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Goddamn Gamecube

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Greg and Riley discuss the PS1-revival horror game, Crow Country. They debate the game’s combat mechanics, its puzzle design, and its influence on the “Playstation 1 Revival” genre.
Greg and Riley Discuss the widely influential puzzle/platformer: Braid. They dissect every world, the metaphoric story, and the game’s oddball creator, Jonathon Blow.
Greg and Riley discuss Greg's invitation and in-person experience at The Game Awards in December of 2024. Greg tells stories of his celebrity encounters, and the hosts also review the history and nomination process of the show.
Greg and Riley end their retrospective of the Remedy-Verse with 2010's Alan Wake. It's dull, it's boring, it's stupid... but it's surprisingly memorable? They discuss the game's troubled development cycle, its sloppy narrative, and they try to understand the game's enduring legacy.Subscribe to us on Youtube:https://www.youtube.com/goddamngamecubeFollow Goddamn Gamecube on Social:https://twitter.com/GoddamnGamecubehttps://www.instagram.com/goddamngamecube
Greg and Riley’s miserable journey through the Remedy-verse continues with Quantum Break. They discuss the game’s laughable and unintentionally funny plot, failed television show tie-in, and how Quantum Break is a prime example of the 2010’s game industry.Subscribe to us on Youtube:https://www.youtube.com/goddamngamecubeFollow Goddamn Gamecube on Social:https://twitter.com/GoddamnGamecubehttps://www.instagram.com/goddamngamecube
Greg and Riley continue suffering through the Remedy-verse with a retrospective on one of their least favorite games ever: Control. Our hosts can't believe how much people like this game. What's wrong with you people?Subscribe to us on Youtube:https://www.youtube.com/goddamngamecubeFollow Goddamn Gamecube on Social:https://twitter.com/GoddamnGamecubehttps://www.instagram.com/goddamngamecubeMERCH COMING SOON
Greg and Riley begin their deep dive into the Remedy-verse and they are not happy about it. The hosts discuss the many shortcomings of Alan Wake 2, and their surprise at its critical acclaim.Subscribe to us on Youtube:https://www.youtube.com/goddamngamecubeFollow Goddamn Gamecube on Social:https://twitter.com/GoddamnGamecubehttps://www.instagram.com/goddamngamecubeMERCH COMING SOON
Greg had the pleasure of sitting down with Akuma Kira and Jarren Crist, the creators and composers of Lunacid. They talk about aspects of the game's design, as well as their musical backgrounds.
Greg had the privilege of interviewing Austin Wintory on the Main Stage of GDC2025 immediately following the annual concert. They discuss Austin's perspective on his career, as well as the behind-the-scenes of how the concert came together.
Riley and Greg discuss the long-awaited Hellblade 2. They breakdown the game's many shortcomings: Gameplay, story, and characters. There actually isn't much game here, at all. This episode hurts, man. Subscribe to us on Youtube:https://www.youtube.com/goddamngamecubeFollow Goddamn Gamecube on Social:https://twitter.com/GoddamnGamecubehttps://www.instagram.com/goddamngamecube
Greg and Riley discuss the highly anticipated Silent Hill 2 remake. Did Bloober Team succeed? Does the remake surpass the original? Believe the hype, listeners. Because the remake is incredibly thoughtful - and we're here to tell you all about it. Subscribe to us on Youtube:https://www.youtube.com/goddamngamecubeFollow Goddamn Gamecube on Social:https://twitter.com/GoddamnGamecubehttps://www.instagram.com/goddamngamecube
We're backkkkk! Welcome to Goddamn Gamecube Season 6. We've missed you all! We're kicking it off with a deep dive of Lies of P. Is this the best non FromSoft souls-like? Are we real boys after all??Subscribe to us on Youtube:https://www.youtube.com/goddamngamecubeFollow Goddamn Gamecube on Social:https://twitter.com/GoddamnGamecubehttps://www.instagram.com/goddamngamecube
Goddamn Gamecube RETURNS on February 28th! Here is a sneak peak at some upcoming Season 6 moments. We missed ya'll.Subscribe to us on Youtube:https://www.youtube.com/goddamngamecubeFollow Goddamn Gamecube on Social:https://twitter.com/GoddamnGamecubehttps://www.instagram.com/goddamngamecube
Greg and Riley discuss Season 1 of Amazon's Fallout TV show. Videogame adaptations are notoriously bad - but did Fallout succeed? Warning: Episode contains full spoilers and story.
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Greg and Riley review the long-awaited, hand-animated, narrative adventure: Harold Halibut. They discuss the game's technical achievements and also conduct an in-depth discussion of its story and characters.
(Review copy was provided by the development team)
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Greg was graciously invited to cover the 2024 Game Developer's Conference. Today, he spent time with none other than Jordan Mechner: The creator of Prince of Persia. They discuss Jordan's recently released memoir, "Replay", as well as the creation of Sands of Time. The two also discuss Jordan's feelings on Assassin's Creed, and other Prince of Persia sequels.
Link to Jordan Mechner's memoir: https://www.jordanmechner.com/en/books/replay/
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Thank you so much for listening to our show. Season 5 has come to a close - and as promised, we're answering every fan question that ya'll submitted this season. Greg, Riley, and Nick shall return soon in Season 6.
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Greg, Riley, and Intern Nick welcome special guest Josh La Croix to the show to discuss accessibility in videogames. The panel conducts a deep dive on the history of accessibility, provides examples of inclusion and exclusion, and Josh explains how he navigates videogames as a congenital amputee.
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In what may be the most painful episode of the season, Greg and Intern Nick suffer through a deep-dive of Final Fantasy XVI. They discuss the many shortcomings of the game as well as the deeply flawed narrative.
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Greg, Riley, and Intern Nick conduct a deep dive on one of the Gamecube's most critically acclaimed games: Paper Mario: The Thousand Year Door. Our hosts also discuss the downfall of the series' later entries.
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MERCH COMING SOON