Hey all! After a long hiatus I have decided to return to the Game Design Journal. This time, actually journaling about my own Game Design Journey as a founder of a small indie studio. I talk about our current project, and our aims and goals for 2025. My Socials: https://linktr.ee/savlef
First episode of the new year, and the host Lefkos attempts to switch up the formula a bit. In this new episode of the Game Design Journal, he talks about the games he has recently played through, what he is currently playing and goes on to talk about things that stood out, what he liked and what he didn't, much like a real life journal. Episodes with the above format will be titled Backlog Talk. As per Game Design Journal tradition, there is also a main topic for today, "Playable Demos". The host gives his opinion on the importance of them and why he thinks that every game if possible should have a demo.
In this episode of the Game Design Journal Podcast, the host Lefkos Savvides welcomes the second guest of the show, Yiannis Fermanis, a friend, game developer and co-worker to discuss the much awaited Game Awards. Between similar opinions, hot takes and a few rants, they take turns to discuss their thoughts about their experience with 2022 as gamers, and what the future entails.
In this episode of the Game Design Journal Podcast, the host Lefkos Savvides welcomes the first guest of the show, Demetris Tsartsalis, an indie game developer from Cyprus. Demetris talks about his background as an indie game developer, programmer and designer. In this casual chat between friends, they discuss inspirations, ambitions, game design and explore some of the current projects they are prototyping and actively working on. LINKS: Block Witch Prototype Demetris' YouTube Channel Platform Fighter Preview
In this episode of the Game Design Journal, the host Lefkos Savvides discusses his thoughts on the topic of replayability. There are various forms of it, some more effective than others. But are they even necessary to make a game good?