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Fandom Encounters

Author: Matt Williams

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Taking the Fandoms you love and building worlds to play Dungeons and Dragons in. Homebrew Avengers, Percy Jackson & the Olympians, and Star Wars so far - what will we do next?
275 Episodes
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The world of Star Wars is vast and expansive, with no shortage of oppressive groups. The Rancor Crime Syndicate hold Ontoshe and its moon in a . vicegrip. Together a Jedi, Smuggler, Bounty Hunter, Sith, and Engineer must steal a priceless artifact from their leader in order to barter passage off of the corrupt planet. This one-shot serves as a test for our space battle mechanics and homebrew classes: Bounty Hunter, Jedi, and Sith. If you like what you hear, let us know!
The world of Star Wars is vast and expansive, with no shortage of oppressive groups. The Rancor Crime Syndicate hold Ontoshe and its moon in a . vicegrip. Together a Jedi, Smuggler, Bounty Hunter, Sith, and Engineer must steal a priceless artifact from their leader in order to barter passage off of the corrupt planet. This one-shot serves as a test for our space battle mechanics and homebrew classes: Bounty Hunter, Jedi, and Sith. If you like what you hear, let us know!
The party exits the tunnel to find themselves in the midst of a storm, much like the one that brought them to the island in the first place. They scatter, hoping to assist as many of their allies as possible.
The Midnight Mumblers pas through the overt trials and find themselves face-to-face with a mechanical Azure Guardian. In the dire situation that follows...they seek help from an ally who never leaf-ed them behind.
The party has successfully entered a series of tunnels beneath Cursed Cove. Although they survived a..."meeting" with Veritas, they also discovered the tunnels connect to the House of Violets
The party gathers to plan how to navigate the physical obstacles before them, and the social challenges in their path. Unsurprisingly, the plan involves deception.
As the party is planning on how to circumvent the ruler of Cursed Cove, who else would show up but Gilda Deepmaw
After successfully charming Veritas messenger, Bam Bugbeara, the party pries all the information that can possibly get out of it.
Looking at 45 episodes and the party still being in the first town, DM Matt is curious if he understands how tutorial towns are meant to be laid out....
The Coral Crew faces down a horde of monsters and even saves some innocent bystanders, all while defending a few rookies in over their head.
As much as the party grows, the problems seem to grow and they're the only ones who can solve them - classic DND
The notion of being a Cursebreaker is...becoming less and less shiny. The party - maybe the Coral Crew - sets a plan that puts their own mission at the forefront.
The party has found the Crimson Harbinger behind the experimental lab and continue to go toe-to-toe with his machinations
With our Guest in tow, the party forges through the Crimson Harbinger lab to find a place to rest
Having "unlocked" the front door to the Crimson Harbinger ruins, the party delves inside to find the medicine they need.
The party is met by a strange visitor to the House of Violets, and they must deal with the odd mission that comes with it.
All it took to save the day was making a pact with an unknown entity. But that's all in a day's work for the party as they make their way to reconnect with their allies and get a nice - much needed - rest.
The party, along with two Veritas members, take on the monsters in the basement near the orphanage
The party faces down banshees, giant monsters, eyeball monsters, and worst of all - orphans.
Alongside the Cerulean Blasters, the party makes for the cursed orphanage and splits up to look for clues: Scooby-Doo-style
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