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Fighting Game Banter Podcast
Fighting Game Banter Podcast
Author: JonisBrasko
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© 2025 Fighting Game Banter Podcast
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My name is JonisBrasko and I am the host of the Fighting Game Banter Podcast. Here, we go into world of fighting games and talk about the history, development, and growth of fighting games in not just the FGC, but the overall impact they have had on society.
10 Episodes
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Send us a text In this episode of the Fighting Game Banter Podcast, We discusses the complexities of game awards, especially those that focus on fighting games. We go into the voting mechanics behind major awards, the historical context of fighting game recognition, and the ongoing challenges in classifying what constitutes a fighting game. But it all boils down to the importance of community engagement and encouraging the FGC to create their own award shows to celebrate the fighting game gen...
Send us a text This conversation explores the emergence of exA-Arcadia in the retro gaming market, focusing on their unique business model, hardware specifications, game library, and the challenges they face in a volatile global economy. The discussion also touches on the controversies surrounding the company and its future prospects in the arcade industry. Links to videos and articles referenced in this episode: exA system upgrade Japan Shop only page exA-Arcadia FAQ SuperCombo.gg Article ...
Send us a text This episode of the Fighting Game Banter Podcast delves into the Variable Geo franchise, a significant player in the realm of female-based fighting games. We will discuss the history, development, and cultural impact of the series, highlighting its unique characters, gameplay mechanics, and the current state of female representation in fighting games. The conversation also touches on the franchise's transition from fighting games to visual novels, the challenges of censorship, ...
Send us a text Wrestling games have never been a big part of FGC or Esports in general. But that might be about to change with the WWE now part of Endeavor and TKO holdings. Because this partnership also includes UFC, it only seems like a matter of time before the WWE interests and business practices align more with UFC then the previous administration. And that includes the possibility of making a competitive game that can be tailored for Esports. Could we actually have a WWE game in t...
Send us a text Plenty of Fighting Game franchises popped up in the 90's but disappeared as quickly as they arrived. While a lot of niche titles have found success with not just a new audience, but the ability to play these niche games online. And some even get side tournament play at major FGC events. However, there is one franchise that was important to the transition to 3D fighting games as well as the one of the first console exclusive fighting games. Battle Arena Toshinden was...
Send us a text Part One can be watched online. https://youtu.be/1FVhsg1BbIk?si=xcap3VTn9vWhogOW Part 2 focuses primarily on fighting games, what works, what does not work, and what we are looking forward to for the rest of 2024. Games mention include, Breakers Collection, Vangard Princess, Killer Instinct, Pocket Bravery, Fight of Animals, Battle Arena Toshinden, and even Castlevania Judgement. Some game release info referenced in podcast have since been updated for both Blazing S...
Send us a text This is a story of a 14-month journey to buy, play, and receive a rare gem of fighting game history here in North America. Now that I finally received the collector's edition I bought back in October of 2022, I was only appropriate to speak about it now, once I had all games I could get. This podcast is focused on the console and Steam ports released in 2022 and 2023, not the original games created by Dimps in 2004 and 2005, or the Atomiswave or NesicaXLive arcade versio...
Send us a text We have talked about the game awards how they present fighting games. Street Fighter VI won Best Fighting of the year, and rightfully so. But for me, it wasn't my pick. Even though I knew it had no chance to win, I still voted for Pocket Bravery. To end 2023, I am going to tell you why Pocket Bravery was my Game of the Year. And afterwords, I hope you will give it a try. There is an Addendum added to this podcast that addressed some pronunciation errors with certain...
Send us a text This episode deals the aftermath of The Game Awards held on December 7th, 2023. With trailers, celebrities, Muppets, and trailers taking up most of the show. Why were fighting games only given a total of 1 minute and 50 seconds? Every Fighting Game and FGC Event loss out outside of the Best Fighting category, so why even pretend to care about awards show that doesn’t care about us? We'll touch on what was shown, what was missing, and what are the alternatives to the TGA's...
Send us a text I’m JonisBrasko, and this is the Fighting Game Banter Podcast. Here we dive into the world of fighting games and talk about the development and growth of fighting games and FGC. It’s only fitting we start with The Game Awards. The Game Awards classify Best Fighting as: For the best game designed primarily around head-to-head combat. That means it’s the best fighting game voted by players, and supported by actual data, right? This episode is about Fighting games at...













