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GameMakers
Author: Joseph Kim
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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
149 Episodes
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The gaming industry experienced seismic shifts in 2024, from record-breaking layoffs to China's rising dominance. In this comprehensive analysis, we break down the five key developments that shaped gaming in 2024 and what they mean for 2025.
We'll explore:
🔑 The true impact of the gaming recession
🔑 Why live service games are harder than ever to compete with
🔑 How China became a global gaming powerhouse
🔑 The surprising comeback of live operations
🔑 Why UGC platforms struggled to monetize
Plus, we'll dive into our predictions for 2025, including:
🔑 The evolution of game development models
🔑 AI's growing role in gaming
🔑 Market recovery catalysts
🔑 Companies to watch
🔑 Industry transformation ahead
Whether you're a developer, investor, or gaming enthusiast, this analysis will help you understand where the industry is headed and why it matters. Join us for an in-depth look at gaming's past year and future prospects.
Outline
0:00 - Introduction & Overview
2:15 - 2024 Year in Review Overview
3:30 - Gaming Recession Deep Dive (Industry layoffs, Shift in cost-cutting approaches)
7:45 - Live Service Games Dominance (Steam engagement statistics, Why established games maintain power)
12:30 - China's Gaming Success Story (Mobile market dominance, HD gaming breakthrough, Strategic advantages)
18:15 - Live Operations Excellence (Brawl Stars case study, Impact on game performance)
22:45 - UGC Platform Challenges (Monetization struggles, Platform economics)
26:30 - 2025 Predictions Overview
27:45 - New Development Models (Shift from traditional approaches, Efficiency focus)
32:15 - AI Integration in Gaming (Three levels of integration, Future possibilities)
37:30 - Market Recovery Catalysts (Key upcoming releases, Market conditions)
42:15 - Companies to Watch (Detailed analysis of key players, Growth opportunities)
48:30 - Industry Transformation (Workforce changes, Operational shifts)
53:15 - Conclusion & Key Takeaways
55:00 - Final Thoughts
We discuss the impact, economics, and advantages of mobile web stores in a deep discussion with Gil Tov-ly, the CMO of AppCharge, a company that partners with game studios to build optimized web stores.
OUTLINE:
0:00 Intro
1:13 Motivation and economics of mobile web stores: Huge 20-30% total revenue lift
3:42 Amount of transactions through web stores vs. direct IAP, what impacts more web store transactions?
9:34 How web stores can support VIP spenders
10:40 Typical web store support provided by companies like AppCharge
11:40 impact of web stores
13:48 The player experience with web stores
18:32 breakdown of support services to help developers roll out a web store
25:25 How to evaluate webstore partners
28:25 Current legal and regulatory environment around web stores - what are the limitations?
31:18 Rise of alternative app stores and side-loading
32:30 Building direct relationships with customers by having your own web store
36:25 What does the future look like for player monetization channels in 5-10 years
39:30 More info about AppCharge - what is their promotional pitch?
👇 EPISODE LINKS:
- AppCharge: https://appcharge.com/
- Gil Tov-ly: https://www.linkedin.com/in/giltovly/
SUBSCRIBE TO GAMEMAKERS:
- Spotify Podcast: https://spoti.fi/3Cpyq7i
- Newsletter: https://gamemakers.substack.com/
😃 —CONNECT WITH ME! —
• MY INSTAGRAM → @jokim1
• TWITTER → @jokim1
• LINKEDIN → https://www.linkedin.com/in/jokim/
— POPULAR CONTENT —
🤑 Economy of the Metaverse with Tim Sweeney https://youtu.be/h6ClJxjuRvw
ℹ️ How to Build the Amazon of Game Companies https://youtu.be/bkd2TOpKt4I
🔮 Gaming Trends | A Look Ahead at 2021 https://youtu.be/NejFzHtpiZI
🖥️ The Future of PC Gaming https://youtu.be/_QT7O3Wxi2s
🔴 Games Industry M&A https://youtu.be/65nyPk6WNrs
🔴 Netcode for Multiplayer Games https://youtu.be/tHq3PzmjhLw
🔴 IDFA Deprecation Product Impact https://youtu.be/Ojec4wGKpso
🔴 Trip Hawkins on the New High Score https://youtu.be/5egTSQ6AiRA
🔴 LiveOps F2P Best Practices https://youtu.be/tmzqqnYbjNY
A deep dive into the most pressing topics in gaming with industry veterans discussing recent developments, challenges, and future outlooks.
