Human-Computer Interaction Seminar (Spring 2007)

Weekly speakers on topics related to human-computer interaction design. Presentations on a wide and evolving range of current research issues relating to human-computer interaction.

Sketching and Experience Design

Bill Buxton discusses the design process itself, from the perspective of methods, organization, and composition.  Fundamental to our approach is the notion that sketching is a fundamental component of design. (June 1, 2007)

12-17
00:06

Building the Danger Hiptop: Striking the Right Balance for a New Mobile Internet Platform

Joe Britt discusses several key aspects of the platform¹s development and share the design philosophy applied by the team.  (May 25, 2007)

12-17
00:05

The Design of Implicit Interactions

Wendy Ju outlines implicit interactions as an emerging area of applied design research that investigates the design of implicit interactions, which occur without the behest or awareness of the user. (May 18, 2007)

12-17
00:04

Knowledge Media to Aid Multimedia Communications and Human Cognition

Knowledge media were anticipated although not named as such in seminal papers by Vannevar Bush in 1945 and JCR Licklider in 1960.  This talk reviews 40 years (1966-2006) of Ron Baecker's work in the design of knowledge media. (May 4, 2007)

12-17
00:04

Evolving Evaluation from Engineers to Experience: What History Can Teach Us About Evaluation in HCI

Human-Computer Interaction sits at the boundary between technical and social practice. Unlike entirely technical disciplines, we cannot always evaluate our work on clearly defined criteria such as bits-per-second or megahertz. (April 27, 2007)

12-17
00:04

Social Perturbations and Posited Practices: Looking at Prototypes as More Than Immature Proto-Products

Prototypes are an effective way of communicating. But communicating what precisely? This talk explores the role of different types of prototypes in researching and designing interactive artifacts. (April 20, 2007)

12-17
00:05

Gaze-Enhanced User Interface Design

The eyes are a rich source of information for gathering context in our everyday lives. Using eye-gaze information as a form of input can enable a computer system to gain more contextual information about the user's task. (April 13, 2007)

12-17
00:04

Paying Attention to Interruption: A Human-Centered Approach to Intelligent Interruption Management

Proactive computing offers many desired benefits to users, such as enabling a high degree of awareness of peripheral information. However, notifications from proactive systems run the serious risk of interrupting users’ tasks. (April 6, 2007)

12-17
00:04

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