DiscoverGameDev Loadout | A Game Developer Podcast
GameDev Loadout | A Game Developer Podcast

GameDev Loadout | A Game Developer Podcast

Author: The HP Video Game Podcast Network

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I know the feeling of frustration when trying to get started or quitting a passion project in the game industry. It’s tough finding that motivation to take action. This is why I deconstructed 100+ industry experts to extract the tactics, tools, and routines you can use to succeed. Stop feeling confused and do not give up. Subscribe now for inspiring episodes every Monday. - Host Tony Chan

112 Episodes
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Ivy Dupler is a NYC-based voice actress who can be heard in video games, commercials, and cartoons. Her recent work includes voicing protagonist Special Agent Vera Englund in Whispers of a Machine (Clifftop Games/Faravid Interactive), as well as several roles in Unavowed (Wadjet Eye Games) and Lamplight City (Grundislav Games). We discuss: Don’t get distracted by mistakes during voice recording. Take a deep breath and wait a few seconds then just go again. Focusing on the mistake can mess up future takes and use up the studio and the audio engineer time. Take Improv and voice acting class. BE ALERT. Don’t miss an opportunity or a deadline. Stay on top of your tasks. Change your mindset in the audition, the employer is not looking out to get you, they are looking to you as a solution to their problems. They want you to succeed to help them. Tips during recording: measure distance by putting your pinky on the mic and extending the thumbs towards your chin. Keep headphone volumes low to around 30 percent to avoid a sound leak. *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Subscribe to the podcast if you felt inspired and loved this content. Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout Linkedin: https://www.linkedin.com/in/chantony/
Solo UK indie Nic Rutherford is working on a game called Fringe Plant. We discuss: His decision to go full indie after having a good amount of savings Think about the accessibility of your games such as subtitles, sound effects, or controller inputs Ask questions asap to get answers asap External entities can be a waste of time such as responding to emails to people who never answer back or waiting on the phone Take some downtime as soon as you notice you are not being productive Stream your game development to talk to people and build a rapport Games are positive for the world, you are creating something for people to enjoy, relax, and feel good Use Twitter! *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Subscribe to the podcast if you felt inspired and loved this content. Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout Linkedin: https://www.linkedin.com/in/chantony/
IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where the individuals outside your squad matter as much as the rangers you deploy on each map. We discuss: How too much narrative can be detrimental to the game Pre-production is one of the most important part of development Make time for your health: spending time with loves one, exercise, eating right Spend less time making your games so you can start early on building your foundation *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Subscribe to the podcast if you felt inspired and loved this content. Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout Linkedin: https://www.linkedin.com/in/chantony/
Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-time physics where you band together to build sky ships and explore floating islands of a shattered world. We discuss: Made games since he was a kid in school in a third world country. The games were in cassette tapes! I didn’t know there was even such a thing. Do 2-day game jams every single month at his company There are no oversaturation of good games Think about marketing from the beginning It’s not the players job to know how hard game development is Be wary of people that say or post something as gospel Excitement for AI that changes the game experience for each type of player and much more… *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout Linkedin: https://www.linkedin.com/in/chantony/
