I'm making updates and cleaning up the code. Making sure the workflows for adding new content to the game aren't too complicated has been an important step to getting the project ready for production.Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Progress is slow but steady. I'm happy with the progress and improvements I've seen in the most recent prototypes.Should game developers focus on paying themselves a fair wage? Do we make ourselves a martyr of our own development too often?Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Part time WASarD development isn't fast enough for me but it's going to have to be enough for now.Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
A short update about WASarD and my business as I get back into podcasting.Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk through some design thoughts for WASarD and my struggles to find time to work on the game. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk about my break from WASarD and my plans moving forward with the game. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
I talk about what I accomplished in the last 2 weeks of my 4 (turned into 5) - week push. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
This episode is a long one. I talk about my progress on WASarD, what I'd do differently if I could start over, and the high jump analogy. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk about the progress I've made in the last 2 weeks and the things I'd like to get finished in the next 2 weeks. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point). Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk about focusing a bit more on WASarD for the next month. I also talk about the difference between making a game that is fun to play and making a game that is appealing to players. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
This is a short episode I didn't want to make but I made anyway to try and get back into the flow of things. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I answer a listener question and talk about my experiences with crunch.
I'm back! In this episode I talk about progress on the WASarD artstyle and my thoughts on how most game developers only release a single game. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk about plugging the new dungeon rooms into my existing level generation code. I also talk a bit about this video by Jonas Tyroller: https://youtu.be/o5K0uqhxgsE?si=xsDR3GqyTXdKSX_i Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk about a new jungle mockup on Mastodon (and how it was received) and I talk about the workflow implementation from last week's episode. Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk through my process for breaking down the WASarD mockups into a workflow that will be faster inside my game engine (Godot 4). Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk about the reception of the new WASarD artstyle. I also ramble a bit about some more technical aspects of programming in Godot. Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I discuss: Learning 3D Modeling, Texturing, Rigging, and Animation Making a small 3D game during a self imposed game jam with my brother My thoughts on a new WASarD Artstyle Enjoying gamedev is the real benefit of the Production Point approach Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk about the numbers for the new itch.io demo and I tell a short story about my nephew playing the game. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/