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Game Dev Unchained

Author: Larry Charles & Brandon Pham

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!

Hosted by Larry Charles and Brandon Pham
191 Episodes
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Brad Hart is the Chief Technology officer for Perforce. Before getting in the tech industry, Brad had a completely different career in Mechanical Engineering in aviation and his itch for working with computers turned from a hobby to him selling his first tech company.  This episode is brought to you by Quixel. Goto Quixel.com and enter code GDU10 for 10% off for the first year! Support us on Patreon! Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU
Richard Lico returns after two years to catch us up with how he and his team at Polyarc are doing after the success of their first indie title Moss VR. We discuss all the major milestones and dive into the business side of things. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel. Goto Quixel.com and enter code GDU10 for 10% off for the first year!  Give us a rating on iTunes: apple.co/2IKxTmU
This is the last of the three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This interview features game designer Joel Hakalax from Storm in a Teacup, as he walks us through their game Close to the Sun. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto Quixel.com and enter code GDU10 for 10% off for the first year!  Give us a rating on iTunes: apple.co/2IKxTmU
Monica Cappiello has been a Director of Education for over ten years. She currently serves as the Department Director of Digital Arts and Animation at Cogswell College and was the Dean of Academic affairs at multiple Art Institutes. She now sits with us to discuss the current state of Game Education in the United States and why things are the way they are. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto Quixel.com and enter code GDU10 for 10% off for the first year!  Give us a rating on iTunes: apple.co/2IKxTmU
Our first year as press to GDC 2019 was a huge success. Aside from doing onsite interviews we had our first official GDU mixer sponsored by Quixel meeting past guests and mingling with listeners. It was great and we are already looking forward on how to improve it next year. This is the third of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This set of interviews are from the indie publisher Versus Evil covering games like:  Into the Dead 2, HitchHiker, Cardpocalypse, and Yaga. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto Quixel.com and enter code GDU10 for 10% off for the first year!  Give us a rating on iTunes: apple.co/2IKxTmU
This is a bonus episode where we discuss our first expo called, GduX.me. A global game dev conference taking place between June 4-6 from 10AM PST to 5PM PST on Facebook, Twitter, Youtube, and our website. It's completely free and featuring 18+ speakers exploring the business of games.   Support us on Patreon! Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU
Our first year as press to GDC 2019 was a huge success. Aside from doing onsite interviews we had our first official GDU mixer sponsored by Quixel meeting past guests and mingling with listeners. It was great and we are already looking forward on how to improve it next year. This is the second of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This set of interviews are the developers behind Adventure Academy, a MMO education platform for kids K-12 & the indie game Falcon Age. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto Quixel.com and enter code GDU10 for 10% off for the first year!  Give us a rating on iTunes: apple.co/2IKxTmU
Glassdoor Confessions is a segment where game devs analyze a company's strengths and weaknesses based on glassdoor reviews, anonymous tips, and articles. Bioware recently is going through a tough time with a studio culture of working overtime and under stressful situations. Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what affects all of us.  This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto Quixel Megascans and enter code GDU10 for 10% off for the first year!  Give us a rating on iTunes: apple.co/2IKxTmU
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners like Google Stadia, Apple Arcade, State of VR, and Unity vs Unreal. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto megascans.se and enter code GDU10 for 10% off for the first year!  Give us a rating on iTunes: apple.co/2IKxTmU
Our first year as press to GDC 2019 was a huge success. Aside from doing onsite interviews we had our first official GDU mixer sponsored by Quixel meeting past guests and mingling with listeners. It was great and we are already looking forward on how to improve it next year. This is the first of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. The interviews are with Super.com, IO Gear, Exiii, and Church in the Darkness. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto megascans.se and enter code GDU10 for 10% off for the first year!  Give us a rating on iTunes: apple.co/2IKxTmU
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Comments (1)

Lloyd Gill

shall be a good one

Feb 12th
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