DiscoverKnockBack: The Retro and Nostalgia Podcast
KnockBack: The Retro and Nostalgia Podcast
Claim Ownership

KnockBack: The Retro and Nostalgia Podcast

Author: Last Stand Media & Studio71

Subscribed: 3,079Played: 268,051
Share

Description

A weekly, retro-and-nostalgia-themed podcast co-hosted by brothers Colin and Dagan Moriarty. Video games, television shows, movies, books, toys, comics, and more... this podcast covers it all. New episodes post each Monday. To get every episode a week early and ad-free, as well as gain the ability to submit questions and comments to be read on the show, please consider supporting the show on Patreon: patreon.com/laststandmedia

We wanna make the podcast even better, help us learn how we can: https://bit.ly/2EcYbu4 

For advertising opportunities please email PodcastPartnerships@Studio71us.com   

Privacy Policy: https://www.studio71.com/us/terms-and-conditions-use/#Privacy%20Policy

288 Episodes
Reverse
It may only be about five years old, but The Last of Us: Part II is quite easily one of the greatest games of all-time. Thus, it not only deserves its own episode of KnockBack, but a seven-ish hour one, the longest show in Last Stand history to date. Divisive even before it came out -- but absolutely dripping with style, message, and storytelling -- TLoU2 is a tale about endless violence and cyclical revenge, the kind that you simply can't back away from. The deeper Ellie and Abby fall into their timeless feud, the less they gain and the more they lose. But they just can't help themselves. They refuse to. It's at the heart of what makes this game so incredibly great, and perhaps what makes it so very controversial, too. There's little else to say, other than that the Brothers Moriarty wanted to give love to one of gaming's most phenomenal adventures. Click play for the result... Learn more about your ad choices. Visit podcastchoices.com/adchoices
#286 | Final Fantasy V

#286 | Final Fantasy V

2025-03-1902:38:44

In 1992, Final Fantasy V came to Super Famicom in Japan, but in the west, the seminal JRPG would remain a mystery for years. In 1999 (via PS1!) English-speaking audiences would gain access to the game for the first time (unless you played fan translations via emulator, of course), and since then -- whether on GBA, PC, phones, or more recently modern consoles -- FFV has always held an interesting place in the pantheon of great Final Fantasy titles. Is it as monumental as IV, VI, or VII? Not at all. But it's still extremely special in its own right, an adventure predicated on a robust jobs system that would later help inspire the likes of Final Fantasy Tactics, jobs utilized by a small core group of protagonists that stand the test of time (and pull at your heartstrings, too). For KnockBack's triumphant return, we thought we'd get back into the Pixel Remasters where we left off, and needless to say, we've got a lot to go over. So get in your airship, or on your chocobo, or whatever mode of transportation speaks to you most, and join us for another old-school chat. Learn more about your ad choices. Visit podcastchoices.com/adchoices
#285 | Ex Machina

#285 | Ex Machina

2024-06-1201:47:581

When a movie invokes our obscure hometown of Brookhaven, Long Island, you know we have to give that film the proper KnockBack treatment. Dagan's been smitten with Alex Garland's 2015 directorial debut Ex Machina recently, and in a strange twist-of-fate, I (Colin) have actually seen this flick, a relative rarity. Dag and I both sat down to watch it again, though, and deliver this episode of KB to you today on the tail-end. Garland's AI-focused film may be nearing its decade mark. Yet, it's somehow jumped the boundary from sci-fi to reality in the 10 or so years that have elapsed since its release. AI is no longer some future hypothetical what-if; it's happening before our very eyes. And there's no doubt that Ex Machina has a lot to say about the subject: Its creation, its development, and its very essence and nature. Can robots ever be alive? Perhaps it depends on what being alive even means. Learn more about your ad choices. Visit podcastchoices.com/adchoices
It's been a while since we've covered a game on KnockBack, so we thought we'd return with a bang. Long-requested as a target of our show, The Lost Legacy is a peculiar 2017 release that fits somewhere between an expansion and a full game, and it doesn't star Nate and Sully, but rather Chloe and Nadine, an interesting pairing to be sure. Made quickly by a spin-off Naughty Dog team and received well upon launch on PS4, The Lost Legacy may have represented the most conspicuous gap in my (Colin's) history with PlayStation, but that's no longer the case. Did Dagan and I like the game, though? We did, of course... and we have a ton to say about it. So please join us! Learn more about your ad choices. Visit podcastchoices.com/adchoices
PJ returns to KnockBack to talk about all things skateboarding. Long Island's favorite skate rats chop it up about Tony Hawk, Supreme, injuries, favorite tricks and the infamous 'vert button'. Learn more about your ad choices. Visit podcastchoices.com/adchoices
#282 | Our Parents

