In this episode, Laura Donohue, Senior Design Researcher joins me this week to dive into the realms of user research, and how it can be used to empower and inform creativity in game dev. We talked about collecting player feedback, how to use it responsibly as well as personas and knowing how to balance vision and player desires!
In this episode, GDL Host Laura Donohue speaks to Claire Vergnes about what inclusive design is, why it's important, and how to do it. We also talk a lot about how smells impact memory, we promise it's related!
In this episode, GDL Host Laura Donohue speaks to Jonathan Bieda about the iterative process of UX Design and how it can help teams better cater to their audience. There was also a lot of talk about meatloaf. Find Laura Donohue at https://www.linkedin.com/in/ljdonohue/ Find Jonathan Bieda at https://www.linkedin.com/in/jonbieda/ https://www.jonathanbieda.com/
In this episode, GDL Host Laura Donohue speaks to Steve Stopps from Excalibur Games about all things data! Steve shares his not so secret secrets on how to leverage data to make vital game development decisions. Editor's Note: Due to technical issues, the mic sounds were too low and picked up unintended background noise, so we had to use echoed audio from camera footage instead. We're working hard to improve this for future episodes. Thank you for your patience and understanding.
It is the very first episode of Structured Creativity with Najmah Salam (but you can call her Naj). In this show, we'll be exploring that space between process and play and how leading figures in games and otherwise nurture and harness creativity. In this episode,Our guest is Jason Thai-Kennedy, Senior Communications Manager at Electronic Arts. We discuss underrated skills for game devs, Jason's adrenaline-junkie antics and a brilliant theme park idea.
Hot Takes is a new format where GDL hosts from various professional backgrounds share their opinions on the latest news and trends in the game industry. In this episode, Stuart De Ville, Laura Donohue and Oscar Clark exploring the realities of the publisher (and self-publishing) from the perspectives of a new indie dev, experience developer and a publisher. We ask what we want from a publisher, whether we really can do it all ourselves and give our own hot takes on the topic at the end.
In this episode, GDL Host Laura Donohue speaks to Dr. Mark Brady from Sutherland Labs about their shared experience in games research. They discuss why research is important, what are some of the types of topics and methods they've tackled, and how to become an empathetic and effective researcher.
In this episode, Oscar's ongoing "Podquest to learn everything about #gamedev that you never dared to ask" continues with Kristian Rivers, Founder of Adinmo. They talk about their shared history of the earliest days of mobile games and the rise of the role of ads in the ecosystem. But what has led to poor experiences using ads and why it's important for the players and the brands for us to make the ad experience actually "Good".
In this episode, Stu sits down with GDL’s brand-new Director Monty to: Officially welcome them to the teamDive into why game dev events matter more than everShare what GDL is building for the UK indie community (and beyond)We talk about the power of events in helping developers connect, showcase, and survive in an industry that’s as tough as it is exciting. Whether you’re a first-time jammer, a seasoned indie, or just curious about the scene, this one’s packed with insight and stories.Visit Our Website - https://www.gamedevlocal.com - for meet ups, game jams, competitions and more!Join Our Discord - https://www.gamedev.london/join
In this episode, Join Tom Morgan as he interviews Daisy-may Hutton, the new GDL Host and Producer at Glowmade. Daisy shares her journey into the games industry, offering insights on entering the industry with transferable skills, pivoting your skill set from another industry to game development and what life is like as a game producer. Tune in for valuable advice and firsthand experiences from a game producer!
In this episode, Oscar's ongoing "Podquest to learn everything about #gamedev that you never dared to ask" continues with PlanetPlay CEO Rhea Loucas. They talk about how games and developers strive to make real world impacts on the world around them. PlanetPlay were recently nominated in the Sustainability category of the Develop: Star Awards 2024.