⏱️ Timeline/Chapters:
00:00 - Introduction
01:05 - Ubisoft's Current State & Challenges
14:35 - Unity's Turnaround Story
31:20 - AppLovin Deep Dive
39:15 - China Gaming Market Update
49:40 - Microsoft-Activision Deal Impact
56:10 - Roblox & Hindenburg Report Discussion
📝 Description:
Join us for an in-depth discussion of the hottest topics in gaming! Industry veterans break down recent developments at major gaming companies and what they mean for the future of the industry.
We analyze Ubisoft's ongoing struggles, Unity's attempted turnaround under new leadership, AppLovin's rising dominance in mobile advertising, China's gaming market dynamics, and the implications of Microsoft's Activision acquisition. Plus, a quick take on the recent Roblox controversy.
Topics include:
• Why Western AAA game development is struggling
• Unity's technical improvements and business challenges
• AppLovin's market dominance in mobile advertising
• China gaming market outlook and geopolitical risks
• Microsoft's Game Pass strategy and the future of gaming subscriptions
• Latest industry M&A activity and valuations
Whether you're a game developer, industry executive, or just interested in the business of gaming, this discussion provides valuable insights into where the industry is headed in 2024 and beyond.
Warren Woodward, co-founder and CMO at Upptic, provides real, no-nonsense advice about the current state of mobile performance marketing.
What are the current problems and issues in the market and how can studios grow their player base through mobile user acquisition today?
OUTLINE:
0:00 Intro
0:47 Why Warren is great to talk to about UA
2:00 Current state of mobile marketing & UA: What’s working and not working
12:50 What IDFA really did to mobile marketing
15:30 What happens if fingerprinting goes away
21:50 The problem with imprecise data
25:10 What are the channels and tactics that are currently successful
Applovin vs. Unity
31:37 Modern-day performance marketing team structure and staffing
40:19 The importance of unifying teams and data for success - avoiding the “blame game”
45:30 Advantages of UA at massive scale
52:37 Is the future of UA all about “brutal efficiency”?
👇 EPISODE LINKS:
- Warren Woodward: https://www.linkedin.com/in/warrendwoodward/
- Upptic: https://upptic.com/
SUBSCRIBE TO GAMEMAKERS:
- Spotify Podcast: https://spoti.fi/3Cpyq7i
- Newsletter: https://gamemakers.substack.com/
😃 —CONNECT WITH ME! —
• MY INSTAGRAM → @jokim1
• TWITTER → @jokim1
• LINKEDIN → https://www.linkedin.com/in/jokim/
We dive deep into the fierce competition between Tencent and NetEase—two titans shaping the global gaming landscape.
Discover how these companies are navigating the challenges of the Chinese market and their strategies for international expansion.
We also share our personal experiences about Tencent and provide insider insights you can't find anywhere else.