#282 | Our Parents

2024-04-1703:01:481

We're settling back in from Sacred Symbols 300 live in New York City, and the experience has us (The Brothers Moriarty) feeling nostalgic, which is a good thing for our retro-and-nostalgia-themed show. We're particularly sentimental about our parents, who both attended the show, and who -- at 73 years old, both -- have always come through for us, even if the path wasn't always linear, or even clear. We love making fun of our mom and dad on KnockBack; it's a staple of Dagan and Colin podcasts. But we thought we'd go in the other direction today, and talk about all the ways we love and appreciate our parents, how we think they helped form us into the people we are today, and add to the deep Moriarty lore that only grows by leaps and bounds here at Last Stand. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Dagan's best friend and Colin's other older brother finally arrives on the KnockBack scene to discuss skateboarding, video games, and growing up on the sometimes shady streets of Long Island. Learn more about your ad choices. Visit podcastchoices.com/adchoices
With all of the hullabaloo surrounding Arrowhead's hit PS5 and PC game Helldivers 2, we figured we'd delve into its most obvious inspiration: Starship Troopers. Most people know Starship Troopers as the 1997 Paul Verhoeven sci-fi flick, but it's actually much more than that. It all started as an award-winning novel written back in 1959 by an author named Robert Heinlein, and strangely, the film and book couldn't possibly be more different in many respects. But because the book (which is awesome) is a quick read, and the film (which is good, but not nearly as good as the book) is comparatively short, too, so we figured we'd digest both, take lots of notes, and compare and contrast the two. The result is an interesting conversation, one that asks questions like: Is the book really fascist-aligned, as often claimed? Are the bugs the victims of human aggression, and could we ever come to terms with such a race? Does the idea of earning one's citizenship actually not sound that crazy, after all? Could every human have a deathwish, deep down inside? Clearly, we've much to discuss. Learn more about your ad choices. Visit podcastchoices.com/adchoices
For this week's KnockBack, we thought we'd do something a little bit different. A major fuel source for the origins of our podcast back in 2018 was our shared love of the NES: The hardware, its games, and the community that's long surrounded it. So we thought we'd delve back into that subject matter by each constructing a Top 10 NES Games list and then trying to fuse them together, a task we almost immediately abandoned when we realized we approached our respective lists quite differently. Thus, what emerges is a robust talk about many of the games from our respective childhoods, and how we still grapple with their undeniable greatness to this day. Learn more about your ad choices. Visit podcastchoices.com/adchoices
#278 | Jaws

