DiscoverFaster Horses | A podcast about UI design, user experience, UX design, product and technology
Faster Horses | A podcast about UI design, user experience, UX design, product and technology
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Faster Horses | A podcast about UI design, user experience, UX design, product and technology

Author: Faster Horses | Paul Wilshaw & Mark Sutcliffe

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Description

Brighten your day – learn about user experience, design, products, gaming and technology. With entertaining and funny chat that goes off on unexpected tangents about life, everyday pain points and hilarious solutions.

80% random, 20% user experience (UX) and user interfaces (UI)*

Your hosts Mark, Nick and Paul discuss a different subject around design, UX, UI, business and technology, with the occasional special guest thrown in for good measure.

Ironically as Henry Ford almost definitely did not say: “If I had asked people what they wanted, they would have said faster horses.” – we try and put the user back into the experience.

Learn from industry leaders about their experiences and how to deal with them.

We'll dip into the UX tombola to pick out a random hot topic to discuss, poke and prod.

Saddle up and join us for the wild ride of humour, experience and sound-proofing cushions that is Faster Horses.

*may contain nuts and the odd bit of swearing – sorry (not sorry!).

Support the show for a third of your daily coffee and get extra content and insights: https://www.patreon.com/FasterHorses

Get your swagger on with our cool design, gaming and topic-related, official Faster Horses show, merchandise: https://www.paulwilshaw.co.uk/shop

34 Episodes
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Have you ever wondered how product managers turn chaos into a symphony? Our latest episode, featuring the perspicacious Simon Berry who shines a light on the crucial role these maestros play in harmonizing user needs with project realities. From the stormy beginnings of a product's life to its standing ovation in the market, we chat about everything that makes or breaks its success. We promise you'll come away with a renewed appreciation for the delicate balance of art and science in product ...
In this episode of "Faster Horses," the hosts, Paul and Mark, delve into the world of AI and UX. They discuss how AI has become increasingly prevalent in various industries and platforms, with a particular focus on social media. Paul shares their experience in creating their own AI tool, GhostPosts.ai, with the aims to assist users in generating better social media posts and written content. The hosts emphasise the importance of making AI accessible and ethical, with the goal of enhancing the...
It seems that people are very often confusing a Design System with a component library. The differences are nuanced, drawing the line between those two will be hard, and there’s no right or wrong — but maybe this story might help us understand those differences a little bit better, and maybe it will help us understand the effort it takes to build and maintain a Design System. It is more than just a UI Library. The whole purpose of a Design System is to define the design principles, style guid...
Design systems have become a key part of user experience, design and development, but what should it consist of? We have a good old poke around, question atomic design, figure out audiences and how to effectively communicate what the core concept of design systems are, why we use them and is Brad Frost right. Should print and digital guidelines fit into a single system? We chuck in the patterns and chuck out the chintz, with topical tangents, wrapped in the UX of a squidgy sc...
So what’s the difference between design language and tone of voice? Where are the boundaries between the tone of voice and design language, and who leads the strategy of these? Are they interchangeable? In literature, the Tone of Voice refers to the author’s feelings towards the subject, as expressed through the writing itself. Writing for the web is obviously different from writing prose (or at least it should be since web users read very little.) Still, every scrap of writing on a page (f...
In this episode we talk to Scot Whitney, Podcast Host – The All4Inclusion Pod, an advocate for inclusion and wheelchair user looking to help others see society's boundaries. Find him on Linkedin, https://www.linkedin.com/in/scottjwhitney/ Scott founded All4inclusion with their amazing philosophy: “We believe everyone is born equal and every person should be able to access the same education, job opportunities and be able to socialise in the same ways.” Find out more and support them here: ...
Stock photography – the perfect solution for small business owners, bloggers, and marketers who need to create high-quality visual content without breaking the bank? With over 6 million photos and more added every day, you’ve got choice, but is it always the ideal solution? Do you find yourself spending hours looking for the right photo? Do you still have to heavily adapt the photo or illustration? Do you love or loathe stock photography? Do you even care? Can one stock photo ruin...
Discover the journey that we've been on – transitioning from being team members to a leadership position. What have been the pain points, and how have we overcome that? What traits do leaders exhibit? Our top tips on becoming a leader and how to improve your leadership in a creative field (also general). Find out what we choose as our leadership tactics and what's essential when leading a team. How can you build rapport and trust with a team? What's leading by example mean? How to be an eff...
What are the biggest fails of gaming experiences? In this episode, we explore those dreaded button-mashing mishaps. What makes games sticky? Why is everyone playing Elden Ring? We look at the mechanics of in-app purchases, being immersed in complex menus. We all know the essential part of a video game is gameplay. But what about the UX? In this podcast, we talk about video game user experience is better by improving your UI and UX design. The frustrations of mashing that button acci...
In this short, Paul Wilshaw takes on the subject of colours, their use and accessibility. The way you can think about this in every single colour in your design system should have a definition. What does it do? Exactly the same as a button or an icon or some other piece of design colours should do exactly that same thing. And why do we do this? Because colours are used, and with accessibility and colours, they shouldn't be used on their own to define things, but colours do have the impact – ...
The UX of Video Games

