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FRVR Podcast
16 Episodes
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The FRVR Podcast sits down with Armando Troisi, the talented narrative designer behind Halo 4, and the cinematic designer behind Bioware's incredible Mass Effect. From cutting dialogue for Dragon Ball Z to working with David Cage, we discuss Troisi's career, and his hopes for the future of cinematic RPGs.
The irony is not lost on me that the first FRVR Podcast episode with a musical composer suffers from poor audio quality, but here it is! This latest episode of the FRVR Podcast features iconic Rare composer Grant Kirkhope. From the best takeaways to the intricacies of hex-code sound programming, we discuss everything in Kirkhope's career, from Goldeneye to Rabbids, and hopes for the future in one awesome episode.
Sleeping Dogs designer Alastair Cornish sits down to talk about his lengthy career in the game's industry. From working at QA to working on the last ever N-GAGE game to the iconic Sleeping Dogs, Cornish discusses the role of an external developer and the role of support studios.
The Last of Us and Uncharted designer Benson Russell talks through his career in a two-hour episode of the FRVR Podcast. From testing TurboGrafix carts to designing Naughty Dog's most iconic set pieces, Russell also discusses the world of video game consultancy for his company Unhandled Exceptions LLC.
The FRVR Podcast sits down with Blaze Entertainment CEO Andrew Byatt to discuss the ongoing Evercade platform, its new port of Banjo-Kazooie, and the ongoing hardware crisis.