#278 | Jaws

2024-02-0701:50:04

1975's Jaws is a seminal work in the thriller genre, and it was somehow delivered by an overwhelmed, overworked, and over-his-head Steven Spielberg, directing only his second theatrically-released film. With a bloated budget more than twice as high as originally anticipated -- and filmed on-location with great difficulty, sending it more than three months beyond its planned schedule -- Jaws had everything working against it. But in the cauldron, something rather revolutionary cooked. From score to acting performances to an oceanic foe that's rarely seen for technical reasons (greatly benefiting the movie!), everything works serendipitously, making Jaws one of the '70s most iconic and important films, and something we simply had to cover here on KnockBack. Learn more about your ad choices. Visit podcastchoices.com/adchoices
While we certainly neither condone nor encourage underage drinking, the reality is that both of us did plenty of it in our heyday. Indeed, drinking before you're 21 in the US is basically a rite of passage for generations of young people. (And yes, the drinking age should be 18.) And while we absolutely don't endorse our past behavior, we thought we would have some fun talking about our respective introductions to drinking: Trying our first beer, going to our first party, getting drunk for the first time, and -- god forbid! -- hungover. From Bud Heavies and Mike's Hard Lemonade to tequila and scotch... well... we may have been a little over our heads. Enjoy. Learn more about your ad choices. Visit podcastchoices.com/adchoices
For our 'holiday' episode of KnockBack this year, we thought we'd do something special. As such, please welcome our mom to the show, BettyAnn Moriarty. The reality is this: Our mother comes up on the show constantly. In fact, if you guys are on social media, you may even interact with her. Needless to say, she's one of the most special people in our lives, and thus, we thought we'd take some time to reminisce, tell some old stories, ask probing questions about the past, and add to the extensive tome of Moriarty lore that we can all probably agree is already a little too long. Without further ado, please enjoy. And Happy New Year! Learn more about your ad choices. Visit podcastchoices.com/adchoices
For the Brothers Moriarty, Final Fantasy IV -- or Final Fantasy II, as we once knew it on SNES way back when -- is a uniquely nostalgic product. Upon its release in the west, we played the game together, often with me (Colin) sneaking into Dagan's room after I was 'put to bed' so I could watch him conquer the tale. Thus, we eagerly revisit this all-time JRPG classic in KnockBack style, but it's not the first time we've done so. Long-time listeners will recall that one of the very first KB offerings in 2018 was FFIV (Episode 16, in fact). But our show today is a lot different than it was then, and frankly, this is a far deeper and more comprehensive look at Squaresoft's classic than the earlier podcast, as we've both come off a fresh playthrough via the Pixel Remaster. Cecil's tale of darkness-to-light -- and the many stories of the lovable cast that surround him -- helped catapult an entire genre into the hearts of gamers worldwide. Some would even argue IV is the best Final Fantasy, full-stop. We think you could easily make that argument, yes, but such a deep topic deserves much more nuance. Three hours' worth, in fact. Learn more about your ad choices. Visit podcastchoices.com/adchoices
For this week's episode of KnockBack, we thought we'd do things a little differently. Indeed, there's no specific topic to discuss per se. Instead, we thought we'd ask each other a few random questions about our respective childhoods to see where the conversation might lead. So let's get into the nitty-gritty about Dagan's most memorable youth sports triumph, Colin's frightened remembrances of the unnecessarily scary Unsolved Mysteries theme song, the GI Joe Dagan fruitlessly hunted down around the Island for months and years, Colin's regret that he didn't realize he loved football at an earlier age, and much more. We recorded this on Thanksgiving because we love you that much. Enjoy! Learn more about your ad choices. Visit podcastchoices.com/adchoices
#273 | Family Gatherings

#273 | Family Gatherings

2023-11-1902:15:021

While KnockBack typically revolves around the video games, films, TV shows, and so on of the past, some of the most-popular and most-requested episodes of the show over the last six-ish years relate to Moriarty family stories. Today's release is one such episode. Using a certain recent wedding as a jumping-off point, we thought we'd go a level or two deeper and discuss the physics and chemistry of a typical family gathering in the Moriarty family, both yesterday and today. After all, endless interactions with those closest to us helped morph us into who we are, and so really, you can only know the Brothers Moriarty if you know about the many foundational elements around them, sometimes only occasionally seen at a dinner or event, but nonetheless fundamentally central to the entire story. Learn more about your ad choices. Visit podcastchoices.com/adchoices
#272 | RoboCop

#272 | RoboCop

2023-11-0501:47:481

Paul Verhoeven's 1987 dystopian sci-fi film RoboCop is considered more and more of a classic the further we get from its release year. Indeed, a lot of the ongoing revision pertaining to RoboCop has to do with its subject matter: Mega-corporations, militarism, the use of police force, and a mighty thick layer of satire that heavily lampoons American culture, past and present alike. On the outside, Peter Weller's portrayal of the titular mechanized law enforcement officer is merely a piece of cinema history due to its visually-iconic protagonist. But between the seams are strings to pull at that bring audiences to deeper and darker places, taking a gory allusion to post-modernity to a whole new level. Can robots think and feel? Well, RoboCop sure can. Learn more about your ad choices. Visit podcastchoices.com/adchoices
#271 | Avatar