Don't forget to like, comment, and subscribe for more industry insights! 🚀 #Gaming #Tencent #NetEase #GameIndustry #PixelsAndProfits
OUTLINE:
0:00 Intro
1:50 Tencent business overview
4:50 Tencent margins & operational efficiency
8:06 Tencent internal studios
10:30 How Tencent worked with Glu - Brian and JK personal stories
18:15 The Tencent game dev model
21:08 Potential IP conflicts - Apex Legends Mobile case study
23:40 Tencent as bully
25:22 Tencent game company holdings
27:16 Tencent key growth opportunities
33:50 Tencent key challenges
40:55 Geo-political factors involved with Tencent
47:07 Tencent valuation
51:51 Netease business overview
54:21 Brian’s take on new Netease survival game
56:00 Netease internal studios
57:34 Netease growth opportunities
1:01:55 Netease valuation
1:02:55 Netease challenges
1:04:03 Tencent vs. Netease future outlook
SUBSCRIBE TO GAMEMAKERS:
- Spotify Podcast: https://spoti.fi/3Cpyq7i
- Newsletter: https://gamemakers.substack.com/
😃 —CONNECT WITH ME! —
• MY INSTAGRAM → @jokim1
• TWITTER → @jokim1
• LINKEDIN → https://www.linkedin.com/in/jokim/
— POPULAR CONTENT —
🤑 Economy of the Metaverse with Tim Sweeney https://youtu.be/h6ClJxjuRvw
ℹ️ How to Build the Amazon of Game Companies https://youtu.be/bkd2TOpKt4I
🔮 Gaming Trends | A Look Ahead at 2021 https://youtu.be/NejFzHtpiZI
🖥️ The Future of PC Gaming https://youtu.be/_QT7O3Wxi2s
🔴 Games Industry M&A https://youtu.be/65nyPk6WNrs
🔴 Netcode for Multiplayer Games https://youtu.be/tHq3PzmjhLw
🔴 IDFA Deprecation Product Impact https://youtu.be/Ojec4wGKpso
🔴 Trip Hawkins on the New High Score https://youtu.be/5egTSQ6AiRA
🔴 LiveOps F2P Best Practices https://youtu.be/tmzqqnYbjNY
Anton Bernstein, CEO of Pocket Worlds, discusses the intricacies of cosmetics monetization in free-to-play games. Learn about player motivations, game design considerations, primary vs. secondary markets, and cultural differences in monetization strategies. Gain valuable insights on key metrics and best practices for successful cosmetic-based revenue in games like Fortnite, CS:GO, and High Rise.
OUTLINE:
0:00 Intro
0:45 Most important topics around cosmetics monetization
2:11 Anton Bernstein background and Pocket World business
3:17 The kinds of games that sell cosmetics well:
6:20 How does Fair to play vs. free to play impact cosmetics sales
11:48 How necessary is high engagement to cosmetics sale?
14:16 How does 1st vs. 3rd person perspective impact kinds of cosmetics sales?
16:38 How does motivation around vanity vs. speculation impact cosmetics sales?
21:00 The best games to study for F2P cosmetics monetization
23:40 ARPU and spend depth for cosmetics sales
27:50 Form of cosmetics sales that perform best: Battle pass, loot box, etc.
31:50 The importance of big IP and scale to sell cosmetics well
35:00 Player motivations behind buying cosmetics
38:55 Cosmetics monetization East vs. West
45:00 Primary vs. secondary markets - developer business model
52:47 KPIs and metrics to watch for cosmetics sales
55:50 Dangers of selling cosmetics
57:32 Final message and contacting Anton
👇 EPISODE LINKS:
- Anton Bernstein, CEO of Pocket Worlds: https://www.linkedin.com/in/antonber/
- Pocket Worlds: https://www.pocketworlds.com/
SUBSCRIBE TO GAMEMAKERS:
- Spotify Podcast: https://spoti.fi/3Cpyq7i
- Newsletter: https://gamemakers.com/
We partnered with Liquid & Grit to discuss the Brawl Stars Godzilla event, which had a massive impact on Brawl Stars' revenue and downloads.
- Highest weekly revenue ever
- 59% revenue increase and 107% downloads increase 3Wo3W
We review the event and discuss the implications and lessons learned.
Discussion Outline:
00:00 - Introduction of the roundtable, Joseph Kim, and the participants.
00:12 - Introduction of Joseph Kim and his work.
01:18 - Overview of Brawl Stars and its game modes.
02:07 - Discussion on the popularity of Brawl Stars among kids.
03:08 - Joseph Kim discusses game design and the success of isometric games.
03:50 - Comparison between Brawl Stars and Wild Rift in terms of game depth and modes.
04:42 - Observations on the female player base in Brawl Stars.
05:50 - Insights on why kids prefer Brawl Stars, focusing on game modes
.06:37 - Discussion on the decline of Fortnite and its impact on Brawl Stars.
07:33 - Introduction to the Godzilla event, its content, and game modes.