In this episode, GDL host and CEO Stuart De Ville talks with Tom Pigott, founder and CEO of Ludo.ai, about the transformative role of AI in the gaming industry. They discuss the current impact of AI tools on game development and explore their potential for growth. Tom explains how AI tools like Ludo.ai are enhancing the creative process, providing specific examples of increased efficiency and innovation. The conversation addresses common misconceptions about AI, emphasising the importance of understanding its true capabilities and limitations.Tom shares insights into the future evolution of AI in gaming, highlighting opportunities for developers to create more engaging and personalised player experiences. Ethical and legal considerations are also discussed, with advice on how developers can responsibly integrate AI into their projects. Stuart and Tom consider ways to shift industry conversations from fear to optimism about AI's benefits, and Tom offers practical advice for developers eager to start using AI tools in their workflows.
In this special episode, GDL CEO Stuart De Ville and GDL Host Tom Morgan celebrate the 200th episode of the GDL podcast by diving deep into the past, present, and future of Game Dev Local. They discuss the recent rebrand from Game Dev London to Game Dev Local, the motivations behind this change, and what it means for the thriving community of game developers. Stuart shares insights into the organisation’s journey, the evolution of their events, and the expansion of their support to indie developers across the UK and beyond. Tom, the new host, brings fresh energy and discusses his role in enhancing partnerships and community engagement. Tune in for an inspiring conversation about growth, resilience, and the exciting new initiatives on the horizon for Game Dev Local.
In this episode, GDL Host Roni Yosko explores Paper Trail's beautiful, water-coloured world with Fred Hoffman. They discuss all things art related, how Newfangled Games came to be, and things their studio has learned along the way. Wishlist Paper Trail: https://store.steampowered.com/app/1889740/Paper_Trail/
In this special episode, we bring you interviews from Indie Developers that showcased at WASD. Hosted by Stuart De Ville. You can find the full video version of this episode by visiting: https://anchor.fm/game-dev-london Visit Our Website - https://www.gamedev.london/ - for meet ups, game jams, competitions and more! Join Our Discord - https://www.gamedev.london/join Follow Us On Twitch - https://www.twitch.tv/gamedevlondon
In this episode, Oscar's ongoing "Podquest to learn everything about #gamedev that you never dared to ask"continues with Agile Coach Daniel Susser and they talk about different planning strategies as well as the essential need for agility in your projects.
Welcome to the 3rd episode of Sumo Group x Game Dev London podcast!It's Halfway to Halloween!We spoke with Ross Tregenza and Dexter Prior at @SumoNottingham about their scary sound design for The Texas Chain Saw Massacre Game 😱Discover the challenges of working with IP, and maintaining tension in horror games. Follow Sumo Nottingham on X/@NottinghamSumo
This podcast was originally released on 15.03.2024 by Indie Game Business (@IndieGameBusiness) channel on YouTube, and we are thankful for their permission to share it with GDL's viewers @GameDevLondon. Follow @IndieGameBusiness Original video link: https://www.youtube.com/watch?v=aG7rFCXeGUc&t=1s In this episode, Stuart De Ville, Founder of Game Dev London and Fribbly Games, shares his expertise on starting and managing an indie game studio, reflecting on lessons learned from his experiences. He highlights the importance of networking, project selection, and effective pitching for aspiring developers.
In this episode, GDL Host Roni Yosko explores the process of sound designing and composing music with Tomas Ortola in his new game "Goob n Balloons" along with some of Svidanza Audio's previous works. Wishlist GoobnBalloonsDX on Steam: https://store.steampowered.com/app/2279450/GoobnBalloonsDX/
Welcome to another episode of “Have I Got Games For You?” with Alyx Jones. A show where we talk about games news, releases and everything happening in the world of video games. In this episode, Stuart De Ville, CEO of GDL and Fribbly Games, joins Alyx on a general waffle. From tackling burnout struggles to navigating platform challenges, they share insights on recent game releases such as Final Fantasy 7 Rebirth and Potions: A Curious Tale from the indie world.