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In Conversation with Jordan Sorcery
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In Conversation with Jordan Sorcery

Author: Jordan Sorcery

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Jordan Sorcery speaks with some of the most influential games designers, writers, and artists from the history of Games Workshop, Warhammer, and the wider tabletop gaming industry.

59 Episodes
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There have been many Games Workshop games that just didn’t make it past the development stage - from Necromunda on a corrupted Eldar Craft World, to a Dr Who time travelling board game, to the fall of the Empire and the corruption of the Warhammer world by Tamurkhan. Rick Priestley, creator of Warhammer and 40k and the design team lead at Games Workshop for many years, joins Jordan Sorcery to explore the history that didn’t happen - some of the many Games Workshop projects that were star...
Legendary Warhammer and 40k artist Paul Bonner joins Jordan Sorcery to talk about his time at Games workshop. They discuss Paul's iconic Orks and Goblins, his incredible work for early Warhammer, and the way that Games Workshop operated in the late 80s and early 90s.Paul Bonner interview._____________________________ [ ELEMENT GAMES AFFILIATE LINK ]https://elementgames.co.uk/?d=11216[ PATREON ]https://www.patreon.com/jordansorcery[ KO-FI ]https://ko-fi.com/jordansorcery[ YOUTUBE CHANNELS...
John Peake co-founded Games Workshop in 1975 with his school- and flat-mates Steve Jackson and Sir Ian Livingstone. Together they would sell John’s handmade wooden games, publish Owl & Weasel fanzine, and battle to keep the company afloat in its first year.Everything culminated in the first ever Games Day, followed shortly thereafter by John’s decision to leave the company as it pivoted towards Dungeons & Dragons and the emerging roleplaying boom.This is John’s own account of the even...
Ronnie Renton, founder of Mantic Games, talks about his career starting with his time as a managing director at Games Workshop.We explore some of the key business decisions behind Games Workshop's phenomenal growth in the 90s, how the culture of the company changed over time, and the challenges they faced. Then we talk the origins of Mantic, creating Kings of War and Dreadball, using Kickstarter, and how IPs like Worms and Halo have played a role in the company's success. _______________...
Trench Crusade is a brand new skirmish wargame set in an alternate and hellish world war where demons walk the earth. Based on the world and art of Mike Franchina the game is currently going great guns on Kickstarter where it has already secured more than £1.5mn in support.Mike has worked on Warhammer Fantasy Roleplay with Green Ronin, Warhammer Online with EA Mythic, Diablo for Blizzard, and Magic The Gathering for Hasbro. We talk about those experiences, his hobby history with Warhammer 5th...
Mat Hart, co-founder and creative director at Steamforged Games, joins Jordan Sorcery to talk about the tabletop business, a career in video and table games, and planning the future of Warmachine and the Iron Kingdoms.Over the past decade Steamforged Games have released original games like Guildball and licenced video game adaptations like Dark Souls, Elden Ring, and Resident Evil. Most recently they acquired the Iron Kingdoms IP and the miniature wargame Warmachine.Mat Hart interview. Mat Ha...
Author and former Games Workshop board member Peter Darvill-Evans in conversation with Jordan Sorcery.Games Workshop and White Dwarf have a long history dating back to days before Warhammer Fantasy even existed. Under the tenure of co-founders Steve Jackson and Sir Ian Livingstone GW was the European importer of the new roleplaying game Dungeons & Dragons, the UK publisher of multiple RPGs from companies like Chaosium, and the retailer for all manner of tabletop games and distractions.&nb...
Advanced Fighting Fantasy Publisher Graham Bottley in conversation with Jordan Sorcery.Fighting Fantasy gamebooks have had an incredible legacy - ever since that we found that Warlock at Firetop Mountain we’ve gone back into the dungeons, forests, cities, islands, and everything else that Fighting Fantasy has had to offer.In the 80s there was an initial attempt to create a roleplaying game based on the world, adventures, and enemies from the gamebooks, but it wasn’t until Arion Games released...
Former Warhammer author Josh Reynolds joins Jordan Sorcery to talk about working with the Black Library, how the End Times really went down, and the challenges & opportunities of writing fiction for settings like Warhammer Fantasy, Warhammer 40k, Age of Sigmar, Arkham Horror, and the Legend of the Five Rings.Josh Reynolds has written some of the most iconic characters in Games Workshop’s world, including Gotrek, Felix, Nagash, Fabius Bile, and of course the Lord of the End Times Archaon, ...
Paul Hicks is a veteran miniatures sculptor with a wealth of experience in the act and art of sculpting. Having produced many historical and fantasy miniatures over the years, after first working in Games Workshop retail, we talk about the business of being an independent sculptor, creating new games like Bolt Action from scratch, and the techniques behind making miniatures.Paul Hicks miniature sculptor interview. Paul Hicks in conversation with Jordan Sorcery._____________________________&nb...