#271 | Avatar

2023-10-2201:40:361

Only a couple of months from when this episode of KnockBack launches, an Avatar-themed AAA game will launch from Ubisoft-owned studio Massive. And -- as you may already know -- I (Colin) am a fan of Massive, as I love their Division series. So when I heard they were making a Far Cry-like title that happens to be Avatar-themed, I knew I had to play it. But there was a glaring problem: I didn't know the source material. KnockBack seemed like a good place to concoct a remedy so that I could emerge from the murky waters un-posered. As such, Dagan and I sat down to watch James Cameron's smash-hit 2009 film, which neither of us had seen, and really have no familiarity with whatsoever. And while we liked what it was attempting to do, whether or not it's successful is another story entirely. Allegorically-hinged on humanity's destruction of Earth -- and drowning in freaky blue humanoids galore -- Avatar is widely-considered both the pinnacle of cultural relevance and something seemingly inconsequential. Obviously, it's neither. Learn more about your ad choices. Visit podcastchoices.com/adchoices
#270 | MTV

#270 | MTV

2023-10-0802:12:531

If you're an American gen-xer or millennial, there's a better-than-decent chance you were heavily influenced by MTV growing up. Launched in the early '80s, culturally crescendoing in the '90s, and still highly-relevant into the 2000s, MTV's brand of so-called 'music television' helped define a succession of generations' musical tastes, fashion, and the wider spectrum of entertainment full-stop. Today's episode of KnockBack is dedicated to MTV through the eyes of two people born in 1973 and 1984, both loyal viewers of the network not unlike millions upon millions of their respective contemporaries. There were the music videos, yes. And they were glorious. But there's so much more to delve into, too: Programming (120 Minutes, Headbangers Ball, TRL), spin-offs (VH1, MTV2), the rise of reality television as we know it (The Real World, Road Rules), and on and on and on. We definitely wanted our MTV. Did you? Learn more about your ad choices. Visit podcastchoices.com/adchoices
#269 | Halo 3

#269 | Halo 3

2023-09-2402:18:441

If you're an older player of video games, you know that 2007 was an historically-insane year for the medium. Call of Duty: Modern Warfare, Super Mario Galaxy, BioShock, The Orange Box, God of War II, Uncharted: Drake's Fortune, and Mass Effect -- amongst others -- all launched within 9 months of each other. And then there was Halo 3, arguably the king of them all. Halo 3 is the Xbox brand's single best-selling game by a mile, and it's an emblem of Microsoft's most successful era both commercially and critically, when it was a completely dominant force with its boot on its competitor's neck. Short and sweet at only eight hours (or so) long, Halo 3 is a thrill to play, though it does lack its predecessor's emphasis on story and lore, which is a bit of a bummer. And it of course thrived via online play via Xbox Live, which isn't at all what our podcast is about. Instead, we focus on its action movie-like campaign, which we both had a blast with. And we reminisce about a time when Microsoft nearly won the so-called Console War, before it somewhat befuddingly dropped the ball and gave the crown away. Learn more about your ad choices. Visit podcastchoices.com/adchoices
#268 | Card Collecting

#268 | Card Collecting

2023-09-1001:34:331

Welcome back to KnockBack! This week, instead of focusing-in on a specific game, movie, TV show, or whatever, we thought we'd do another one of our reminiscing episodes instead. Thus, today, our focus is card collecting. At different stages of his childhood, Dagan collected Star Wars cards, Garbage Pail Kids, Wacky Packages, and even caught the Smurfs bug. Colin, meanwhile, went through three distinct card-collecting phases: Sports (baseball and hockey), IP (Marvel Universe and GI Joe), and outright gaming cards (Magic and Star Wars CCG). So join us as we recollect on the time-consuming, money-demanding, and strangely-addictive world of card collecting that we were both sucked into at one time, and which many of you out there are still very much involved with today. Learn more about your ad choices. Visit podcastchoices.com/adchoices
loading
Comments (145)

Jason

Could do without the politicized Covid talk. That hasn't aged well.

Jan 28th
Reply

Ben Bell

crazy to think you guys never used the showers. I was in high school in 2011 and most of the kids were showering (east coast Canada for frame of reference)

Feb 11th
Reply (1)

Michael Maneage

Colin, I suffer from anxiety at times and have had similar dreams. Except mine also involve showing up to said place in late for having forgot my pants and trying to pass things off like I'm wearing them. Maybe your dream is a result of going in a lot of different directions and you have a fear of not being ready or not in control of a situation.

Sep 26th
Reply

Twic_Gaming

bears....beets.......

Jun 28th
Reply

Lori Gray

This is now one of my favorite podcasts. Like a chat with family and friends.

May 5th
Reply

Hugo Stiglitz

it really takes a special kind of retard to think game of thrones can even hold a candle to the hobbit, let alone lord of the rings

Apr 26th
Reply

ratchet2505

We need another psp but done right, Sony could steal the market!

