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Hope and Red

Author: Orbit and Hachette Audio

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Hope and Red is an action-packed audio epic fantasy about an empire on the brink of war, a warrior on the path of revenge, a necromancer on the hunt for power, and a thief who’s really just trying to stay alive. Read by the author Jon Skovron. Produced by Orbit and Hachette Audio.
16 Episodes
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Hope and Red is an action-packed audio epic fantasy about an empire on the brink of war, a warrior on the path of revenge, a necromancer on the hunt for power, and a thief who’s really just trying to stay alive. Read by the author Jon Skovron. Produced by Orbit and Hachette Audio. 
Captain Toa’s trade route is jeopardized when he discovers that all but one of the inhabitants on the island of Bleak Hope have been massacred by imperial biomancers. Meanwhile, the infamous criminal Sadie the Goat lets down her guard and pays the price.
Hope learns the true nature of the strange order of monks who have adopted her. Red proves to Sadie that he’s worthy of joining her pirate crew.
Hope begins her warrior training and learns of the legendary sword, the Song of Sorrows. Sadie and Red expand their pirating venture, with unexpected results.
Episode 4: Flight and Fancy

Episode 4: Flight and Fancy

2020-07-2401:02:27

After eight years, Hope’s secret training as a Vinchen warrior is discovered. Red is well on his way to making good on his dream to become the greatest thief in New Laven, but he hadn’t anticipated the interference of a dark-eyed beauty called Nettles.
Hope adjusts to her new life as bodyguard aboard the Lady’s Gambit. After Red pulls his most ambitious heist yet, he decides to tell Nettles how he feels. A young biomancer named Brigga Lin seeks forbidden power in the ruins of Morak Tor.
Hope and the crew of The Lady’s Gambit brave treacherous, pirate-infested waters to get a shipment to the imperial outpost on Dawn’s Light. Brigga Lin’s discovery leads to new clarity.
When Sadie falls deathly ill, Red hatches a daring plan to steal from the imperial coffers in order to pay for her medicine. Hope and the crew of The Lady’s Gambit find a hidden horror on the island of Murgesia. Worlds unexpectedly collide in the Drowned Rat Tavern.
Hope and Red go on the run from Deadface Drem and his gang. Sadie’s illness takes a turn for the worse.
After fending off another attack by Drem’s gang, Hope decides to go on the offensive. Red has an idea how to help her, but even if the plan succeeds, it might make them both enemies of Paradise Circle.
Hope and Red uncover the terrible secret of how Deadface Drem has gained power. With the help of Red’s friends, they reveal it to the people of Paradise Circle, and violence swiftly follows.
The gang war in Paradise Circle brings the unwelcome attention of imperial soldiers. And leading those soldiers is the biomancer who massacred Hope’s village ten years ago.
Hope and Red receive help in their hunt for Teltho Kan from an unlikely source. And the trail leads to an even less likely destination.
The reunion with Red’s estranged family ends in disaster as Teltho Kan reveals someone from Hope’s past who as been made into a hideous new weapon to serve him. But that isn’t the only scheme the biomancer has in store.
After two years of preparation, Brigga Lin finally reveals her astonishing discovery to the Council of Biomancery and is surprised by their reaction. Hope and Red chase Teltho Kan to the imperial capital of Stonepeak, where they are forced to rethink their plan.
Hope and Brigga Lin begin their desperate assault on the palace, but the choices Red makes could mean the difference between victory or complete annihilation.
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