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GameDev Breakdown

Author: Todd Mitchell

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Todd Mitchell just wants to make video games with his friends.
195 Episodes
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Halfpology

Halfpology

2018-03-0131:11

Original Air Date: Mar. 1, 2018 - Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin's Prelude in E Minor.
Original Air Date: Feb. 14, 2018 - Todd shares big news for the show before tackling a great listener question about indies working with publishers, career tips small and large, and takes a look at the great movie game jam that just came to a close.
Original Air Date: Jan. 31, 2018 - In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener's request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.
Original Air Date: Jan. 19, 2018 - We discuss how to incorporate business wisdom from outside the industry into your game development process, from evaluating ideas to developing your concept and creating a business strategy.
Promoting Your Game

Promoting Your Game

2018-01-0850:50

Original Air Date: Jan. 8, 2018 - The #GameDev Breakdown podcast is back! In this episode, we share strategies and vital steps you need to take to promote your projects without looking and sounding like a jackwagon. Topics include what to have on your website, creating a press kit, writing a press release, how to approach paid advertisements, and social media practices for Facebook, Twitter, and even Instagram.
Original Air Date: Jan. 1, 2018 - Heinous acts by three strangers leave a fourth man dead in the most bizarre and tragic swatting incident to date. We discuss the information available as of recording, as well as the World Health Organization's likelihood of classifying gaming as a potential addiction disorder.
Looty Christmas

Looty Christmas

2017-12-2559:41

Original Air Date: Dec. 25, 2017 - The guys convene for a very special Christmas cast to discuss very good and very bad developments from Apple, best entertainment deals for gamers and devs over the holiday break, and we try our hand at designing a couple of Christmas games on the fly. Happy holidays!
Passion Projects

Passion Projects

2017-12-1151:04

Original Air Date: Dec. 11, 2017 - Todd went on vacation and kinda got stabbed upon returning home, a listener shares some less-than-constructive criticism, and we go in depth on smart planning during game design as well as the dangers of getting too weird with it.If you enjoy the #GameDev Breakdown podcast you can subscribe on iTunes or anywhere pods are casted. You can help the show by leaving a rating, writing a review, and sharing with your friends. We love the feedback!
Original Air Date: Nov. 27, 2017 - A US state representative targets game publishers and developers, Todd and John take a look at the possible outcomes of government intervention in monetization strategies for games, and we try to make sense of the source of all political gaming strife: Twitter.You can help us out by rating or reviewing the #GameDev Breakdown podcast at iTunes or SoundCloud! Please consider subscribing so you don't miss out, and share it with a friend!
Original Air Date: Nov. 20, 2017 - We take to the open road in our big rigs or...whatever, discussing a new development in our game industry microtransaction story, then we go through tips for anyone looking to get into indie game development.If you enjoy the #GameDev Breakdown podcast, please subscribe on iTunes/Google Play, leave us a rating/review, and share with a friend who's into this kind of thing! We're always interested in your feedback and your topic ideas, we'll happily throw you a shout-out on the show!
Gone Fishin’

Gone Fishin’

2017-11-1301:13:23

Original Air Date: Nov. 13, 2017 - Cast your cares away and join us on a wilderness getaway in the form of a show recorded inside a massively multiplayer online first-person fishing game. Yes, really. If you enjoy the #GameDev Breakdown podcast, please share with a friend and subscribe on iTunes, Google Play, Soundcloud, and anywhere podcasts are found. We greatly appreciate your ratings and reviews!
Original Air Date: Nov. 4, 2017 - John praises Brawlhalla at length, Todd crowns a diet soda for champions, and we take a look at epic successes and failures in some of the most popular business models for indie studios and their games.If you enjoy the podcast, please help us spread the word! We're available on iTunes, Google Play, and everywhere podcasts are found!
Original Air Date: Oct. 30, 2017 - We caught up with Paul Dana of Plastic Games to talk history, philosophy, technology, and of course, to find out the status of his longtime indie labor of love, http://store.steampowered.com/app/393170/Bit_Shifter/. Thanks again to Paul for sitting in with us, he's a fascinating guy and it was a pleasure earning our "Explicit" tag with him this week.As always, you can subscribe to the #GameDev Breakdown podcast on iTunes, Google Play, or anywhere podcasts can be found. Let us know what you think!
It’s All Bad News

It’s All Bad News

2017-10-2258:31

Original Air Date: Oct. 22, 2017 - The sex abuse and harassment dialogue reaches one studio as another is cut down in its prime. Tension between PUBG and Fortnite's developers nears fever pitch, and one of the industry's living legends lets loose on anyone who will listen.The #GameDev Breakdown podcast is on iTunes, Google Play, and can be found just about anywhere podcasts live. As always, reach out and let us know what topics have your attention!
Original Air Date: Oct. 10, 2017 - Todd returns from Las Vegas, no one knows what to wish one another on Columbus Day, and The Daily Wire posts a mysterious Grand Theft Auto hit piece. We break down the criticism and talk about how poor gaming coverage is leaving a huge portion of gamers in the lurch.You can subscribe to the #GameDev Breakdown podcast everywhere podcasts are found. Share with a friend and reach out to us around the web.
Original Air Date: Sep. 27, 2017 - A new Fortnite mode has PUBG's developers calling foul, a voice talent strike in the game industry may be drawing to a close, and a tech company wants to offer you VR counselling sessions, if you recently won the lottery.You can subscribe to the #GameDev Breakdown podcast anywhere podcasts are found!
Original Air Date: Sep. 22, 2017 - Comics writer Ray Marek joins the show to talk about his indie publishing group, Apogee Comics, discuss the impending doom of Toys 'R' Us, and since Halloween fast approaches and he's the founder of The Horror Syndicate, we talk about great games for horror fans. We also welcome John Schiber back to the show!Thanks again to Ray for his time. Follow him on https://twitter.com/Rayzor_33, Apogee Comics on https://www.facebook.com/ApogeeComics/, and check out http://TheHorrorSyndicate.com on the web.Subscribe to the #GameDev Breakdown podcast anywhere podcasts are found!
Original Air Date: Sep. 15, 2017 - Update: Paul is turning heads again with his demake of No Man's Sky. Check out https://liquidream.itch.io/low-mem-sky-jam-version at Itch.io!This week, UK-based retro developer Paul Nicholas Skypes in to talk about his recent development project, SCUMM-8, a Pico-8 recreation of LucasArts' legendary engine for Maniac Mansion among other hits from the golden age.Much thanks to Paul for his time, you can follow him https://www.twitter.com/liquidream on Twitter, try SCUMM-8 for yourself at the https://www.lexaloffle.com/bbs/?tid=29176, and visit Paul's development site at http://www.liquidream.co.uk/.
Original Air Date: Sep. 11, 2017 - Some combination of Zoe Quinn, PewDiePie, and Cuphead have brought games journalism back to the forefront. Here's the tale of how I found myself navigating game industry journalism as a freelancer at the worst time for it in history.You can subscribe to the GameDev Breakdown podcast on iTunes, Google Play, or Stitcher!
Original Air Date: Aug. 31, 2017 - Capcom is set to re-release one of the most influential video games of all time, not to mention an arcade cabinet that used to live in my house, but it wasn't mine. Oh, and the new one might burn your house down. Here's a look at Street Fighter II, past and present.The show schedule is still in flux, subscribe for best results!
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