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Game Dev Unchained

Author: Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!

Hosted by Brandon Pham
425 Episodes
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Day 1 summary on the floor, reporting on what the buzz is.
Starting with Wildlight’s HighGuard, which drew heavy criticism for inconsistent art direction, weak gameplay choices, lack of public playtesting, poor performance, and rapidly shrinking player counts, leading to major layoffs and a much smaller remaining team. We argue modern live-service shooters face intense competition and need earlier public feedback, noting broader post-COVID overfunding has produced many failed projects and layoffs, alongside debate over what “indie” means amid publisher funding like Tencent. They compare Eastern and Western development strengths, then review Bungie’s Marathon playtest (strong gunfeel, UI/readability issues, clearer art direction improvements) and its competition with Arc Raiders. We close on Xbox leadership changes, the viability of consoles vs software-first strategies, exclusives, and industry uncertainty.Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• ✉️ [email protected]• 💰⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Special Links:⁠⁠⁠⁠Raymond Graham (@Wadarass) / X⁠
In this episode, we discuss EA going private and potentially some major layoffs before end of Year. Before deep diving in the state of play from the PlayStation conference.Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠⁠⁠• ✉️ [email protected]• 💰⁠⁠⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Special Links:⁠⁠⁠Raymond Graham (@Wadarass) / X⁠
https://www.project-grail.com/https://www.linkedin.com/in/iammalte/https://www.linkedin.com/in/ta-roy/Malte and Roy to discuss their journey developing "Project Grail," a retro-inspired first-person shooter. The conversation covers their backgrounds in AAA studios, the influence of classic games like Doom and Wolfenstein, the challenges of balancing side projects with full-time jobs, and the evolving landscape of game development. The guests share insights on teamwork, project management, and the importance of passion and structure in indie game creation, while reflecting on industry trends, technology, and the value of learning from both past and present.Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• ✉️ [email protected]• 💰⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠⁠⁠⁠
In this solo episode, I address three significant topics in the game development industry: backlash from social media posts following the assassination of conservative activist Charlie Kirk, the tragic death of Microsoft engineer Pratik Pandey linked to crunch culture, and the broader industry shakeout leading to significant job losses. The discussion covers the impacts of public comments by game developers on their careers, the systemic issue of overwork in the tech industry, and the uneven global recovery in the video game sector with a particular focus on job cuts in California versus growth in Europe and Asia.Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• ✉️ [email protected]• 💰⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠⁠⁠⁠
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