INIT

INIT

Author: Dave Birnbaum

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There’s a revolution underway – a quiet revolution of the senses.
Technology is shifting from engaging just your eyes and ears to engaging your entire body. Embodied media and next-generation wireless networks, sometimes collectively called the Tactile Internet, will shift the fundamental relationship between humans and the technologies we invent. The transition of cyberspace from being virtual to being a physical place you can visit with all your senses is the biggest deal since... maybe since ever. Let's talk about it!
INIT is a different type of tech podcast. We get geeky, but we keep track of the human story. More than anything, INIT is about people – the people behind the tech, why they do what they do, and their vision of the future. We've all heard the adage, "the best way to predict the future is to invent it." INIT brings you conversations with the inventors of our shared future.
Who should listen to INIT?
If you’re a designer, maker, or developer, you'll learn how to make cool new experiences using new embodied technologies and immersive interfaces.
If you’re an artist, you might get inspired to use these new ideas to play with reality.
If you’re a student, you'll learn from others how you can build a career in immersive technology.
If you’re just curious about the future, you'll learn how immersive technology will impact all our lives in the coming decades.
No matter why you’re here, listening to INIT means you’re on the forefront of an emerging digital culture. I’m excited to be on this journey with you – we're all INIT together!
7 Episodes
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Dave moderates a panel discussion about the use of VR, AR, and XR in space exploration and education. Panelists are Rob Ray, Senior Designer at NASA's Jet Propulsion Laboratory, and Dr. Susan Jewell, founder of Mars Academy USA and avatarMEDIC. This discussion occurred on November 12th, 2019, at the Digital Hollywood conference in Los Angeles.Digital Hollywood (https://www.digitalhollywood.com/) debuted in 1993 and is among the leading trade conferences in its field with over 15,000 top executives in the film, television, music, home video, cable, telecommunications and computer industries attending events each year. Organizer Victor Harwood is considered a leading authority on the convergence of the entertainment and technology industries.Rob Ray is a Senior Designer in the Human-Centered Design Group at NASA's Jet Propulsion Laboratory. At JPL, Rob leads the human-centered design practice for ProtoSpace, the Lab's flagship AR platform for scientists and engineers. ProtoSpace uses AR technologies to tranform 3D CAD drawings into immersive, collaborative, problem-solving environments. As the design lead for ProtoSpace, Rob works to mak it something akin to a rollercoaster ride that boiled the perfect egg – a simultinaety of spectacle and utility. Rob is also a visual artist (http://robray.net/) and co-host of the Opposable Thumbs creative challenge podcast. (https://www.opposablepodcast.com/)Dr. Susan Jewell has been a leader, innovater, speaker, and educator in the areas of space exploration, space medicine, edutainment, and "astropreneurship." She has built crew teams for expeditions and analog missions in isolated and extreme environments. She pioneered Mars Academy USA (https://marsacademyusa.com/) and the Space Surgery Institute (https://spacesurgeryinstitute.com/), organizations that focus on developing simulation-based training programs and VR/AR edutainment content to lay the groundwork for settlement of Mars and the moon.Video of this panel session can be viewed here (https://vimeo.com/374982025). Special Guests: Rob Ray and Susan Jewell.
Dr. Marcello Giordano is a Research Scientist at Chatham Labs (https://chathamlabs.com/) with a background in human computer interaction (HCI) and haptics. He received his PhD from McGill University in Canada, where his work was concerned with haptics in musical interaction and incorporating touch into digital music. Now, in both his research and his applied work at Chatham Labs, Marcello aims to bring touch to a wide variety of digital interactions. Previously, Marcello was a HCI Researcher at Huawei Technologies, investigating haptics for mobile devices, and a haptics engineer for Ultrahaptics Ltd., where he worked on both research and products utilizing Ultrahaptics's mid-air haptic technology. Special Guest: Marcello Giordano.
Ghost in the Interface

Ghost in the Interface

2019-11-2800:34:20

Laura Buecheler is the CEO and Co-founder of GHOST-feel it (https://www.ghost-feel.it/) GmbH, a Berlin-based startup focusing on haptic user interfaces. She is a biomedical engineer and entrepreneur with a mission to connect different disciplines. Laura believes her past experience in the sensor industry will help her realize the true potential for haptic user interfaces. Topics of discussion include product design trends, smart prosthetics, AI, sensory substitution, and neural implants. Special Guest: Laura Buecheler.
Dr. David Parisi is a professor specializing in emerging media. In this episode, we talk about his new book, Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing, which traces the iterative development of haptics across four centuries. Use this link and promo code MN82600 to purchase the book with 30% off! (https://www.upress.umn.edu/book-division/books/archaeologies-of-touch)The first chapter is free to download here (https://www.upress.umn.edu/book-division/books/archaeologies-of-touch/ParisiIntroduction.pdf) Special Guest: David Parisi.
Cool Heat

Cool Heat

2019-11-0801:09:20

Inventor and entrepreneur Dr. Matthew Smith created the first wearable personal thermostat. In this show, he relates his experience starting his company, lessons learned through constant engagement with customers, and the exciting and complex science underlying thermal sensations and their profound impact on our subjective human experiences. Special Guest: Matthew Smith.
The Signal and the Noise

The Signal and the Noise

2019-11-0601:05:46

Dr. Carolina Brum is an HCI expert with a background in music, gesture acquisition and signal processing. As part of Google's ATAP team, she helped create the radar-based gesture input feature for the Pixel 4. Topics of discussion include sensor fusion, AI, digital privacy, and cultural conventions for interpersonal touch.Dr. Brum runs a consulting company based in Montreal, Canada. She crafts user experiments and algorithms to foster effective interaction with emerging technologies. Carolina has worked on projects involving music, dance, baseball, and helped create in-air gesture control for phones as a part of Google's Project Soli. Her research interests include sensing, algorithms, human motion and gesture analysis, statistical signal processing, interactive objects and environments, and human interaction experiments. Carolina received a Ph.D. from McGill University, where she created a framework for predictive filtering of sensor data. She has a B.S. in Electrical Engineering and a S.M. in Mechanical Engineering. She collaborates with the Input Devices and Music Interaction Laboratory in Canada, the Computer Music Group in Brazil, and the Responsive Environments Group/MIT Media Lab in the US. In and out of her lab, Carolina is always chasing movement. Special Guest: Carolina Brum.
Introducing INIT

Introducing INIT

2019-11-0600:11:21

There’s a revolution underway – a quiet revolution of the senses.Technology is shifting from engaging just your eyes and ears to engaging your entire body. Embodied media and next-generation wireless networks, sometimes collectively called the Tactile Internet, will shift the fundamental relationship between humans and the technologies we invent. The transition of cyberspace from being virtual to being a physical place you can visit with all your senses is the biggest deal since... maybe since ever. Let's talk about it!INIT is a different type of tech podcast. We get geeky, but we keep track of the human story. More than anything, INIT is about people – the people behind the tech, why they do what they do, and their vision of the future. We've all heard the adage, "the best way to predict the future is to invent it." INIT brings you conversations with the inventors of our collective future.Who should listen to INIT?• If you’re a designer, maker, or developer, you'll learn how to make cool new experiences using new embodied technologies and immersive interfaces.• If you’re an artist, you might get inspired to use these new ideas to play with reality.• If you’re a student, you'll learn from others how you can build a career in immersive technology.• If you’re just curious about the future, you'll learn how immersive technology will impact all our lives in the coming decades.No matter why you’re here, listening to INIT means you’re on the forefront of an emerging digital culture. I’m excited to be on this journey with you – we're all INIT together!
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