Gaming the Past Designer Talks

A series of discussions with designers of historical video games by Jeremiah McCall, historian, teacher, and creator of Gaming the Past

GTP Designer Talk #6 – Henrik Fåhraeus, Crusader Kings II and III

Episode 6 (5/2/2020) Henrik Fåhraeus, Paradox Development Studio, Designer of many Paradox Games, talking about Crusader Kings II and the upcoming  CK III On Spotify, Apple, and Google  Resources Crusader Kings II Free on Steam  Crusader Kings II Wiki  Crusader Kings III Dev Diaries

05-02
55:32

GTP Designer Talk #5 – Owen Gottlieb

Episode 5 (2/2/2020) Owen Gottlieb, RIT MAGIC Spell Studios, (Lost and Found; Lost and Found Order in the Court: The Party Game) Also on Spotify, Apple, and Google  Lost and Found Main Site Resources mentioned during the podcast Lost and Found at Gamecrafter Lost and Found Order in the Court: The Party Game at Gamecrafter The […]

03-04
58:35

GTP Designer Talk 4 – Richard Bodley Scott

In this episode I talk with designer Richard Bodley Scott about his ancient battle game, Field of Glory 2.

10-10
43:11

GTP Designer Talk 3 – Philippe Malacher

Talk with Philippe Malacher, lead designer of Ageod/Slitherine's Field of Glory: Empires, a turn-based strategy game focused on the ancient Mediterranean (8/12/19)

08-13
57:59

GTP Designer Talk 2 – Jon Shafer

Jon Shafer of Conifer games talks about history and historical game design in Civilization V and At the Gates

07-03
01:02:54

GTP Designer Talk 1 – Soren Johnson

Soren Johnson of Mohawk games talks about history and historical game design in Civilization IV and 10 Crowns.

07-03
49:02

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