Having arrived at the traitorous apostate's tower, the adventurers have traveled through many bladed and magical traps only to find a strange journal and an even stranger doll. Yet all is not well. Behind them lies a room now filled with poison gas. In front of them is an abandoned bedroom with not even a window. The adventurers are trapped with no hope of rescue.
The adventurers have tracked down a thieving apostate to a long forgotten tower in the depths of the jungle. They entered his tower, finding it decrepit and ruined although armed with deadly traps. Upon reaching the middle floor, two suits of armor have come to life and attack the startled adventurers. They fight for their lives.
After making their way through a corrupted jungle, the adventurers arrive at a large forbidding tower containing the mysterious apostate. They enter the tower to find it in a state of decay. Even worse, the adventurers discover that the neglectful structure holds death with each footstep in the shape of sharpened blades and evil dark magic.
After battling the fungal guardian, the brave adventurers stumble their way to a long-forgotten tower. Somewhere inside lies the Apostate and the magic bowl that he stole so long ago. Yet while the tower crumbles in its foundations, inside the forbidden structure, both blade and spring eagerly await the trespassing footsteps of our adventurers.
The adventures have learned of a mysterious apostate who keeps a valued relic deep in the jungle. Using their Spelljammer, the adventurers fly to the heart of the jungle and then make their way on foot. They cut through dense undergrowth and scale large cliffs. Weary from their travels, they stumble into the lair of a massive fungal monstrosity that seeks to destroy them. The adventurers prepare for battle.
After finding safety in Thessalia's homeworld, the adventurers learn of an apostate who keeps a strange relic. Except the apostate lies deep in the jungle, fraught with danger. As a favor to Thessalia, the adventurers face the jungle at the possible cost of their own lives.
Captain Harcourt is dead. After trying to heal his mind, Salt and Scraps discover their poor captain was consumed by an intellect devourer. The real captain had died sometime before the rescue. While Salt figures out their next steps, the rest of the adventures accept the hospitality provided to them. All the while, unbeknownst to them, there is a stirring in the distant shadows. Biding its time. Waiting to strike.
After traveling through the infinite depths of Wildspace, the adventurers have found themselves as welcomed guests to Thessalia's uncle Lofus. Yet not all is well. Captain Harcourt has still not recovered from his captivity. Salt and Scraps both wonder if the Captain is under a Mind Flayer's control. Yet, the truth is far worse than they can possibly imagine.
After fleeing the Rock of Braal, the adventures travel through the infinite depths of Wildspace. Danger is at bay. Or is it? Captain Harcourt, who has still not recovered from his captivity, asks strange and probing questions. It also dawns on the crew that they nothing of their cook, Thessalia or the supposed safety of her home world. Are they traveling away from danger or straight into its jaws?
Episode 7: Traveling through Wildspace Trapped at the Rock of Braal, the adventurers made a bold move by sewing distrust among the other Spelljammer captains. In the resulting confusion, the ragtag adventures managed to escape the Rock of Braal into Wildspace. Yet, they have no knowledge of where to find Pix's homeworld, Earth. with certain death behind them and an infinite sea of emptiness in front of them, the adventurers are lost in the vastness of Wildspacee without any port to call home.
Stuck in the Rock of Braal, the adventurers wait about their Spelljammer in hopes of escaping the city before the authorities can find them. All the while Wally the Divination Wizard makes his way through the city back to the ship. Not to rejoin the crew but to demand their intentions and determine once and for all, Scrap's dark secret. www.fiftyfeedofrope.com
While the adventurers succeeded in their bold plan to rescue their imprisoned Captain Harcourt, the city has locked down all Spelljammer traffic out of the Rock of Braal as the authorities close in. Each passing moment brings the adventurers closer to a certain execution. All the while, Scraps fears that the battered Captain Harcourt has revealed Scrap's secret during an interrogation, putting Scrap's life as well as all the lives of his friends, in grave danger www.fiftyfeedofrope.com
Having rescued a beating and battered Captain Harcourt, our adventurers have run into the evil Thaal Vod, a mastermind from the criminal underworld. The Mind Flayer calls Scraps by a different name and learns that Pix is from a world without magic. For the moment, the adventurers think they have vanquished Thaal Vod, but on their way out of the cell block, the evil creature attacks. With a psychic blast, Thaal Vod kills most of the allied guards. What started as a simple rescue has now devolved into a struggle between life and death . . . The cast of Characters: Dungeon Master - Julien Crow, Swashbuckler Rogue - Adam Pix, Wild Magic Sorcerer - Brian Salt, Gunslinger, Fighter - Lindsey Scraps, Alchemist Articifer - Chris Wally, Divination Wizard - Josh The weekly sessions run about three hours with each episode lasting about an hour. Episodes are edited for brevity.
Having rescued a beating and battered Captain Harcourt, our adventurers have run into the evil Thaal Vod, a mastermind from the criminal underworld. The Mind Flayer calls Scraps by a different name and learns that Pix is from a world without magic. For the moment, the adventurers think they have vanquished Thaal Vod, but on their way out of the cell block, the evil creature attacks. With a psychic blast, Thaal Vod kills most of the allied guards. What started as a simple rescue has now devolved into a struggle between life and death . . . Fifty Feet of Rope is a series / podcast from a group of close friends who run a weekly D&D game. This campaign is run by Julien who is running his own homebrew campaign. The cast of Characters: Dungeon Master - Julien Crow, Swashbuckler Rogue - Adam Pix, Wild Magic Sorcerer - Brian Salt, Gunslinger, Fighter - Lindsey Scraps, Alchemist Articifer - Chris Wally, Diviniation Wizard - Josh The weekly sessions run about three hours with each episode lasting about an hour. Episodes are edited for brevity.
After crashing a Spelljammer into a prison, Wally tries to enter the gaping home and is blown up from the black powder aboard the ship. Meanwhile, Scraps and Crow search the prison cells and find something far worse than they ever imagined. Fifty Feet of Rope is a series / podcast from a group of close friends who run a weekly D&D game. This campaign is run by Julien who is running his own homebrew campaign. The cast of Characters: Dungeon Master - Julien Crow, Swashbuckler Rogue - Adam Pix, Wild Magic Sorcerer - Brian Salt, Gunslinger, Fighter - Lindsey Scraps, Alchemist Articifer - Chris Wally, Diviniation Wizard - Josh The weekly sessions run about three hours with each episode lasting about an hour. Episodes are edited for brevity.
Flying a stolen Spelljammer, Salt and company hope to ram into the walls of the Donjon Prison in hopes of breaking in and rescuing their former captain. Of course, nothing ever goes according to plan. Fifty Feet of Rope is a series / podcast from a group of close friends who run a weekly D&D game. This campaign is run by Julien who is running his own homebrew campaign. The cast of Characters: Dungeon Master - Julien Crow, Swashbuckler Rogue - Adam Pix, Wild Magic Sorcerer - Brian Salt, Gunslinger, Fighter - Lindsey Scraps, Alchemist Articifer - Chris Wally, Diviniation Wizard - Josh The weekly sessions run about three hours with each episode lasting about an hour. Episodes are edited for brevity.