Jordan Blackman has been writing, producing, and designing video games for over a decade. He is a mobile game design expert and an accomplished producer. He has designed, produced, and consulted on several 9-figure franchises for companies like Zynga, EA, and Ubisoft. Mr. Blackman brought CSI to Facebook with the smash hit, CSI: Crime City. He went on to Zynga where he led the design team on FrontierVille. Jordan has collaborated with top studios worldwide including Telltale games, Area/Code, Other Ocean, Zynga SF, Nickelodeon, EA Sports, Beeline, Facebook, Digit Games, AMC, and The Pokemon Company. You will learn: You have to focus on the core loop of your game. Prioritize working on the repetitive activity that players do the most and make it meaningful.  If you want to land a job at a company, research what they need and learn the skills to be their solutions. Why you need to invest time into people who are better than you. *** Sponsor Outstandly: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com. https://www.outstandly.com/art_for_games/ *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. For show notes and connect with the guest, please visit gamedevloadout.com/107 Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing interactive cartoons were a possibility. Twenty-odd years later, he started a studio called Stuck In Attic together with another artist and a programmer, Kickstarted Gibbous - A Cthulhu Adventure in 2016, releasing it on August 7, 2019, for PC on Steam and GOG. You will learn: Why it’s important to go out and network. Liviu met his programmer through a bad but at the same time fortunate event. How he humanizes the game development process by constantly talking to his backers and keeping them up to date especially after a few major setbacks. Why you need to show your work to a potential audience as early as possible. Use that feedback to improve early rather than later. *** Sponsor Outstandly: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com. https://www.outstandly.com/art_for_games/ *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. For show notes and connect with the guest, please visit gamedevloadout.com/106 Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
David Galindo is the creator of the Cook, Serve, Delicious! series. You will learn: How David used his real-life experiences as a barista to make his games. Why you need to study your competitors by checking their forums and customer reviews to see how they respond to their customers and to see what customers are saying about their game. How outsourcing your weakness can make a big difference in your development process. *** Sponsor Outstandly: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com. https://www.outstandly.com/art_for_games/ *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. For show notes and connect with the guest, please visit gamedevloadout.com/105 Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
Angel Muniz is a designer and art lead at IS Studios. She has experience with environment and prop creation for Unity and Unreal Engines. She co-organized 3D Learning Network on Facebook for industry vets, juniors, and recent grad artists. She also tutors in 3D art and lighting for games and films. Because of Angel, I’ve been able to network and meet amazing people. Some of my guests on the show is thanks to her. In addition, she has given us her time to tell her story and tips to become successful in the game industry. You will learn: Why you got to specialize in a field that companies need and make sure you don’t do something you will dread. Mentors, communities, gaming events are all important to meet new people that can help you improve. Have a good work/life balance and priorities the most important tasks to complete. *** Bluehost Affiliate: If you want to join and succeed in the game industry then you should have a website that showcases your profile and games. This will build credibility and is a place for visitors to see your work. Nearly every guest on the show has their own website where they showcase their portfolio. Check out Bluehost for 3.95 a month to create your website. You’ll get a free domain, free security certificate, a 1-click Wordpress install, and great customer support. There is a 30-day money-back guarantee if you change your mind so there is no risk. You’ll also be supporting the podcast since I am an affiliate so I can keep bringing you more valuable content. Sign up with Bluehost, create your website, and build up your brand. Click the link to get started. www.bluehost.com/track/gamedevloadout *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. For show notes and connect with the guest, please visit gamedevloadout.com/02 Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
Nathan Hamley is the artist and designer at Sick Chicken Studios, creator of point and click adventure game Guard Duty. Nathan has been involved in game development as a hobbyist since the mid 2000's, making the step to full time development in 2017 whilst working on his first commercial game Guard Duty. Currently freelancing as a pixel artist on various game projects whilst working through pre-production for his next personal project. You will learn: How to create a point and click adventure game. Why you need to go to game jams and conference. You need to engage with fans, build rapport, get their contact information, and constantly be in communication. The reasons why Nathan went full-time indie. *** Bluehost Affiliate: If you want to join and succeed in the game industry then you should