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Flashback
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Send us Fan Mail March 1995 is one of those months where gaming feels like it’s changing shape in real time. We’re proud to hit episode 40 by cracking open a fresh Flashback time capsule, swapping stories from the tail end of the 16-bit era while the industry starts side-eyeing polygons and “next gen” hardware. If you love retro gaming nostalgia, gaming history deep dives, and the kind of forgotten details you only got from magazines and playground chatter, this one is built for you. We star...
Send us Fan Mail July 1998 was the kind of month where a game could look “photo-realistic” for five minutes and still play like a brick, where every company with a license thought they could beat Nintendo, and where Sega was quietly lining up its last great swing. We jump back into that moment with the stuff we’d actually be playing, plus the gaming news that shaped the next few years. First up, we get honest about WWF Warzone, the Acclaim wrestling game we played to death even while admitti...
Send us Fan Mail March 2006 isn’t just a date, it’s a mood: PS2 is still delivering late-era stunners, Xbox 360 has landed and everyone is chasing that first true “wow” game, and PSP is quietly becoming the most ambitious handheld Sony ever made. We’re RGT and UCP George, and we’re cracking open that exact month to figure out what we would have played, what still holds up, and what the era tells us about how gaming changed. We dig into 24: The Game and why it’s one of the better examples of ...
Send us Fan Mail September 2002 doesn’t flood the calendar with releases, but the hits it does have are the kind that stick to you for decades. We’re building a retro gaming time capsule around a tight set of essentials across PlayStation 2 and Nintendo GameCube, starting with Kingdom Hearts as the rare “Disney looking” action RPG that’s genuinely rewarding, surprisingly tough late game, and perfect for passing the controller with someone you actually like. If you’ve ever skipped it because t...
Send us Fan Mail March 2015 is close enough to remember clearly and far enough away to feel weirdly historic. We crack open that month like a time capsule and start with The Order 1886, the PS4 exclusive that took a beating for its length and linear design, yet still looks stunning and nails a grimy Victorian steampunk mood. We talk about why it plays so well as a “palette cleanser,” how perceptions shift after a decade, and why it still feels like a sequel shaped hole in the PS4 era. Then w...



