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Longwinded One: The Podcast

Longwinded One: The Podcast
Author: Longwinded One
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Description
A podcast dedicated to literature, language, and the fantastic. Home of the Inglorion Bastards Trilogy and the Sembian Revival campaign. Inspired by J.R.R. Tolkien, LOTR, and Dungeons & Dragons (D&D). Episodes 1-150 are set in Middle Earth. Episodes 151-200 are set in Forgotten Realms.
159 Episodes
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Come listen as we talk to Marco, who created the Shadovar character, and Abby, who plays her on the podcast. Learn about her character build, the evolution of her personality, and possibly some Easter eggs (if you listen carefully).
Gildor Inglorion assembles the fellowship at the Prancing Pony. Meet the players and characters that will embark on this journey.
In this episode the characters set out east on the Great East Road, and travel north into the Ettenmoors. There they encounter the Hillmen of Creoth and learn more about them than they care to know.
The fellowship heads north into Hithlad, up to a fortification called Tol Ascarnen. There they partake in a battle that the elves would later call "the Discovery of Wicked Secrets."
The crew finishes up the battle in Tol Ascarnen and rescues the captured Dunédain. They discover that the pirates have journeyed north through Arador's End with another of the artifacts from Taradon's Wager.
Jared, the GM (Game Master), retroactively recaps the adventure to date and the structure of the campaign itself. He then introduces the footage of the players debriefing their experience traveling from Bree to the spurs of the Misty Mountains.
The fellowship trails the Umbarian thieves through Arador's End, the final resting place of both Aragorn's grandfather and Feredir's grandfather. There the group group encounters a hill troll and some Dourhand Dwarves.
The crew tracks a pack of Umbarian corsairs through the misty mountains and into the Helegrod region, near Gundabad. There they meet a familiar pair of dwarves and find one of the artifacts from Taradon's Wager.
In this episode, the group seeks shelter in the ancient Fane of Durin, a hidden temple to the first dwarf. Inside the temple they discover some finely crafted dwarves traps, and a stone so beautiful that only the Arkenstone can compare.
What better time to interview the player who plays our resident dwarf than after we have heard the party enter Durin's Fane. Learn more about Burin's origin session and the future of Balin's son.
That's right. This whole episode our heroes are trying to cross a river. But foul voices on the wind compel the water to turn against the fellowship. And crebain spies keep watch as the Umbarian corsairs march farther into the Withered Heath.
This week our heroes make their way from the River Greylin and into the Withered Heath. There they continue to track the Umbarian corsairs to the great Watch Tower on Zirakinbar. What they discover there is far beyond a handful of pirates...
The fellowship heads deep into the Withered Heath, where they finally corner the Umbarian corsairs at the watchtower of Zirakinbar. There they discover that the Umbarian leader is the sworn enemy of Feredir, the Dunedain. He is a Black Numenorean, a former King's Men of Numenor.
In the middle of the battle with the Umbarian corsairs, a giant dragon swoops low and lands at the watchtower on Zirakinbar. The pirates had been banking on the dragon, named Raenar, to take them across the land to Mordor where they would deliver the Elendil stone unto the enemy. Raenar, as it turns out, has his own opinions on the matter.
The battle-weary heroes stumble into Erebor. There they meet a Blue Wizard. He has some bad news... They are being hunted by the great wolf- Taurmyrnoth. The group decides that they must take the retrieved Elendil Stone to the elves in Rivendell, or perhaps home to Lindon. But first they must make their way through Mirkwood, careful of the ancient evil that lays in parts of that forest.
This is another debrief session with the person who plays Angolan the elf. Christian joins the DM to discuss the quirky elf and previews the exciting things that await the players in Mirkwood.
Having rested at Erebor, the heroes set out through the Long Marshes. There they trudge southward toward their entry point in Mirkwood. Before they can enter the forest, however, bats from Dol Guldur intercept them.
The group begins their trek through Mirkwood on the Old Forest Road. There they encounter the last person in the world Raiken would expect to see.
After Raiken's brother surprises the group in Mirkwood, he aids them in battling some eight legged monsters. After dispatching these beasts, Evoric claims he can lead his brother and the group to where their father lives. He mentions an old evil that has trapped him, and that reminds a few party members of a long remembered horror from their past.
Raiken's brother leads the party to where his "father" is being held prisoner. What they discover inside of the Old Well of Mirkwood is more disturbing than anything they have discovered so far on their quest. And it is about to get worse...