have a website that showcases your profile and games. This will build credibility and is a place for visitors to see your work. Nearly every guest on the show has their own website where they showcase their portfolio. Check out Bluehost for 3.95 a month to create your website. You’ll get a free domain, free security certificate, a 1-click Wordpress install, and great customer support. There is a 30-day money-back guarantee if you change your mind so there is no risk. You’ll also be supporting the podcast since I am an affiliate so I can keep bringing you more valuable content. Sign up with Bluehost, create your website, and build up your brand. Click the link to get started. www.bluehost.com/track/gamedevloadout *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. For show notes and connect with the guest, please visit gamedevloadout.com/104 Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server and client side technologies from factory automation to data cataloging to award-winning games. He has worked with leading advertising agencies such as Ogilvy One, been a vendor for entertainment companies such as Disney and HBO, created solutions for BMW and Deloitte and been nominated for awards such as the IMGA. He currently runs a small studio in Bend, OR where he crafts quality software with care. You will learn: How to effectively use Unity involving nested prefabs, ADB Logcat, package manager, and more. Download Unity for free to get started! Use a time management technique called timeboxing where you give yourself a maximum time limit in advance and complete the activity within that time frame. Manage and complete small goals first, improve, then move on to bigger goals. Just because you make a great game does not mean you will succeed. You must research marketing and advertising ahead of time. *** Bluehost Affiliate: If you want to join and succeed in the game industry then you should have a website that showcases your profile and games. This will build credibility and is a place for visitors to see your work. Nearly every guest on the show has their own website where they showcase their portfolio. Check out Bluehost for 3.95 a month to create your website. You’ll get a free domain, free security certificate, a 1-click Wordpress install, and great customer support. There is a 30-day money-back guarantee if you change your mind so there is no risk. You’ll also be supporting the podcast since I am an affiliate so I can keep bringing you more valuable content. Sign up with Bluehost, create your website, and build up your brand. Click the link to get started. www.bluehost.com/track/gamedevloadout *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. For show notes and connect with the guest, please visit gamedevloadout.com/103 Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonquest, Primal Carnage and Rivals of Aether. He has also collaborated with streamers and YouTubers making emotes, channel designs and stream graphics. 3 Top Advice: A great pixel artist practice, practice, practice. If you are not practicing, others will. Being self-driven is what helped Alex overcome his worst moments. You need to do what it takes to succeed. Eating right will help you feel energetic and great. Try out his recipe in the episode. *** For show notes and connect with the guest, please visit gamedevloadout.com/102. Sign up for Tony's email newsletter at gamedevloadout.com/email. Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like ‘Boyfriend Dungeon’ and ‘Moon Hunters’. They are publishing ‘Dwarf Fortress’ and ‘Six Ages’ to Steam. She has spoken at the game developer conference about Why You Should Care About Fashion and wrote a blog post about Designing Community for Kindness. She also does community consultations and co-organizes various local game events. Top 3 Advice: Create a positive environment for your community and enforce the rules to show that you care for your audience which will be trust and engagements. Tailor each message of your game to a targeted audience such as the press, streamers, and people with specific interests because they all will respond differently. When making decisions, do not overthink the worse case scenarios because most often it never happens. *** For show notes and connect with the guest, please visit gamedevloadout.com/101. Sign up for Tony's email newsletter at gamedevloadout.com/email. Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to the podcast, new partners, and five action steps I learned from interviewing 100+ experts to help you get started in the game industry. Here are five actions you can take toward success: Make a plan - have a clear vision and timeline to accomplish your goals. Build genuine relationships - Go to local meetups, events like game developer conferences, or online forums to engage with new people that will be long-life friends. Invest in yourself - buy courses, get a mentor, exercise, use assets that will benefit your goal. Asking questions - it is the quickest way to get answers. The game industry is full of great people that are willing to help, all you have to do is just ask. Taking action - inaction will get you nowhere. Create powerful habits that will automatically make you take action regardless of how you feel. *** For show notes and to connect with guest, please visit gamedevloadout.com/100. Sign up for Tony's email newsletter at gamedevloadout.com/email. Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game development experience and worked on titles that had over 2 million cumulative downloads. He’s a public speaker at the Blacks In Tech Conference, Urban Tech Connect, and Rio Hondo College. Top 3 Lessons: When you make extended reality games, you are asking players to get physically engage which can get them more into the experience but if you get them too tired, it could take them out of the experience. Learn how to be comfortable with being uncomfortable so that you won't be afraid to explore new opportunities. Do not pass up on good opportunities! You should build a strong portfolio that not only showcases your work but explains how you did it. *** For show notes and to connect with guest, please visit gamedevloadout.com/99. Sign up for Tony's email newsletter at gamedevloadout.com/email. Follow Tony: Twitter Facebook LinkedIn
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy. Connect with Andrew Abedian Andrew Linkedin https://www.linkedin.com/in/andrewabedian/Survios Website https://survios.com/Survios Twitter https://twitter.com/SurviosGDC 2018 Keynote: Sprint Vector's Fluid Locomotion VR Tech https://www.youtube.com/watch?v=pzXisCEaud0Game Sprint Vector  https://store.steampowered.com/app/590690/Sprint_Vector/Game Raw Data https://store.steampowered.com/app/436320/Raw_Data/
On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people with disabilities. Thanks again to Mark for the awesome interview and I hope you enjoy. Connect with Mark Barlet LinkedIn https://www.linkedin.com/in/markbarlet/Mark Twitter https://twitter.com/markbarletWebsite http://www.ablegamers.org/Ablegamers Player Panel with Disabilities http://www.ablegamers.org/player-panels/Ablegamers Donation http://www.ablegamers.org/ways-to-give/Ablegamers Twitter https://twitter.com/ablegamersIncludification https://www.includification.com/Salvador Dali “Dreams of Dali” https://www.youtube.com/TheDaliMuseumXbox Adaptive Controller  https://www.xbox.com/xbox-adaptive-controller
On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first before doing a Kickstarter is important, and ways to market to the public using stories specifically on how you created your game. Thanks again to Michel for the awesome interview and I hope you enjoy. Connect with Michel Mony Email Michel.Mony@cathargames.comMichel LinkedIn https://www.linkedin.com/in/michelmony/Cathar Games LinkedIn https://www.linkedin.com/company/cathar-games/Cathar Games Facebook https://www.facebook.com/cathargames/ Website https://www.cathargames.com/
On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how Darren dealt with studio closers and relocation, and the benefits of adding meditation to your habit. Thanks again to Darren for the awesome interview and I hope you enjoy. Connect with Darren Bacon Personal Website https://darrenbacon.com/His Artstation https://www.artstation.com/darrenbaconTwitter @baconsbytesInstagram https://www.instagram.com/baconsbytes/
On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to disengage from work. Thanks again to Jay for the awesome interview and I hope you enjoy. Connect with Jay: Website: http://powellgroupconsulting.com/Company Twitter: https://twitter.com/PowellGrpMy Twitter: https://twitter.com/Powell_JayLinkedIN: https://www.linkedin.com/in/jaypowell/Indie Game Business on Twitch: https://www.twitch.tv/indiegamebusinessYouTube Playlists: Powell Group YouTube page: http://bit.ly/PowellGroupYouTubeIndie Game development playlist - http://bit.ly/IndieGameDevelopmentVideosIndie game marketing playlist - http://bit.ly/IndieGameMarketingVideosIndie game law and business playlist - http://bit.ly/IndieGameLawandBizVideosSelf publishing playlist - http://bit.ly/IndieSelfPublishingVideosSignup for Jay's guides/newsletter Free indie developer business guides - http://bit.ly/FreeBusinessGuides
On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is important, reasons to avoid the founder’s syndrome, and understand what is fair use. Enjoy! The GameDev Business HandBookMike Website
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Comments (4)

Viktor Djambov

amazing

Dec 17th
Reply

Adrian Gomez

best one so far. I loved it. ty.

Jul 31st
Reply

Adrian Gomez

great podcast. ty.

Jul 29th
Reply

Ace S.

Great podcast, really inspiring guests and the host asks good, relevant questions. Keep up the good work!

Apr 3rd
Reply
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