Apr 12th
Reply

ratchet2505

Keep note: a large portion of comics are read online with subscriptions now!

Mar 15th
Reply

ratchet2505

Infinite is amazing, that is a fact!

Mar 14th
Reply

Hugo Stiglitz

2049 is better. both are amazing tho

Mar 8th
Reply

Hugo Stiglitz

I really think infinite is the best by far. I really preferred the setting, story, characters, and gameplay over 1 and 2. actually I liked it so much it made me like the original more. much like half life 2 episodes 1 and 2 which along with Burial At Sea I thought were the best DLC content in history until I played DOOM Eternal The Ancient Gods Part 1. maybe I'm in the minority but the whole game, I was kinda dying for Booker and Elizabeth to hook up because I liked her so much. the twist at the end really upset me tbh but not in a bad way. I was just so invested in the game that it was just upsetting to know what was really going on

Feb 22nd
Reply

Hugo Stiglitz

I'm glad dagan didn't just agree with colin like usual. this game really deserves better treatment than what colin gives it. dagan and his son represents most gamers. most gamers acclimate to the way the game plays just fine and never even see the controls as an issue. colin just fails to do that and instead blames the controls colin has shown in the past he is very stubborn with this sort of thing by complaining about games that don't have jump on the x button. also wanting all games to have a standardized control layout. the fact is that games are too different for that to ever be a good thing.

Dec 10th
Reply (1)

Hugo Stiglitz

what I think it boils down to is that some people are just unwilling to acclimate to certain things. colin is that way in this case but he's not recognizing it and instead is falsely claiming the game has bad controls when it does not by any objective measure. it's not clunky either in any way, unless you play the input lag laden original ps2 version. I am guilty of this too in other genres. mainly racing games. I'm a huge fan of racing sims so when racing games don't feel natural to me at all I will often stop playing because i refuse to acclimate to their different gameplay design (tho it's usually because they're objectively unrealistic). this is why I do not like the first 2 grid games, forza motorsport series, and many NFS or burnout games so colin is not wrong to refuse to acclimate or accept the different way games can be designed. the way he is wrong is by failing to recognize this and by mischaracterizing a games gameplay as "bad" when it's really just different.

Dec 10th
Reply

J G

this is such a great game.

Dec 10th
Reply

Hugo Stiglitz

colin can be such a hypocrite sometimes. someone who dares to call red dead 2 goty, and loves witcher 3 has no business whining about controls. especially about controls, physics and mechanics that are objectively much better like those in shadow of the colossus. there's literally no excuse here. you can't say it's high expectations or the high praise others give the game because the same can be said about rdr 2 and witcher 3. the difference here is colin and his dumbass opinion and unfounded criticisms. especially in the bluepoint remake. it's just like his whining about the UI of god of war everytime it is brought up yet he'll praise far cry 5 and rdr 2 with no mention of how atrocious the UI is in those games, ever

Dec 10th
Reply

Michael Hedrick

A top 10 game all-time for me. Loved the pod as usual brochachoes

Nov 7th
Reply

Hugo Stiglitz

funny, I'm used to hearing sacred symbols ads on be.scared podcast episodes but this is the first time I've heard a be.scared ad on a CLS podcast. both are awesome podcasts

Oct 15th
Reply

Hugo Stiglitz

colin has become more and more of a contrarian cunt over the last few months. it's becoming harder and harder to listen to. it's like he's lashing out at his own fanbase at this point.

Aug 27th
Reply

Hugo Stiglitz

it's really not that complicated. there are missable details but the plot and events are so easy to follow. I think the reason they underrate it so heavily is just from a lack of understanding. I really don't know how they both could fuck up so badly with the Mal situation especially. Cobb was so guilty because he used Inception on her and gave her the idea that caused her to kill herself. that was so blatantly explained, I just don't get how anyone could misunderstand it Also insane that they haven't seen the Prestige which is easily one of nolan's best if not his best. personally I can't decide between inception, the dark knight, interstellar and the prestige. they're all so brilliant. I lean towards the dark knight but either way they're gonna love the prestige the dad joke at the end had me howling lol

Aug 20th
Reply

Michael Hedrick

BB is one of my fav shows of all time. Cant wait to hear the rest

Aug 16th
Reply