09:38 - Analysis of the event's impact on revenue and downloads.
11:18 - Explanation of event mechanics, including Monster Eggs and mutations.
13:02 - Discussion on player reactions to the temporary nature of mutations.
14:52 - Community reactions to pay-to-win elements and their temporary nature.
16:26 - Speculation on the potential return of the Godzilla event in the future.
17:18 - Discussion on the game mode experience and its balance.
18:40 - Participant's experience with the event and mutations.
20:53 - Discussion on club engagement and the club event mechanics.
21:46 - Description of the Godzilla City Smash game mode.
23:36 - Thoughts on the choice of the Godzilla IP for the event.
25:55 - In-depth discussion on the temporary nature of mutations and player perceptions.
27:04 - Considerations on event mechanics and their impact on player engagement and revenue.
28:30 - Speculations on legal implications of temporary in-game purchases.
30:17 - Discussion on the complexity of the event and its execution.
32:14 - Participant's views on the event's entertainment value and economic impact.
52:05 - Final thoughts on the event's design, economy, and player engagement.
53:41 - Closing remarks and thanks to participants.
0:00 Intro
1:42 Background on FunPlus
2:35 Embracer Group - Historical context and current status, including breakup
6:06 Why did Embracer break up? What form of game industry consolidation makes sense?
7:40 When do company synergies make sense for game studio consolidation?
9:40 Comparison of Zynga vs. Embracer M&A strategy, Zynga’s historical M&A context
14:00 Could Embracer’s consolidation strategy have worked out? How?
16:00 Embracer’s lack of centralization functions and impact of debt to break up
19:31 Impact of easy money on M&A in 2021/2022 and then after
21:45 Outlook for Embracer split-off companies
25:38 Lars’ role in the new split-off Embracer companies
26:50 Impact of trading on the Swedish exchange
29:08 Importance of post-acquisition integration
36:22 Chris’ take on advantages of scale for gaming studios - ideal level of scale
41:08 Matt’s thoughts on game studio scale
42:30 Value from sharing best practices
47:09 Thoughts on how big studios will consider Roblox more seriously
50:05 Will FunPlus consider acquiring one of the Embracer companies?
51:47 What is the outlook for M&A in 2024 and beyond?
SUBSCRIBE TO GAMEMAKERS:
- Spotify Podcast: https://spoti.fi/3Cpyq7i
- Newsletter: https://gamemakers.substack.com/
😃 —CONNECT WITH ME! —
• MY INSTAGRAM → @jokim1
• TWITTER → @jokim1
• LINKEDIN → https://www.linkedin.com/in/jokim/
— POPULAR CONTENT —
🤑 Economy of the Metaverse with Tim Sweeney https://youtu.be/h6ClJxjuRvw
ℹ️ How to Build the Amazon of Game Companies https://youtu.be/bkd2TOpKt4I
🔮 Gaming Trends | A Look Ahead at 2021 https://youtu.be/NejFzHtpiZI
🖥️ The Future of PC Gaming https://youtu.be/_QT7O3Wxi2s
🔴 Games Industry M&A https://youtu.be/65nyPk6WNrs
🔴 Netcode for Multiplayer Games https://youtu.be/tHq3PzmjhLw
🔴 IDFA Deprecation Product Impact https://youtu.be/Ojec4wGKpso
🔴 Trip Hawkins on the New High Score https://youtu.be/5egTSQ6AiRA
🔴 LiveOps F2P Best Practices https://youtu.be/tmzqqnYbjNY
Purnendu Mukherjee, CEO of Convai, shares insights into innovative approaches to developing human-like AI characters that can intelligently interact with users, perform actions, and engage in natural and responsive conversations.
This discussion sheds light on the future of interactive gaming, educational tools, and real-world applications of AI NPCs, from Mukherjee's personal journey, which sparked his deep interest in the mechanics of the human mind and AI, to the technical challenges and societal impacts of integrating AI within virtual spaces.
