DiscoverGo Time: Golang, Software Engineering
Go Time: Golang, Software Engineering

Go Time: Golang, Software Engineering

Author: Changelog Media

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Your source for diverse discussions from around the Go community. This show records LIVE every Tuesday at 3pm US Eastern. Join the Golang community and chat with us during the show in the #gotimefm channel of Gophers slack. Panelists include Mat Ryer, Jon Calhoun, Natalie Pistunovich, Johnny Boursiquot, Angelica Hill, Kris Brandow, and Ian Lopshire. We discuss cloud infrastructure, distributed systems, microservices, Kubernetes, Docker… oh and also Go! Some people search for GoTime or GoTimeFM and can’t find the show, so now the strings GoTime and GoTimeFM are in our description too.
322 Episodes
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In this week’s episode we’re talking about the news! In this laugh-filled episode, Kris is joined by Ian & Johnny to discuss the future of Go, both the Go team itself and iterations of packages within the standard library; Microsoft creating a Go blog & a Go fork; and SQLite and Go.
Go workshops that work

Go workshops that work

2024-04-3001:26:26

What makes a good, bad, and truly great workshop? How do you put together a Go workshop that works, and how do you get the most out of workshops you attend?
The 3 Musketeers return! Filippo Valsorda, Roland Shoemaker & Nicola Murino continue their deep-dive conversation with Natalie about Go’s crypto libraries. Also listen to Part 1 and Part 2!
In this episode, Ben Burkert & Chris Stolt join Johhny to explore the ups & downs of trying to get secure local development environments set up, why it’s hard & what you can do about it.
Natalie is joined by Carlos Becker (a Brazil-based software developer who maintains GoReleaser and other OSS software) to discuss how GOOS and GOARCH spark joy.
The magic of a trace

The magic of a trace

2024-04-0349:24

Felix Geisendörfer & Michael Knyszek join Natalie to discuss Go execution traces: why they’re awesome, common use cases, how they’ve gotten better of late & more.
Debugging

Debugging

2024-03-2601:10:44

In this episode Matt, Bill & Jon discuss various debugging techniques for use in both production and development. Bill explains why he doesn’t like his developers to use the debugger and how he prefers to only use techniques available in production. Matt expresses a few counterpoints based on his different experiences, and then the group goes over some techniques for debugging in production.
In this episode we answer any/all questions from a new Go developer. Features, best practices, quirks of the language… it’s all on the table for discussion.
Jumping into a codebase you’re unfamiliar with can be challenging. Are there better & worse ways to go about it? In this episode, Ian gathers a panel (Johnny, Kris & Jon) to discuss the ins & outs of familiarizing yourself with an existing codebase.
We’re all thinking about it and wondering if our job is safe from AI. Maybe. Maybe not. In this episode Johnny Boursiquot is joined some industry veterans who have been through multiple innovation cycles to share their insights and advice on this subject.
Angelica is joined by the wonderful Anthony Starks to discuss creative coding to create art & visualizations with Go. Anthony is an independent developer/designer interested in data visualization, generative art, building tools & combining art + code.
In the first of a multi-part series, Ian & Johnny are joined by Miriah Peterson & Bryan Boreham to peel back the first layer of the things that matter when it comes to the performance of your Go programs.
Our award winning worthy survey game show is back, this time Mat Ryer hosts it live on stage at GopherCon EU Athens 2024! Join in & play along as we see which team can better guess what these GopherCon gophers had to say!
What's new in Go 1.22

What's new in Go 1.22

2024-02-0701:03:561

Our “what’s new in Go” correspondent, Carlana Johnson, joins Johnny & Ian to discuss what’s new with the latest iteration of Go in version 1.22.
Angelica is joined by Neil S Primmer & Benji Vesterby to share their experience organizing “Capture the Flag” at GopherCon 2023. CTF events involve teams vying for supremacy as they strive to gather digital flags (presented as strings) and successfully submit them to the competition organizers. In essence, it’s a thrilling “scavenger hunt for nerds.” Join us as we unravel the intricacies and excitement of this unique gaming experience!
300 multiple choices

300 multiple choices

2024-01-2301:51:191

Over the past 8 years, Go Time has published 300 episodes! In this episode, the panel discusses which ones they loved the most, some current stuff that’s in the works, what struggles the podcast has had & what we’re planning for the future.
All about Kafka

All about Kafka

2024-01-1601:25:471

In this episode Matt joins Kris & Jon to discuss Kafka. During their discussion they cover topics like what problems Kafka helps solve, when a company should start considering Kafka, how throwing tech like Kafka at a problem won’t fix everything if there are underlying issues, complexities of using Kafka, managing payload schemas, and more.
Filippo Valsorda & Roland Shoemaker from the Go Team return & bring Nicola Murino with them to continue catching us up on what’s new in Go’s crypto libraries. This is everything we didn’t cover + deep dives from Part 1!
Event-driven systems may not be the go-to solution for everyone because of the challenges they can add. While the system reacting to events published in other parts of the system seem elegant, some of the complexities they bring can be challenging. However, they do offer durability, autonomy & flexibility. In this episode, we’ll define event-driven architecture, discuss the problems it solves, challenges it poses & potential solutions.
Principles of simplicity

Principles of simplicity

2023-11-0801:27:372

Rob Pike says, “Simplicity is the art of hiding complexity.” If that’s true, what is simplicity in the context of writing software in Go? Is it even something we should strive for? Can software be too simple? Ian & Kris discuss with return guest sam boyer.
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