Discover
Empire Of Rust
Empire Of Rust
Author: Michael Ordway
Subscribed: 12Played: 747Subscribe
Share
© 2026 TransMissions Podcast Network
Description
Empire Of Rust is a live play RPG created, written, and GM’d by Michael Ordway; Carapace is played by Patrick Finn; Wildstrike the Decepticon is played by Mike M; Rex, Blazer, Grazer, and Laser are played by Rob Muller; Pythagoras and Magnum are played by Matthew G; and Adam Atchue plays Sweet Spot, junior representative of Velocitron. Stay up to the nanosecond on all the latest news on Cybertron and beyond by tuning into the TransMissions network.
205 Episodes
Reverse
With General Libra’s recommendations in hand, the crew departs Arris One aboard one of the Harmonium’s ancient underground monorail lines. Once built to unite the world’s great cities, the tunnels now serve as lifelines beneath a planet at war, carrying the team ever closer to Principle. But Principle is only the beginning. Beneath the bustling heart of the Harmonium lies an older world, sealed away beneath layers of history and forgotten engineering. There, hidden behind colossal vault doors and dormant machinery, the crew discovers an immense transport lift descending far below anything found on modern maps. Their journey is no longer toward another city. It’s toward the foundations of a civilization… We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to [email protected]! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help… Continue reading
The post Empire Of Rust 168 – Foundation’s Road appeared first on TransMissions Podcast Network.
The road to Arris One finally comes to an end, but the battle for the Harmonium has only just begun. Within the shielded walls of the military outpost, the crew meets General Libra, one of the few commanders still capable of coordinating the planet’s fractured defenses. The heroes’ destination is Principle, the Harmonium’s ancient center of power, information, and infrastructure. Somewhere beneath its foundations lies a secret buried so deeply that even most of the Harmonium believes it to be little more than a legend. A Titan, known as Statera. As fleets clash across the skies, the crew sets out not for the front lines, but for the quiet place beneath them, where history has been waiting a very long time to be uncovered. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to [email protected]! Want some TransMissions swag? Check out our… Continue reading
The post Empire Of Rust 167 – The Last Principle Of Hope appeared first on TransMissions Podcast Network.
After surviving the destruction of their ship and an impossible journey through the void, the crew finally reaches the surface of the Harmonium. However, their relief is short-lived. The skies above are alive with Black Block Consortium warships, and the planet itself is under relentless orbital bombardment. Across the horizon, ancient cities burn beneath curtains of anti-aircraft fire as defensive batteries struggle to hold the line. Separated from any formal military support, the crew and the Harmonium ambassadors must cross a war-torn landscape toward Arris One—the nearest shielded military outpost and perhaps the only place left capable of coordinating a defense. Every crater tells the story of a battle already lost. Every explosion reminds them they’re running out of time. For the first time since arriving in Harmonium space, the war is no longer something they were traveling toward. They’re standing in the middle of it. We want to hear… Continue reading
The post Empire Of Rust 166 – No Shelter But Forward appeared first on TransMissions Podcast Network.
After being scattered across the void, the crew finally reunites in the wreckage field orbiting Harmonium space. Bruised, battered, and running on dwindling supplies, they pull themselves—and the surviving ambassadors—back from disaster long enough to take stock of the situation. With no ship, limited resources, and no clear way home, the crew is forced to improvise a descent plan while deciding where they stand in a conflict that may reshape the balance of power across Cybertron. For the first time since arriving in Harmonium space, survival is no longer enough. Now they have to choose what comes next. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to [email protected]! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Show… Continue reading
The post Empire Of Rust 165 – The World Below Your Feet appeared first on TransMissions Podcast Network.
Lost in the freezing void of Harmonium space, the crew fights to survive the aftermath of the catastrophic collision that destroyed their ship. With debris, failing systems, and drifting survivors scattered across the darkness, every second becomes a race against momentum, oxygen, and distance. One by one, the crew manages to regroup, pulling the Harmonium ambassadors and each other back from the edge. For a brief moment, it almost feels like they might actually make it. Then Spindrift shoots a missile. What follows is immediate chaos. The detonation tears through the debris field and sends everyone spiraling away from each other once again—scattered across the void with damaged systems, broken comms, and rapidly shrinking chances of rescue. The cold between stars suddenly feels much larger. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to [email protected]! Want some TransMissions swag? Check out… Continue reading
The post Empire Of Rust 164 – Holding On To Empty Space appeared first on TransMissions Podcast Network.




