Discover
Gaming Tech Brief By HackerNoon
188 Episodes
Reverse
This story was originally published on HackerNoon at: https://hackernoon.com/choosing-the-right-networking-stack-our-experience-with-netick.
Why we chose Netick for a competitive Unity FPS: practical lessons on prediction, replicated state, lag compensation, anti-cheat, and tradeoffs.
Check more stories related to gaming at: https://hackernoon.com/c/gaming.
You can also check exclusive content about #unity, #game-development, #networking, #multiplayer-gaming, #netick, #netcode, #csharp, #software-architecture, and more.
This story was written by: @arttxmk. Learn more about this writer by checking @arttxmk's about page,
and for more stories, please visit hackernoon.com.
TL;DR: We chose Netick 2 Pro for our competitive FPS because its tick-based, server-authoritative model gives us direct control over prediction, replicated state, interest management, and lag-compensated shooting. Its less opinionated API makes the costs and constraints of networking explicit, but also demands strong separation between simulation and presentation. The tradeoff is a smaller ecosystem, thinner documentation, and some difficult low-level failures - but for a team that wants to own its simulation, Netick is a strong fit.
This story was originally published on HackerNoon at: https://hackernoon.com/why-web-game-vfx-belongs-in-git-not-in-a-mystery-binary.
Plain JSON, deterministic exports, and CI validation can make particle effects reviewable parts of a web game codebase.
Check more stories related to gaming at: https://hackernoon.com/c/gaming.
You can also check exclusive content about #game-development, #javascript, #typescript, #web-development, #developer-tools, #git, #ci-cd, #open-source, and more.
This story was written by: @tk-hiroshi. Learn more about this writer by checking @tk-hiroshi's about page,
and for more stories, please visit hackernoon.com.
Treat VFX like source code: keep effects readable and version-controlled, validate them in CI, and generate reproducible runtime bundles.
This story was originally published on HackerNoon at: https://hackernoon.com/how-i-built-an-open-source-publishing-workflow-for-chess-streamers.
An open source workflow that turns chess livestreams into searchable static pages with games, chat, transcripts, thumbnails, analytics, and SEO.
Check more stories related to gaming at: https://hackernoon.com/c/gaming.
You can also check exclusive content about #chess, #lichess, #webdev, #static-site-generator, #xadrez, #live-streaming, #chess-websites, #hackernoon-top-story, and more.
This story was written by: @fczuardi. Learn more about this writer by checking @fczuardi's about page,
and for more stories, please visit hackernoon.com.
I built an open source workflow that turns chess livestreams into searchable static pages with game links, chat replay, transcripts, highlights, thumbnails, analytics, and SEO metadata. It started as a personal chess-learning archive and is evolving into tooling that could help other chess streamers make their live content less ephemeral.
This story was originally published on HackerNoon at: https://hackernoon.com/ai-can-build-a-game-can-it-make-one-good.
AI can generate playable games from one prompt, but building a good game still requires iteration, playtesting, design memory and human judgment.
Check more stories related to gaming at: https://hackernoon.com/c/gaming.
You can also check exclusive content about #gamedev, #video-game-development, #game-development, #game-design-feedback, #ai-coding-agents, #automated-playtesting, #ai-game-creation, #player-feedback, and more.
This story was written by: @nolan91. Learn more about this writer by checking @nolan91's about page,
and for more stories, please visit hackernoon.com.
AI can generate playable games from one prompt, but building a good game still requires iteration, playtesting, design memory and human judgment.
This story was originally published on HackerNoon at: https://hackernoon.com/the-truth-about-amazons-firestick-crackdown-why-more-streaming-apps-keep-appearing.
FireStick sideloading is not dead. New third-party apps are launching at an excepional rate. Learn why apps disappear, return, and what's really happening!
Check more stories related to gaming at: https://hackernoon.com/c/gaming.
You can also check exclusive content about #firestick, #amazon-fire-stick, #streaming-devices, #sideloading-security, #tech, #amazon-fire-tv, #jailbreaking, #risk-of-jailbreaking-fire-tv, and more.
This story was written by: @blackjoseph044. Learn more about this writer by checking @blackjoseph044's about page,
and for more stories, please visit hackernoon.com.
FireStick sideloading is not dead. New third-party apps are launching at an excepional rate. Learn why apps disappear, return, and what's really happening!








