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Today, our special guest is Edward Moore and we will be speaking about all things User Experience! Some of the topics we will cover today are: * What is UX and why is it important for indie games * General UX, localization, and certification consideration to get on digital storefronts worldwide (console and PC) * Guerilla UX Research methods for indie game devs on a budget * Accessibility in Game UX To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Thank you so much to Trip Wire Presents for sponsoring Indie Game Business!  Follow TripWire Presents on Twitter: https://twitter.com/twpresents Check out TripWire Presents website: https://www.tripwireinteractive.com #gamedev #indiegamedev #gamedeveloper #indiegamedeveloper #gamebusiness #gameui #gameux #videogameuserexperience --- Support this podcast: https://anchor.fm/indiegamebusiness/support
Today we have the developer of Backpack Hero, Jasper Cole! Backpack Hero SMASHED their $20k goal on Kickstarter and raised $200k +! We are going to be discussing Kickstarter, of course, and a few other things including. Backpack Hero Kickstarter and Early Development Inventory Management in Games Gamejams and releasing free games on Itch Backpack Hero Early Access starting August 15th To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Thank you so much to Trip Wire Presents for sponsoring Indie Game Business!  Follow TripWire Presents on Twitter: https://twitter.com/twpresents Check out TripWire Presents website: https://www.tripwireinteractive.com/#/ #gamedev #indiegamedev #gamedeveloper #indiegamedeveloper #gamebusiness --- Support this podcast: https://anchor.fm/indiegamebusiness/support
Today on Indie Game Business we are discussing early access versus simultaneous release for video games with Brian Etheridge from Tripwire Presents! Our topic list is:      When does early access NOT make sense?      Discussing early access with potential publishers first.     Early access as a tool for pitching your game     Early access on console/PC vs. mobile     When to release on early access     Alternatives to early access and we will be taking questions from the community as well! To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Thank you so much to Trip Wire Presents for sponsoring Indie Game Business!  Follow TripWire Presents on Twitter: https://twitter.com/twpresents Check out TripWire Presents website: https://www.tripwireinteractive.com/#/ #gamedev #indiegamedev #gamedeveloper #indiegamedeveloper #gamebusiness --- Support this podcast: https://anchor.fm/indiegamebusiness/support
Today we are talking with Jacques Benchetrit from Zordix and we will be learning about key debt terms, the M&A process in general, valuations in the press vs in actuality (i.e. how earnouts inflate headlines), the devil in the details of deal terms, and, the fundraising process. Connect with Jacques on LinkedIn at https://www.linkedin.com/in/jbenchetrit/ https://zordix.com/ To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay Donate to Extra Life with our link: extra-life.org/participant/IndieGameBusiness Join the Indie Game Business Extra Life Team: extra-life.org/team/indiegamebusiness #mergersandacquisitions #indiegamebusiness #gaming #business #indiedev #gamedev --- Support this podcast: https://anchor.fm/indiegamebusiness/support
In this episode, we are speaking with Christopher Kellner from Astragon Entertainment about pitching your indie game. A few of the talking points we will cover are: - various aspects of pitching  - pitching starts way earlier than you think - pitching doesn't end with signing a contract - a prototype is not a prototype and a demo video is not a demo video and much more! We answer questions live from the chat and delve deeper into your game pitching tactics. If you have more questions, feel free to reach out to Christopher on LinkedIn at www.linkedin.com/in/christopher-kellner666 #indiegame #indiegamedev #gamepitch #indiegamedevelopment --- Support this podcast: https://anchor.fm/indiegamebusiness/support
New technology advances, coupled with evolving dynamics around building and managing teams around the globe, have quickly changed the scope of work in our industry: What skills are required to stay ahead of the curve? How can we build and optimize teams working remotely from many locations worldwide? How do we create more transparent, supportive, and mission-driven projects and companies that satisfy the new demands of professionals? In this informative discussion, hear directly from two of the industry’s shapeshifters who will examine a multitude of trends, realities, and opportunities that are driving game industry innovation and the future of work in the present-to-post Pandemic era. Participants Nika Nour, Head of Partnerships, Genvid Entertainment Arthur von Nagel, VP Production, Genvid Entertainment Key Touchpoints -Address the challenges and benefits of running (and participating in) fully remote projects, especially around new concepts; how do you manage global teams effectively and with an empathetic focus to maintain morale and quality of work? -Discuss how to create and maintain a more transparent, rewarding, mission-driven culture that satisfies the new demands of top professionals and emerging talent -Analyze best practices that instill leadership while creating next-generation experiences -Unpack the insane talent market: it's a total bloodbath and the entire industry has recruiting and retention issues; meanwhile there are plenty of devs looking for work who may be left behind --- Support this podcast: https://anchor.fm/indiegamebusiness/support
How Ingrid began making games, why she believes in narrative-driven game design, how the war in Ukraine impacted their work. https://twitter.com/MatrixWolfGames https://www.linkedin.com/in/ingrid-wolf-b5130744/ https://www.facebook.com/IngridWolfGames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
In this fireside chat with Nika Nour we will get you prepped for all the year's upcoming live events. This will cover everything from networking to safety to researching companies and requesting meetings. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
A discussion about the realities of games marketing and discovery in 2022 covering PR, social media, advertising and influencers. The discussion will provide an insightful look at the current state of marketing your game and provide tips, ideas and things to consider for your marketing campaign. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
In the last 20 years, I have noticed that the indie-industry sorely lacks leadership in structuring departments, department flow, and general organization. My goal for each attendee is to be able to walk out of the meeting knowing the fundamentals of the ebb and flow of each department and how to acquire talent. We will review and discuss how an effective and efficient production pipeline should look through both phase and task. After we get through the QA portion of the pipe, we will touch on sales, taxes, and vacation! We will discuss the different classifications of art and which department would handle the specified tasks. When it comes to interdepartmental tasks, this talk will be more art-centric vs. programming centric. Essentially, this is a crash course in running a game studio. Vincent Michah'El Donatelli Founding Director YHWH Games Vincent Michah'El Donatelli is a 20 year veteran in the video games industry. He has worked in every department within the production pipeline and he excels as an Animator. I have been functioning as the Founding Director of YHWH GAMES!, LLC. for almost 4 years and I am also the Animation Director for our company. I have worked on titles such as Dragonball GT, Transformers 3, and Starship Troopers. I am also the creator of the worlds first Demo Cast - a pre-emptive interview that is also a demo reel. Not only does our studio create and develop our own games, currently, our company is the first and leading video game studio in the world that instructs our mentees how to create and develop video games. We are also going to be the largest AAA game studio that will thrive in the Religious Marketplace. We have an outreach called WOVEN, Widows, Orphans, Veterans, Emergency (Assistance), and the Neglected where we take a portion of funds that we earn from our B2B partners and give back to the community. In the last 2 years, my focus has been letting go of day to day operations so that I can grow our business and expand our vision. --- Support this podcast: https://anchor.fm/indiegamebusiness/support
There is so much advice about what you should be doing to make and promote your indie game on Steam. It is exhausting. In this super detailed and actionable talk I will tell you exactly what 3 things you should be doing to get your game seen and give it the best chance to be purchased after launch. No more fluff. No more time consuming busy work that does nothing. Let's do this! My dream is that after this talk you will stop doing most of the things that have zero impact on your game’s marketing. This 1 hour talk could save you hundreds of hours of wasted marketing time so you can get back to making your game. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
Targeted offers, incentives, and cash back rewards are a core marketing strategy for credit card companies, product brands, and retailers for customer acquisition and retention. In this session find out why consumers love it, why companies offer it and how it could make you more money. This roundtable session will include the CEO of a company introducing loyalty and cash back rewards into the gaming industry, a CEO of a game publisher adding cash back rewards into his games, as well as an industry executive who will share his knowledge of the history, current strategies, and best practices of this core marketing strategy. Attendees will come away with a deeper understanding of one the top monetization strategies of major banks, product brands and retailers and how and why it can increase UA, gameplay, retention and profits for their games. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
As indie developers, leveraging the power of different social media sources represents a great way to reach a large pool of potential supporters for your game. TikTok has become a massive and influential way to get the word out, but there is a lot of mystery on how it works and how to maximize on your content. Come chat about the benefits of the platform and discuss how you could use this platform to grow your audience! #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
You may think big-name (and big-budget) when you first hear the word influencer, but there’s a massive network of creators who are eager to showcase your game to their community. This panel will discuss the techniques we’ve developed to discover, work with, and measure influencer impact on game sales. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
Indie Publisher AMA

