Support the podcastApologies about the sound imbalance between me and Michael. I screwed up something while recording the podcast, and me constantly getting away from my microphone didn't help either. Doing these over on Discord isn't the best idea, but it's what I could afford right now.In this episode I talk with Tainted Pact, Michael Cosio, the indie developer behind games such as Suffer The Night, Terror at Oakheart, Massacre at the Mirage, and Flesh Made Fear. We discuss their path into game development, how retro inspired horror continues to grow, and what it takes to make memorable slasher stories and classic survival horror experiences as a small studio. We also explore the business side of publishing, community support, Steam numbers, and how he manages ambition while avoiding burnout. If you enjoy horror or love hearing how indie devs build their worlds, this is a great episode.Find Michael here: SteamBlueskyTwitter/X-------------------------------------------------------------------Follow HORRORVISUALS on socials:Twitter/XInstagramBlueskyTikTok
Support the podcast hereIn this episode, we talk about Post Trauma and explore the journey behind its creation. We look at how the developer started by making Gears of War mods and maps, how that experience evolved into a full indie horror project, and what this path can teach anyone interested in game development.This conversation focuses on the creative process, learning through practice, working with publishers, and the challenges that come with bringing an indie game to life. It is an honest and supportive look at the work that goes into making something from scratch.If you enjoy horror games, indie projects, or behind the scenes game development stories, this episode will be a great listen.Find Roberto here: BlueSkyTwitter/XInstagram-----------------------------------------------------------Follow HORRORVISUALS on socials:Twitter/XInstagramBlueSkyTikTok
In the episode three of Game Dev is (Not) Easy, Adam Vian and Tom Vian from SFB Games joined me and we talked about the recently released Crow Country, their massive catalogue of flash games, self-publishing, and more. Join the Horror Games Community: Twitter Discord Instagram TikTok
In the episode two of Game Dev is (Not) Easy, Airdorf joined me and we talked about his inspirations, the development of Faith, Chapter 4, working with New Blood, using GameMaker, pricing your first game, and so much more. Join the Horror Games Community: https://twitter.com/horrorvisuals Twitch: https://www.twitch.tv/horrorvisuals Discord: http://discord.gg/udQjU2PN4Y Instagram: https://www.instagram.com/horror_visuals/ TikTok: https://www.tiktok.com/@horrorvisuals
Welcome to Game Dev is (Not) Easy. A podcast about game development, its challenges, best practices, and personal experiences. Each episode will have a game developer as a guest and we are going to talk about topics ranging from self-funding game development to marketing, and so much more. In this first episode, Nath from Headware Games shares his experience as a self-taught game developer and talks about his best practices when it comes to development and marketing. headwaregames.com/subscribe https://www.facebook.com/headwaregames https://twitter.com/headwaregames ------------------------------------------------------- Wishlist Hollowbody: https://store.steampowered.com/app/2123640/Hollowbody ------------------------------------------------------- Join the Horror Games Community: https://twitter.com/horrorvisuals Twitch: https://www.twitch.tv/horrorvisuals Discord: http://discord.gg/udQjU2PN4Y Instagram: https://www.instagram.com/horror_visuals/ https://www.tiktok.com/@horrorvisuals