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Hidden Levels

21 Episodes
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When starting a new video game studio or planning growth for your teams, having a well-informed, experienced HR team is paramount. But what are the decisions that make or break these initiatives, and how should you implement them on time and within budget?
Our Director, James, is joined by Katie Nurse (People Partner at Netspeak Games), Kran Kullar (VP of People at Drest), Rebecca Sampson (Director & Founder at Moxie Ops Ltd) and Georgina Felce (COO & Founder at Talewind).
In today's vibrant market, building an outstanding community on LinkedIn is often critical to success. Whether you're a recruiter, a content creator, or a rising voice in any industry, nurturing an expansive network with unique, constructive content is usually the right way to go.
Our host, Jordan, is joined by Alexander Rehm (Director of Live Ops at People Can Fly), Ali Farha (Senior Technical Producer at Star Stable Entertainment AB) and Harry Phokou (Founder & CEO at Phokou Digital).
Bossa Games have made a name for themselves in the UK video game development scene. As creators of comedic, physics-based games for all platforms, Bossa has demonstrated a unique eye for fun, innovation, and a particular kind of irreverence.
Our host, Jordan, enjoys the company of Daniel Clough (co-CEO), Alice Turner (Chief People Officer) and Naoise Morrin (Senior People & Talent Manager) to discuss everything that has made Bossa Games a great place to be for aspiring and veteran developers alike.
This week, we continue focusing on what drives gaming recruitment and modern trends in building teams for the industry. Buckle up for a general overview of:
Current DE&I strategies in hiring
Overcoming gender inequality in recruitment
The age gap in gaming studios
Finding hidden gems in an HR pipeline
Our host, Jordan, was joined by Elena-Veronica Popescu (Senior Manager, TA at Ubisoft), Renata Tilmantaite (Head of Global Talent Acquisition at Wargaming), Anastasia Babicheva (Recruitment Lead at Owlcat Games) and Ruth Atkinson (Talent Acquisition Manager at MAG Interactive).
As the gaming industry readjusts and evolves to new ways of work, so do its requirements for talent acquisition. Now that building a more diverse, inclusive, and sustainable work environment has become paramount, the old clashes with the new – but who's winning?
As usual, Jordan hosts this episode, accompanied by Veronika Nelsen (Senior TA Partner at Wargaming), Jacob Kimber (Director of Global Talent Acquisition & Operations at Pixel United), Mariia Abramovych (Art TA Manager at Tripledot Studios) and Kristian Sparrow (Manager, Global TA at Scopely).









