool wrong? 24:30: Limits breed Creativity 27:30: Ideas are baked into all Games 29:00: "Yes and..." and "No, but..." 33:00: How to get new Players to ideas 36:00: Be an Active Listener 41:00: What about really small ideas? 46:30: Changing the Outcome depending on Ideas You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more: Website, Twitter, Instagram, Ko-Fi --- Send in a voice message: https://anchor.fm/doubledm/message
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