OUTLINE:
0:00 Introduction to Convai and AI NPCs
1:19 Purnendu's background and how he got into working on AI NPCs
04:22 - Current limitations of AI NPCs and what's needed to make them indistinguishable from humans
5:00 - Technical Challenges and Innovations
07:34 - Overcoming latency issues with AI NPCs
08:50 - Potential AI applications in gaming and why AI NPCs are attracting significant funding
15:17 - Differentiating factors and focus areas for Convai compared to competitors
19:19 - Steps for developers to integrate Convai's technology into a game
24:12 - Comparing effort and impact of using AI NPCs vs traditional dialogue trees and behavior trees
29:25 - Economics and business model of Convai - pricing for different types of games
34:31 - Bringing down costs for games with massive usage and appeal to global audiences
38:48 - Early traction and use cases Convai is seeing from customers today
43:18 - Potential for AI to enable new kinds of gaming experiences
47:55 - Feasibility of doing a fully AI-driven Dungeons & Dragons game with current technology
50:16 - Optionality if Convai solves AI NPCs for gaming to expand to other domains
53:14 - Purnendu's entrepreneurial learnings and the meaningful suffering of a startup journey
59:04 - Constructive criticism from GDC and Convai's commitment to enabling great art
59:55 - Conclusion
👇 EPISODE LINKS:
- Conv.ai: https://conv.ai/
- Purnendu Mukherjee: https://www.linkedin.com/in/purn3ndu/
SUBSCRIBE TO GAMEMAKERS:
- Newsletter: https://gamemakers.com/
😃 —CONNECT WITH ME! —
• MY INSTAGRAM → @jokim1
• TWITTER → @jokim1
• LINKEDIN → https://www.linkedin.com/in/jokim/
We compare two major gaming companies, Embracer and Ubisoft, on this episode of Pixels and Profits.
✅ Business performance
✅ Valuation
✅ Future outlook of both companies
We analyze their strategies, financials, and potential for growth.
Timeline Summary:
00:00 - Introduction to the topic and overview of Embracer's business
03:00 - Discussion of Embracer's financials and debt situation
10:15 - Embracer's restructuring efforts and asset sales
13:45 - Embracer's tabletop gaming business and profitability
16:20 - Outlook for Embracer's PC and console division
21:20 - Embracer's mobile gaming business and challenges
24:25 - Valuation and investment potential for Embracer
26:45 - Introduction to Ubisoft's business and strategy
29:55 - Ubisoft's financials and revenue per employee issues
37:10 - Ubisoft's upcoming titles for fiscal year 2024
42:40 - Ubisoft's future outlook and titles for fiscal year 2025
49:50 - Valuation and investment potential for Ubisoft
52:05 - Concerns about Ubisoft's development strategies and efficiency
56:10 - Ubisoft's mobile gaming efforts and challenges
58:30 - Closing thoughts on Embracer and Ubisoft's future prospects
SUBSCRIBE TO GAMEMAKERS:
- Spotify Podcast: https://spoti.fi/3Cpyq7i
- Newsletter: https://gamemakers.substack.com/
😃 —CONNECT WITH ME! —
• MY INSTAGRAM → @jokim1
• TWITTER → @jokim1
• LINKEDIN → https://www.linkedin.com/in/jokim/
— POPULAR CONTENT —
🤑 Economy of the Metaverse with Tim Sweeney https://youtu.be/h6ClJxjuRvw
ℹ️ How to Build the Amazon of Game Companies https://youtu.be/bkd2TOpKt4I
🔮 Gaming Trends | A Look Ahead at 2021 https://youtu.be/NejFzHtpiZI
🖥️ The Future of PC Gaming https://youtu.be/_QT7O3Wxi2s
🔴 Games Industry M&A https://youtu.be/65nyPk6WNrs
🔴 Netcode for Multiplayer Games https://youtu.be/tHq3PzmjhLw
🔴 IDFA Deprecation Product Impact https://youtu.be/Ojec4wGKpso
🔴 Trip Hawkins on the New High Score https://youtu.be/5egTSQ6AiRA
🔴 LiveOps F2P Best Practices https://youtu.be/tmzqqnYbjNY
We discuss key themes & trends, critical takeaways, GDC panels/talks, and rumors from GDC 2024.
