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Gaming on the Frontier
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Gaming on the Frontier

Author: Gaming on the Frontier Podcast Hosts

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Gaming on the Frontier - Our podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.
868 Episodes
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This week we discuss how a super high tech Theme Park can go terribly wrong after 1000 years of neglect
There have been a number of memorial shows about the passing of Richard Tucholka of Tri Tac Games.  We, who worked closest with him for a lifetime decided to talk about how creative, revolutionary, and visionary Richard was in his life and career as our memorial to him.  
This week we begin our exploration of whether the Star Trek Prime Directive would work in Fringeworthy.  What would it take to make it work?  What are the challenges?
Bruce ran a game at Dragon*Con 2013 and Blix not only played in it, he recorded it!
This week we delve into the thorny issue of what is a good strong woman character.  We welcome our guests Kerry, Courtney, and Beth
It's time for another IRON GM episode were we come up with the beginning of a great adventure in a mere 20 minutes.
This week we finish our discussion of how to design a humor based rpg with lots of examples of existing games that we think succeeded.
This week we present and deconstruct the idea of making a funny TTRPG and how it differs from a funny movie, book, or other media.
This week we finish shifting to the rubble to give you the best of how to adventure in the apocalypse.
This week we talk about apocalyses and how they can impact your campaign.  How to build a campaign around them.
This week we defend the system we like best and where you should use it
This week we finish our talk about that pesky notice check; how we can use equipment to augument it; and animals that are so much better than we are in certain detections
This week we talk about that pesky notice check; how we can use equipment to augument it; and animals that are so much better than we are in certain detections
This week we talk about that pesky notice check; how we can use equipment to augument it; and animals that are so much better than we are in certain detections
This week we finish our discussion of how to make sure the GM and the Player understand a scene correctly
This week we begin to test how you can make sure that the Players and the GM are both visualizing a scene or person the same way.  But first a little Fringeworthy blast from the past from Richard Tucholka.
This week we finish our space game using Savage Worlds and the Science Fiction Companion.  Its been a long journey and we hope you have enjoyed the process of creating a game and giving it the acid test - Actually playing it.
This week we confront "the killer" in the Space Game and maybe see justice.
This week we continue to develop the ways you can enhance your campaigns with mythology.
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