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Game Design Deep Dive
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Game Design Deep Dive

Author: Dan Bullock

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Dan Bullock interviews game designers with a focus on the challenges of historical board game design. 

40 Episodes
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Akar Bharadvaj is designer of the upcoming game Chalice of Poison about the Iran-Iraq War from GMT and the Zenobia Award-Winning Tyranny of Blood. We chat about both designs, the future of the Zenobia awards, and much more. Hellcouch designed by Carol Mertz and Francesca Caletto-Leon also came up in conversation, and we are all about giving credit where due. Outro music: Lifeguard "It Will Get Worse" Send us Fan Mail
We welcome back Cole Wehrle (who hopefully needs no introduction) for a wide ranging discussion about expansions, Buried Giant- his new publishing home, and much much more. Outro music: "King's Army" The Scarring Party Send us Fan Mail
Liz Davidson has co-designed Queen of Spies and the forthcoming Night Witches with David Thompson. She is also the Creative Director at Leder Games, but you may know her best for her work on her Bobby Nunez-award winning Beyond Solitaire podcast. We chat about her work at Leder, her historical design work, and the transition from game critic to game designer. Note: This episode is tagged explicit solely for cussing. Outro Music: Jonny Fritz "Debbie Downers" Send us Fan Mail
Our guest is designer John Carnahan. His latest, Come Out Fighting will be on Kickstarter on November 30th. I am not sure how many listeners have dipped their toe in miniature games, but I had to invite John to discuss his latest design, because it incorporates something extraordinary and radical in that space. Come Out Fighting on BGG Come Out Fighting on Kickstarter Outro Music: Gene Autry "Don't Fence Me In" Send us Fan Mail
Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design. Outro music: Might Hannibal "All Nite Long" Send us ...
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