OUTLINE:
0:00 Intro
2:35 VC, publisher investment in gaming is down
3:50 Moving to tighter efficiency in game development
7:05 More pain coming, 3-6 more months of industry rationalization
15:30 UA deterioriation since beginning of year
17:17 AI & Liveops key areas of focus
21:40 Importance of marketing and UA for mobile game success
23:45 Sensor Tower acquisition of data.ai
30:45 GDC Talks
37:10 Frank + Frank Supercell Brawlstars talk
41:20 King’s AI Talk - how they improve liveops on Candy Crush Soda Saga
43:15 Epic’s UEFN talks
49:05 Ken’s GDC tips
55:10 Key takeaways
1:05:40 GDC rumors
SUBSCRIBE TO GAMEMAKERS:
- Spotify Podcast: https://spoti.fi/3Cpyq7i
- Newsletter: https://gamemakers.substack.com/
Ludovic Bodin is an entrepreneur, investor, and now author of the book Atomic Scaling. Ludovic has learned lessons from the titans of the games industry and created a framework he believes can be applied to any other industry.
Learn more about the lessons from Supercell, Valve, Zynga, and others and how they can apply to your games studio or company outside of games.
OUTLINE:
0:00 Intro
1:20 How Ilkka Paananen, CEO of Supercell inspired Atomic Scaling - Keeping teams small for as long as possible
7:08 How Gabe Newell, CEO of Valve, further inspired Atomic Scaling - Lessons from the games industry are widely applicable
9:35 Ludovic’s great book endorsements, learning from game industry experts, and the sharing culture in gaming
12:21 Motivation to write Atomic Scaling
14:10 3Ps 3Rs framework explanation- People, Prediction, Playbook and Revenue, Reach, Retention
14:52 People principle
22:00 Prediction principle: prediction vs. prophecy - hypothesis, measurement, then change
34:22 Playbook principle - getting the team on the same page
42:13 Revenue, Reach, and Retention
44:05 LiveOps and the LOVE framework - Live product development, Organized event calendar, Very special sales & offers, Engagement and re-engagement
47:10 What should readers take away?
Eve Chang shares her invaluable experiences and lessons from working on iconic mobile games like Temple Run and Bejeweled Blitz. Get ready for a session full of actionable insights and strategies that could redefine your approach to game development and live operations.
Outline:
[00:00] Introduction to Eve Chang and Overview
[01:10] Eve Chang's Journey in Game Development
[02:10] Eve's Approach to LiveOps
[06:55] Designing and Product Decisions for Live Games
[13:45] Biggest Lessons Learned from LiveOps
[22:55] Eve's Take on the Current Market Environment
[26:35] Final Thoughts and Where to Find Eve Online
Key Highlights:
🔑 Eve reveals her strategic framework for LiveOps, emphasizing market analysis, player desires, and aligning game objectives.
🔑 Insights on making design and product decisions that resonate with players while enhancing game longevity.
🔑 Eve shares candid lessons from her extensive career, including successes and missteps that have shaped her approach to LiveOps.
🔑 A look into the current state of the mobile gaming market and advice for developers navigating these challenging times.
Links:
Eve Chang LinkedIn: https://www.linkedin.com/in/evechang/
Subscribe to our channel for more insights from industry leaders and game development veterans. Don't forget to like, share, and comment below with your thoughts or questions for Eve!
Matthew Kanterman, Joseph Kim, and Brian Peganoff discuss Nvidia as well as gaming related offerings from the company:
Nvidia business overview
Future growth drivers
Valuation
Competitive landscape
Future outlook
We are seeing severe impacts around privacy and the ability to measure any post-device ID kind of fingerprinting world. So, we wanted to put together a five-part series helping advertisers understand the measurement crisis and the different tools and measurement signals available.
#1. The first podcast in the series will be the overview of the measurement crisis.
#2. The second podcast will be the actual state of last touch and the real value that last touch is bringing you.
#3. The third podcast will educate on incrementality testing and how it can be leveraged in a privacy-first world.
