Sharpie and Quark return with their party to confront the Jarl of Fornheim. Will this be the end of the line for our heroes?
The party finds a hilarious guide who goes by the name Lil' Baskins.
The party finds themselves in combat in an unusual location.
The party meets the stoic paladin Dignity Sarsgaard.
The party seeks the Tarragon of Virtue to cure Chris De Burgh’s curse.
Can Sharpie and Quark help cure Chris de Burgh's curse?
The party searches for their great adversary, Admiral Darkstar.
The party gets back on the road and returns to Sharpie's homeland.
The party finds themselves exiting the material plane into a mysterious shadow realm. They reunite with an old friend.
The party finds a magical artefact and meets a human rogue named Chris de Burgh.
The great Infinifish has taken the party far from home. Would they survive the disembarkment?