The UX of Video Games

2022-03-0801:18:52

In this episode, we look at the UX of video games. We all know the most important part of a video game is the gameplay. But what about the UX? In this podcast, we talk about video game user experience better by improving your UI and UX design. The frustrations of pressing that button, that accidentally drops all of your inventory. We talk about Elden Ring and why players and reviewers are praising the game, despite its difficulty. What about the all-important menu experiences, accessibili...
Should designers code?

Should designers code?

2022-02-1501:29:18

In this episode, we debate whether designers should code. We find out that there are many different opinions about this topic – what should you be doing? In the past few years, has coding become an essential skill in design? But with so many new technologies popping up every day, is it really necessary? We also tackle the tricky UX Tombola machine to discuss the UX of a random object, place or service. What will it be – how will Mark Steeler sell this one? All these questions, and even ones ...
Learn from the people who've been there and are currently doing it, what to look for, how to recruit and what you need to know. How to Scale a Design Team From a One-Man Show to a Well-Functioning Design Team. What is the Problem with Scaling a Design Team? and Why You Should Treat Your Hiring Process Like an Investment for Long-Term Sustainability. We ask these questions while keeping you entertained with humorous chat, off-topic tangents and lots and lots of important information to keep...
In this episode, we look at packaging design and how different needs and requirements can change the way you design. We also discuss how consideration for disabilities, care for our environment, and other factors can influence your decisions as a designer. Brackish Mung or Is it time to rethink packaging design? Some packaging is overly bloated and psychologically affects our purchase decisions, we look at some of the dark UX around packaging and how clear consistent labels, braille and colo...
Who's shouting the loudest and whose voice carries the most weight? Make it pop, add some design magic, can we do something cool – heard these phrases when you've done a design? We're here to help. In this episode, we talk about our experiences with design by committee. What is it, how do you quell those loud opinionated voices? It's difficult, right? We're joined by special guest @jamesmedd to help us make sense of it all. We'll help you to navigate the potential pitfalls of design by com...
The origin story episode

The origin story episode

2021-10-1601:02:20

Like every good superhero, they have an origin story. Faster Horses Podcast is no different, in this special episode we talk about the name of our podcast and that famous quote (somewhat dubiously) attributed to Henry Ford: “If I had asked people what they wanted, they would have said faster horses.” What does this mean for user experience? We talk about the meaning behind the quote and why talking to your customers really matters. Also, find out if Patrick Stewart is really a shit and wh...
What are MVPs? What do they mean to you? Should you even ship an MVP? We explain what an MVP is, how it fits into the design, and throw in a bag of fish eyes for good measure. Have you ever tried to ship a product and wanted to make a luxury car but you sent out a skateboard then this episode is for you. What's an MVP? Why do we all have different perceptions of MVPs? Is everything an MVP? We're talking about MVPs (Minimum Viable Products and not Most Valuable Players), fish eyebal...
In this episode we discuss Job titles, are they even useful even more? Who decides what titles mean? Does your Job title sum up what you do? And of course, everyones favourite, UX Tombola, featuring Mark Stealer Music by James Medd Patreon Producers for this episode: Rob Singleton Ant Jones Support the show All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!) 🐎 80% comedy, 20% UX, 0% filler 👕 Get stic...
Welcome to Season 3 and a slightly new format! In this episode Paul introduces the topic of Design Systems as we discuss what they are, their benefits and how to identify opportunities to create them. ...... for about 5 minutes until someone brings up melon f*****g Everyones favourite segment UX Tombola is back, we have a new random topic to pick apart and take on humorous solutions. Featuring an audio striptease from Mark Sutcliffe. More UX, more tangents and more fun! Support the show A...
In this episode regular hosts Mark Sutcliffe, Nick Tomlinson, and Paul Wilshaw discuss if UX (user experience) is an art or science. We talk about what makes UX and how much is art and how much is science. We also look into current design trends and explore how success is measured and by what standards. In UX Tombola we have a new random topic to pick apart and take on humorous solutions. More Lamas, more weirdness and fun, with a hint of Star Wars geekiness thrown in. Support the show Al...
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