#4. The fourth one will be the promise of MTA 2. 0 and data clean rooms. So you understand some of the more fringe benefits of tools coming to you that may impact last touch.
#5. The last podcast is a summary roadmap to measurement success, helping you, the advertiser, take everything you've been educated on, turn it into action and succeed.
OUTLINE:
0:00 New series: State of Measurement in a Privacy-first World introduction
2:24 Intro to the Measurement Crisis in mobile user acquisition (UA)
4:30 Recap on why we have problems attributing installs today
8:17 How incentives exacerbate the measurement problem
11:42 What is the actual impact of IDFA deprecation to UA?
16:43 Andrew believes that incrementality shows that the impact of IDFA may be a perceived rather than actual problem
22:12 Warren's dynamic polling approach, how to make goal based buying work, and overview of IDFA workarounds
31:16 What does Kwalee and other game studios do for UA now?
33:30 How to react to loss of fingerprinting
40:00 What are limitations of MMM or incrementality?
46:35 Who will be impacted most by loss of fingerprinting?
47:40 What does the future state of measurement look like?
SUBSCRIBE TO GAMEMAKERS:
- Newsletter: https://gamemakers.com/
Doom loops are a cycle of self reinforcing negative decisions and behaviors that lead to bad outcomes.
In this episode I talk about my own experience trying to break my doom loop impacting both my professional and personal life.
At most companies doing the hard thing is uncomfortable and we avoid addressing some of the most critical issues that can mean the difference between success and failure.
This is an audio read of my Philosophy Monday newsletter post. If you want to hear an audio version of those posts, let me know!
Go to gamemakers.substack.com and comment there and I'll do more of these in the future.
Dive into the future of game development with Joseph Kim as he interviews Ben James, CEO of Atlas, a groundbreaking company at the forefront of integrating AI into the creative process of game design. In this exclusive interview, discover how Atlas's cutting-edge technology is transforming 2D reference images into fully-realized 3D models, propelling the development of immersive 3D MMO worlds into new realms of efficiency and creativity.
What You'll Learn:
✔️ The innovative AI technology behind Atlas and its ability to revolutionize the creation of 3D assets.
✔️ How Atlas's platform is making the game development process faster, more efficient, and boundlessly creative.
✔️ The practical applications of Atlas technology in early game concept testing and beyond.
✔️ Ben James's insights on the potential for AI to augment rather than replace human creativity in game development.
✔️ The future of game design and how Atlas is positioning itself to empower developers with new tools for creative expression.
Key Takeaways:
🔑 Understand the capabilities and advantages of using AI in game design and asset creation.
🔑 Discover how Atlas is enhancing the workflow of game developers and artists with its AI-driven platform.
🔑 Explore the ethical and practical considerations of AI in creative industries, with a focus on collaboration between human creativity and artificial intelligence.
Whether you're a game developer, artist, or enthusiast excited about the future of game creation, this interview offers valuable insights into how AI technology is set to redefine the landscape of game development. Join us as we explore the cutting edge of gaming innovation with Joseph Kim and Ben James.
🎮 Timestamps:
00:00 Introduction
01:30 Atlas's Mission and Technology
05:00 Transforming 2D Images into 3D Worlds
10:00 The Impact on Game Development Workflows
15:00 AI's Role in Creative Processes
20:00 Future Possibilities and Ethical Considerations
25:00 Q&A with Viewers
Subscribe to our channel for more insights into game development, interviews with industry leaders, and the latest trends in game technology. Don't forget to hit the like button and share this video with fellow gaming aficionados. Your support helps us bring more exciting content your way!
#GameDevelopment #AIInGaming #AtlasTech #3DModeling #GameDesignInnovation
Supercell's Brawl Stars recently had a huge surge in downloads and daily revenue. How did they do it?
We discuss with Matej Lancaric and Jakub Reimar from 2.5 Gamers and Ken Landen (former Kongregate, Scopely, Blizzard, and Hit Factor PM).
We explore AI's significant impact in tech, especially game development. Let's discuss adapting to AI as a major technological shift, a technological change potentially as big as the impact of the Internet.
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