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Fate of the Planes
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Fate of the Planes

Author: Tracy Barnett

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TheOtherCast is a combination of RPG Actual play and worldbuilding! The worldbuilding happens on Another Blank Page, and the actual play happens in Waterdeep: For a Few Dragons More. As well, there are a bunch of completed games in the archives, so check them out!
37 Episodes
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In this, the final episode of Fate of the Planes, our adventurers have the fate of the Crawl resting in their hands. We also take some time at the end of the session to discuss what is coming next. We'll take a week off and then come back strong with our new series Sigil Confidential. Same characters, different stories. Thanks for listening!
Our adventurers use what's at hand and find themselves facing Boncrucius a lot sooner than they'd anticipated.
Our adventurers continue their discussion about how best to handle the Boncrucius situation. The Worldripper makes its presence known.
Our adventurers are holed up inside Boncrucius' castle. They've got a rare opportunity. Lots of conversation and some physical stylings from Hans.
Our adventurers convene in the safe room and try to figure out a way to stop Boncrucius, once and for all.
Or adventurers are split up! Marlowe and Hans mount a rescue effort, while Alistair and Pavel face the scene in Boncrucius' castle.
Our heroes make a stand to protect Prism. Alistair makes a questionable decision.
Our adventurers find their metaphorical chickens coming home to roost. And folks? There's at least one damn big chicken on the way.
Our adventurers continue their plans to infiltrate the castle of Boncrucius. Allastair spends some with a pig, Hans is fabulous, and Marlowe goes streaking.
Our adventurers begin making and executing their plans to infiltrate Boncrucius' castle.
Our adventurers begin to plot and scheme about how to take on Boncrucius. We get some special behind-the-scenes content about how we plan for upcoming sessions.
Our adventurers continue discussing things with Pavel, trying to figure out exactly what's going on with Hans and the Crawl.
Our Adventurers discover a possible safe haven and Hans has another major blast from the past.
Our adventurers have a chance to rest and relax for the first time in weeks.
Our adventurers continue their fight against Bish and the spiders. Hans changes things, literally.
Our adventurers continue to search after Frederick and encounter someone they thought long gone.
The last offer is made and our adventurers find themselves short a few "companions." They travel through the woods and end up at the edge of a potentially sticky situation.
Our adventurers head deeper into the Crawl and two of them are tested by... someone.
Our adventurers encounter the enigmatic Bish and find themselves someplace that is very familiar to Hans.
Our heroes confirm the location of Bish's Tattoo Parlor and Hans makes quite a distraction.
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