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Ethan Gach – Wouldyoukindly.com

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Recorded on St. Patrick’s Day, episode 57 features an experimental new cocktail that you can’t get your hands on during any other part of the year. We also discuss the current next-gen multiplayer hits, TitanFall and TowerFall: Ascension, and what they mean for their respective systems in a year when neither the Xbox One nor [&hellip
In this episode of Gaming on the Rocks we look back at this year’s Golden Globes, discuss the season premier of HBO’s “Girls” and the series premier of “True Detective.” We’ll also dig into some recent gaming headlines as well as consider the differences between video game criticism and censorship. manifesto for a new gaming [&hellip
In the most recent episode of Gaming on the Rocks we discuss Leigh Alexanders’ manifesto for a new gaming culture, sexism in Dragon’s Crown, and whether American audiences are smarter than movie studios think. Leigh Alexander thinks that video game community needs its own analog to the grunge movement and we give our take on [&hellip
This week we talk always-online, the Man of Steel, and catch up on all the recent donut news. An editorial by Polygon‘s Chris Plante forms the basis of our Xbox One discussion. Is Microsoft’s nearly always-online requirement and stance on used games really just a marriage proposal to the big publishing companies? And maybe you’re [&hellip
Jim’s finished Demon’s Souls and lived to tell about it, while the rest of us talk Ico and some residual thoughts on Bioshock Infinite. Eric Crawford guests while Greg is away, and shares his thoughts with us on the latest from Shane Carruth: Upstream Color. And EA’s relationship to Nintendo and the Wii U has gone [&hellip
After some last-minute schedule changes, IGN PlayStation Executive Editor and host of Podcast Beyond, Greg Miller, kindly stopped by to chat some games, comics, and Sony’s strategy with the PS4. We start with some games of PAX East 2013 like Transistor, Journal and Saint’s Row 4 to name a few. Then we get into Sony [&hellip
Chris Grant, Editor-in-Chief of Polygon.com, was kind enough to join us for a quick interview while at PAX East 2013. We chat about trying to build a new gaming media outlet, monetizing content, the next console generation, and how organizations like the Philadelphia Game Lab are helping to foster a game development scene in the [&hellip
It’s Saturday night. PAX East is almost over. Here’s what we’ve seen so far. Greg and I discuss Transitor, Super Time Force, many more games we’ve seen and played, and wax poetic about the strange beast that is PAX. To reach the podcast for comment or question, you can email us at gameontherocks(at)gmail(dot)com, or reach [&hellip
How to enjoy Dead Space 3, what Tomb Raider gets wrong (and right), and why sometimes it’s enough just to have great style. On this episode Greg and Jim talk about two recent AAA titles they’ve been playing and why enjoying them requires setting the right expectations beforehand. Also, Ben tells us about Stoker, the [&hellip
Do second screens really make playing video games and watching television that much better? And if not, how is Nintendo going to keep the Wii U relevant? On this week’s episode we discuss Noel Murray’s recent article at Grantland on why he finds second-screen viewing so useless, and why Nintendo runs the risk of becoming a [&hellip