Ryan Miller helped to establish Games Workshop’s brief tenure as a CCG and TCG card game company by founding Sabretooth Games in the early 2000s. Responsible for the Warhammer card game WarCry, and a 40k card game called Horus Heresy, Miller explored parts of the settings and lore that were relatively untouched, and tapped into a completely different gaming space for GW. And all of that was before he helped to design Disney Lorcana._____________________________ [ ELEMENT GAMES AFFIL...
Chris Peach, AKA Peachy, is one of the most recognisable faces in Warhammer - a seasoned army painter, Warhammer TV presenter, and all round lovely bloke!We talk about Peachy’s career at Games Workshop - getting started in retail and building a community; how the business culture changed over time; becoming the first army painter at the studio and transitioning to the Warhammer TV team; and all of that before breaking out on his own and becoming a YouTube sensation!___________________________...
Gary Morley is a legendary miniatures sculptor who worked at Games Workshop in the 90s and early 2000s. During his time with the Citadel team he was massively prolific, producing miniatures for the Warhammer Undead and many other fantasy armies, Necromunda, 40k, Warhammer Quest, Mordheim, and the entire Blood Bowl range. His Nagash miniature maybe one of his most famous, but there are countless amazing minis in his long career, and we talk about all of it!Gary Morley Interview. Citadel S...
Paul Barnett was a key creative lead in the creation of Warhammer Online and when we got together to chat, Paul had some terrific legends to share from behind the scenes at Games Workshop.We talked about some of the most interesting anecdotes collected from Paul’s time working with the greatest Warhammer creators and the stories they shared over beers and years. The origins of the Chaos Dwarfs, grumpiness in the design studio, and the fabled Bryan Ansell memos make for some incredible tales!P...
Rogue Trader, Dark Heresy, Deathwatch, Only War, and Black Crusade - the Fantasy Flight RPGs that put players into the 41st millennium of Warhammer 40k. My guest today, Ross Watson, was a major player in the development of the games, joining FFG after a stint working on the US edition of White Dwarf.We talk about adapting 40k to a roleplaying game format, how FFG worked, and how the games changed Warhammer.Ross Watson interview in conversation with Jordan Sorcery_____________________________&...
Indie skirmish wargame Moonstone has been gaining fans for its beautiful miniatures, whimsical world, exciting story, and innovative mechanics, and the entire thing is the brainchild of creator Tom Greenway.In our conversation we talk about the business journey and decisions involved in starting a brand new games publisher, Goblin King Games, and getting a game onto shelves; how to build a community and evolve a game; the influences that informed the world and mechanics of the game; and where...
The legendary Games Workshop art director and concept artist John Blanche joins me to talk about his epic career, his methods, his work, and what he has in store for the future!John Blanche Interview. John Blanche in conversation with Jordan Sorcery.John's Links:[Morderin Kickstarter by John Blanche]https://www.kickstarter.com/projects/johnblanchepresents/morderin-by-john-blanche[Voodoo Forest]https://hollow-press.net/products/voodoo-forest[Trench Crusade]https://www.trenchcrusade.com/Jordan'...
Game designer James Hewitt interview.James Hewitt designed Warhammer Quest: Silver Tower, Horus Heresy: Betrayal at Calth, Gorechosen, and more at Games Workshop. At Mantic he worked on Dreadball and Hellboy, and across an incredible career he has designed and developed great games at some of the biggest companies. Most recently he has taken on a role developing games in the Dystopian Age for Warcradle.We talking about resurrecting Warhammer Quest, the culture of the Games Workshop design stu...
Game designer Eric Lang interview. The man behind the FFG games Warhammer: Chaos in the Old World, Warhammer: Invasion, and Warhammer 40,000: Conquest, the CMON games Cthulhu: Death May Die, Rising Sun, Ankh, and Blood Rage (with artist Adrian Smith, and most recently Life in Reterra from Avalon Hill joins me in conversation.Eric talks about how he got started with gaming, his games design philosophy, his approach to the Warhammer and 40k licences, and his most recent work.Check out Life...
An often under sung, but utterly essential role for any miniature manufacturer is that of the mould-maker and miniature caster. Working with highly technical materials and technologies Anthony Epworth has been at the cutting edge of the art and science of miniature making since joining Citadel in the 80s.Sharing stories about his time at Citadel and Games Workshop, Bryan Ansell's Foundry, and working with Perry Miniatures, Anthony speaks about the methods behind the miniatures, the culture at...
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