In this episode, we sit down with Macey McCuller, a talented Technical Artist whose expertise lies in Tool Building, Level Generation, and Procedural Asset Creation. Having recently completed her degree in Visualization at Texas A&M University, Macey shares insights from her educational journey and discusses her upcoming role as a Technical Artist at renowned game development studio Bluepoint Games. Join us as we delve into Macey's passion for blending art and technology, and explore the exciting world of game development from a technical perspective.Learn more about MaceyLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Get ready to embark on an exhilarating journey as we dive into the captivating world of Gwen C. Katz, an extraordinary author, talented artist, and innovative game designer based in vibrant Pasadena, California. Join us as we unravel the enigmatic stories brought to life by her independent studio, Nightwell Games, where dark narratives take center stage. But Gwen's passions don't end there! When she's not crafting immersive experiences, you'll find her tending to her lush garden or guiding awe-inspiring nature walks at her neighborhood's enchanting nature center. Prepare for a spellbinding conversation that will ignite your imagination and leave you craving more!Learn more about GwenLearn more about Nightwell GamesLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Get ready for an exhilarating episode of Indie Game Lunch Hour as the dynamic Renee takes the spotlight! Join us as we dive into the captivating world of indie game development with the unstoppable force behind "Stumbling Cat", an innovative studio based in Seattle. With a remarkable skill set encompassing business operations, software engineering, and creative direction, Renee brings a vibrant energy to the discussion.As a passionate advocate for developers and diversity in the game industry, she shares her remarkable journey and insights from her diverse background in engineering, design, and production. With her influential role as Chair of the IGDA Alumni Board and her dedication to fostering inclusivity, Renee's outspoken nature and unwavering commitment to driving positive change will leave you inspired and ready to conquer new horizons in the ever-evolving gaming landscape.Learn more about ReneeLearn more about Stumbling CatLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Meet Bobby White, a seasoned game designer with a knack for creating immersive experiences. As a vendor contractor for an indie studio, he's worked with some of the biggest names in the industry, including the renowned Roblox Experience creators, Gamefam.With four years of experience under his belt, Bobby's had the privilege of designing for iconic IPs like Hot Wheels, He Man, Sonic, and now SpongeBob. But his talents don't stop there – he's also played a crucial role in updating Terra Alia, one of 30 Parallel's top games. Join us as we delve into the world of game design with Bobby.Learn more about BobbyLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
In this episode, we sit down with Blair Erickson, a seasoned technologist and creative director, whose impressive portfolio includes work in various entertainment fields. From film to television, video games, and interactive virtual worlds, Blair has left his mark on the industry. We dive into his unique experience writing and directing the groundbreaking virtual reality feature film, "Banshee Chapter," now streaming on Netflix. And then there's his game, "All The Rage".Join us as we explore the intersection of technology and creativity with a true pioneer in the field.Learn more about BlairLearn more about All The RageLearn more about Banshee ChapterLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
We all know managers who suck. But a big part of the reason they suck is because being a manager is actually really hard. Being somebody who can simulatenously listen, and direct. In this week's episode of the Indie Game Lunch Hour we talked with Eli Delventhal, an engineering manager at Meta working on the Horizon Project. Eli gave us tips and tricks on how to be a good manager in games, and so much more.Learn more about EliLearn more about TaelmoorLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
We all have the same story. We were young, and some glossy new video game got released. We begged our mom and dad for it, or perhaps snuck away to a friend's house, and eventually finally got to play. And then our whole lives changed, and we decided we had to work in the game industry. In this week's episode of the Indie Game Lunch Hour we talk about our favorite video games and do out best to cut them to pieces. But we do it with love, with the intent of becoming better game developers.What is your favorite game?Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Sometimes working on teams is hard. Strike that. A lot of the time, working on teams is hard. There are so many personalities to manage, so many opinions to hear, and so much bull poo to wade through! This episode, learn the fundamentals of being a good teammate from Brendan Milos, visual designer at Brilliant!Learn more about BrendanLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
We all dream of starting our own video game studio one day. We all want to build our own games, and make money doing it. Well, in this week's exciting episode of the Indie Game Lunch Hour we are joined by Luther Patenge, a guy who did just that!Luther founded Joy Manufacturing Co, the indie studio behind the infamous game Ambition: a Minuet in Power. Luther has a lot to say on starting your own indie game studio and on finding a publisher for your game.Check out Ambition a Minuet in PowerLearn more about LutherLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
How do you market your indie game? Can you market your game with streaming? How do you even attract influencers to cover your game? Get these questions answered and more on this exciting episode of the Indie Game Lunch Hour!Today we talked with Erik Kovac, the head of marketing and co-founder at TILT games, a marketing and publishing company for indie games. Erik, an ex-streamer and all around streamable dude, has a lot to say on video game marketing, getting your game covered by influencers, and attracting publishers. Learn more about ErikCheck out TILTErik's BlogLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode.
