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In Conversation with Jordan Sorcery
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In Conversation with Jordan Sorcery

Author: Jordan Sorcery

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Jordan Sorcery speaks with some of the most influential games designers, writers, and artists from the history of Games Workshop, Warhammer, and the wider tabletop gaming industry.

29 Episodes
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I am joined in conversation by the unparalleled Games Workshop legend, games designer Jervis Johnson.We talk about a 40 year career creating, refining, and contributing to almost every Games Workshop game worth playing! From Blood Bowl to Epic, Warhammer Fantasy to Warhammer 40k, Advanced Heroquest to Advanced Space Crusade, Warhammer’s End Times to the Age of Sigmar, Jervis has been part of the team that developed the worlds and games that have defined GW and the hobby.Sharing stories about ...
Dave Chapman & Dominic McDowall in conversation with Jordan SorceryI’ve never read or played The Laundry and after asking about it online I was approached by the publishers of the game’s new second edition, Cubicle 7, and invited to ask any questions I had!CEO of Cubicle 7, Dominic McDowall, and game designer for The Laundry 2nd edition, Dave Chapman, join me for a conversation about the game’s world, it’s story, and the live Kick Starter campaign that’s happening right now.The Laundry Li...
Duncan Rhodes in conversation with Jordan SorceryDuncan Rhodes joins me in conversation as we talk about his hobby and career with Games Workshop. Beginning with his obsession with 40k and then Warhammer Fantasy, then his first role in retail teaching customers how to play and paint, we talk about what motivates a lifetime in the hobby. We also explore Duncan's move to head office, taking the opportunity to become the first painting presenter for Warhammer TV, and embarking on the huge r...
Kim Newman in conversation with Jordan SorceryKim Newman has had a long and successful career as an author famous for his Anno Dracula series, as a television personality, and as Empire's horror expert since the magazine's very first issue. But there is another aspect to the remarkable history of this remarkable writer - his time writing the very first Warhammer Fantasy novel, Drachenfels.Under the banner of Games Workshop's first publishing imprint, GW Books, and the pseudonym Jack Yeovil, K...
Chaz Elliott in conversation with Jordan Sorcery.Chaz Elliott was responsible for the look and feel of many early Citadel books and magazines, including Warhammer Fantasy Roleplay, Warhammer 40,000 Rogue Trader, White Dwarf, and Warhammer Fantasy Battle 3rd edition. During his brief, but influential time at Games Workshop he also transitioned into miniature sculpting, creating the famous lost race of Chaos Snakemen.Since that time he has had an enormously productive and long lasting care...
Adrian Smith in conversation with Jordan Sorcery.In an incredible career artist Adrian Smith has produced some of the most iconic Games Workshop art for the worlds of 40k and Warhammer Fantasy. From his early work drawing playful Nurglings and dramatic scenes for the Realm of Chaos to his unforgettable renderings of Warmaster Horus and the Emperor of Mankind in their final encounter, and countless incredible book, box, and game besides, Smith has helped to define the look and feel of Gam...
Marc Gascoigne in conversation with Jordan SorceryMarc Gascoigne has worked extensively in fantasy and science fiction publishing as a writer, editor, and in many other roles besides. One of the key figures behind the creation of Games Workshop's Black Library and the beginning of the Horus Heresy series Marc's first stint at GW saw him co-writing the Judge Dredd RPG and co-creating the Dark Future game.With a career working on IPs as diverse and exciting as Warhammer, 40k, Arkham Horror, Leg...
Tomas Rawlings in conversation with Jordan Sorcery.We talk about the culture, behaviours, and perceptions of the video game and tabletop gaming hobbies and industries. As an exceptional thinker on the nature of gaming Tomas has given TED talks, consulted across the video games industry, written tabletop games, and co-founded his own games studio, Auroch Digital, to push the boundaries of what games can mean.In more recent times Tomas and Auroch have adapted classic Games Workshop titles like ...
Padraig Murphy and Dominic McDowall in conversation with Jordan Sorcery.Dominic McDowall, CEO of Cubicle 7, and Padraig Murphy, producer of the WFRP 4 edition range, join me to about the development of the 4th edition of Warhammer Fantasy Roleplay.We talk about designing new supplements, updating old ones, the future of the range, and just a little bit about the recently announced The Old World RPG that is currently in development.Support my work:Patreon [https://www.patreon.com/jordansorcery...
Steve Jackson in conversation with Jordan SorceryWe talk about founding Games Workshop in the 70s, starting White Dwarf, working with Bryan Ansell as his Citadel team created Warhammer, co-writing Fighting Fantasy with Sir Ian Livingstone, and creating cutting edge interactive storytelling over the phone with Steve Jackson's F.I.S.T (Fantasy Interactive Scenarios by Telephone!)This was a huge joy for me to film and a conversation I never thought I’d get to have - a magical opportunity for whi...