Indie Publisher AMA

2022-03-2901:07:24

We sit down with some of the best indie publishers in the world to discuss your questions about scouting, publishing, pitching and more! Bring your questions and we'll answer them live! #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
With almost a decade in games journalism AND game development, I can tell you exactly what the press are looking for, and give insights into how indie game coverage works. There are no magic, one-size-fits-all solutions to the problem of how to get coverage for your small game, but you can increase your chances of coverage significantly if you play your cards right. I can help you figure out what to prepare, and what to prioritise when it's almost time to start announcing or launching your game! #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
Game Production AMA

Game Production AMA

2022-03-2501:03:08

An all-out AMA to get any questions you have about game production, project planning, budget estimation, and more. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
This talk will go over the development and release of “Rain on Your Parade,” a multi-platform game where you play as a cute cloud and ruin everyone’s day.  The main takeaways for attendees would be a detailed and specific example of developing and self-publishing a multi-platform indie game, full of useful statistics, tips, and pitfalls to avoid. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
One of the most important factors in scaling games is understanding the LTV cycle. For short LTV games like hyper casual, scaling games is typically financed by publishers and the breakeven periods can be just a few days. But for long LTV games, such as merge or social casino a different strategy is required. Scaling these games can require significant capital and it's really important to understand how to model both retention and the financials as accurately as possible. We'll look at how to build financial models of games with different LTVs and discuss different strategies of how to finance the cycles. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
Success (and sometimes failure) always brings GROWTH. Which generally is painful. This session delves into common pitfalls, mistakes and screwups any games company experiencing growth will face and maybe a few tips on how to avoid them. Inevitably your games company will experience growth - either in headcount, projects or within its people. Hopefully it'll be born out of success. But you'll find that what made things tick back in the day won't work quite as well when you've added more people to the company and find yourself with changed dynamics. Underestimating planning for growth or fully realizing what it is and how it'll impact you will at best hamper your success, or at worst spell your doom. This session delves into the common mistakes Shams has experienced first hand while growing companies or working closely with others. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames --- Support this podcast: https://anchor.fm/indiegamebusiness/support
Comments (1)

Nick McKenzie

This episode was really poor. The guy who was on here just had so little to offer.

Jan 10th
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