A Systems Engineer is one of those unicorn roles where you think you probably know what they do, but half their job sounds like black magic and witchery. This week in the Indie Game Lunch Hour we chat with Matt Molanare (for the second time!) a Systems Engineer in the game industry as well as a board game startup founder. Matt helped us understand what Systems engineers actually do, and gave us some tips on how to break into the role. Check Out KinSoul StudiosLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode.
Let's face it, creating a visual style for your game that is recognizably unique is HARD. So many different games are out there and so many different art styles have been done. Come to this week's Lunch Hour to learn from Yuriy Ternovski, cofounder of Smoke Spot Games and the creative mind behind their unique avatar based fighting game Dropcult. Yuriy had a lot to say about starting your own studio and creating a unique art style.Learn more about YuriyCheck out Smoke Spot Games and DropcultCheck out Startup TherapyLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode.
Audio Designers add a magical flair to your games that just makes them sparkle! But how do you get started as an Audio Designer, and how do you find one to work with on your game? Mario Godoy, a composer, teacher and Audio Designer in the game industry gives us perspective on this! Stop by and listen. Listen to Mario's CompositionLearn More About MarioHire MarioLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode.
What is Narrative Design? How do you get started in Narrative Design? What does a Narrative Designer even do? All of these questions and more are answered by our magnificent guest of the week, Sybil Collas! Sybil has worked on a number of projects from Ubisoft to a freakin theme park and has a lot to say about both Narrative Design and Game Design in general.Sybils WebsiteLearn More about SybilLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode.
Ever wondered if you are doing everything wrong at your indie studio and the government is going to come after you? Yeah, so are we now and then, isn't it fun!? In this episode of the Indie Game Lunch Hour we invite on Sam Castree, the owner and Lord High Executioner of Sam Castree Law, LLC. Sam comes on to teach us the basics of indie game law!Learn more about SamSam's Legal PracticeLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode.
Many people who are just getting started in games are intimidated by programming. They think it's this big complicated system that they can't hope to learn. No need to fear! Programming, just like anything else, simply takes time. This week we were joined by Evan Leider who told us about Gameplay Engineering and so much more. Learn more about EvanLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode.
Dive into the dynamic world of game design with our latest podcast episode featuring Nathan Kellman, a seasoned Level Designer at Lost Boys Interactive with over 2+ years of experience in the gaming industry. Nathan shares his insights into the intricate process of designing levels for renowned titles like Diablo IV, offering a behind-the-scenes look at the creative challenges and triumphs in the gaming world. Beyond his design expertise, Nathan's commitment to nurturing the next generation of talent shines through as he dedicates time to helping aspiring game designers by reviewing portfolios and resumes. Join us as we explore the fascinating intersection of creativity, innovation, and mentorship in the gaming industry with Nathan Kellman.Learn more about NathanLearn more about Lost Boys InteractiveLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
In this episode, we have the pleasure of talking to Graham Smith, a talented game artist who has worked on several game studios worldwide. He recently worked on the environments for the highly anticipated release, Poly Bridge 3. Graham is now leading a small startup that is dedicated to creating a 3D co-op hack-and-slash dungeon crawler game, reminiscent of the beloved Zelda series. Join us as we explore his journey and learn more about his exciting new project!Learn more about GrahamJoin Graham's Discord ServerLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Kelly Baptista is a dynamic force in the gaming industry, boasting a rich background of six years in crafting immersive experiences. Starting in the physical realm, Kelly seamlessly transitioned into the digital sphere, specializing in augmented reality and mobile gaming.Having lent her talents to powerhouse companies like Niantic, where she contributed to an intriguing unannounced project, Kelly now brings their expertise to Valkyrie, spearheading the development of the exciting Guns Up! Mobile. Join us as we delve into the captivating world of gaming with Kelly, offering unique insights and expert perspectives.Learn more about Guns Up! MobileLearn more about KellyLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Join us for an empowering episode on Interviewing, Resumes, Portfolios, and All Else Career Building, as we dive deep into the essential skills and strategies to boost your professional journey. Whether you're a seasoned job seeker or just starting out, this podcast episode provides valuable insights, tips, and expert advice to help you thrive in today's competitive job market. Tune in and take your career to new heights!Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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