Mark Gibbons in conversation with Jordan Sorcery.Former Games Workshop artist and concept artist for Sony and Blizzard. Mark has had an extensive career creating dynamic, detailed, and amazing imagery for Warhammer, including memorable pieces like the box covers for Warhammer Fantasy 5th edition, the Circle of Blood campaign set, and the Man O’ War expansion Plaguefleet. Not to mention his countless black and white illustrations that graced the pages of Warhammer Armies books and 40k codexes....
Jonathan Green in conversation with Jordan Sorcery.We talk about a career working in science-fiction and fantasy IPs, novels, and gamebooks. Jonathan is credited on 8 gamebooks in the Fighting Fantasy series, wrote the definitive history of the series, has worked on several stories for the Black Library set in the 40k and Warhammer Fantasy worlds, including rare gamebook adventures in both!Jonathan has also created his own series of gamebooks that draw inspiration from classic literature like...
James Wallis in conversation with Jordan Sorcery.James is the founder of Hogshead Publishing, the company that resurrected Warhammer Fantasy Roleplay first edition, refined it, expanded it, and kept it alive for a decade. And then he decided to shut down the successful company and walk away.We talk about why, his remarkable journey in the RPG industry, and what he learned from crafting some of the most innovative, award winning RPGs of the past 30 years.James Wallis Links:Ludonarrative Dissod...
Chris Pramas in conversation with Jordan Sorcery.After a career at Wizards of the Coast working on D&D, Alternity, and Chainmail, Chris Pramas co-founded independent RPG publisher Green Ronin and began releasing award winning and critically acclaimed TTRPGs like Mutants and Masterminds. And after that Chris was asked by Games Workshop to develop a brand new edition of Warhammer Fantasy Roleplay for Black Industries that would explore the Old World in a way unlike any tried before.We talk ...
Dominic McDowall in conversation with Jordan Sorcery.The man behind the incredible homegrown success of UK RPG publisher Cubicle 7, Domininc McDowall has helped to rejuvenate the RPG marketplace with a broad range of well received and successful roleplaying games. Not only that, but he brought together the team that would reinvent and restore Warhammer Fantasy Roleplay to its rightful place as one of the best RPGs available.We talk about the evolution of Cubicle 7 as a company and RPG publish...
Tuomas in conversation with Jordan Sorcery.In my second conversation with Tuomas Pirinen (you can find my first interview exclusively on my Patreon) we talk about his work redefining Chaos in the Warhammer Old World, and beginning the journey to dividing the forces of the ruinous power by beast, warrior, daemon, and god. We also explored Tuomas' complete reinvention of the magic system for Warhammer Fantasy's 6th edition, a change that would give the game incredible new life and power it...
Graeme Davis in conversation with Jordan Sorcery.One of the key game designers involved in the creation of Warhammer Fantasy Roleplay and The Enemy Within campaign, Graeme Davis has long been an important voice in the TTRPG industry.Graeme talks with me about the early culture and ways of working at Citadel and Games Workshop under Bryan Ansell, how things changed over time, the end of Flame Publications, and a litany of other fascinating topics from the beginning of Warhammer.Support my work...
Johnny Fraser-Allen in conversation with Jordan Sorcery.After working as a conceptual and special effects artist at Weta Workshop on films like Steven Spielberg's BFG, Guillermo Del Toro and then Peter Jackson's the Hobbit movies, and James Cameron's Avatar Johnny Fraser-Allen began making miniatures for gaming in the fantasy realms he loves so much.Working with Alessio Cavatore & Riverhorse Games Johnny designed the miniatures for the boardgame adaptations of Jim Henson's Labyrinth and D...
Rick Priestley in conversation with Jordan Sorcery.The creator of 40k and Warhammer Fantasy, Rick Priestley in conversation! Rick Priestley and his school friend Richard 'Hal' Halliwell created Warhammer Fantasy for Bryan Ansell at Citadel in 1983. After that Rick worked on 5 more editions of Fantasy, as well as Warhammer Fantasy Roleplay, countless other games, and of course, also invented Warhammer 40,000.With a lifetime of experience creating some of the greatest tabletop games in history ...
Sir Ian Livingstone in conversation with Jordan Sorcery.Along with a couple of friends Sir Ian Livingstone founded Games Workshop in 1975 to sell wooden toys and games. Within a few years they had become the exclusive European distributor of TSR’s Dungeons & Dragons, had been offered a merger by Gary Gygax, launched White Dwarf magazine, and started producing their own board games.In our conversation we cover those early years, the creation of Citadel Miniatures and partnership with Bryan...
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