DiscoverKnocked Prone - Dungeons And Dragons Podcast
Knocked Prone - Dungeons And Dragons Podcast

Knocked Prone - Dungeons And Dragons Podcast

Author: Knocked Prone - D&D Podcast

Subscribed: 101Played: 4,333
Share

Description

You've found your new favorite DND podcast! Knocked Prone is a clean, chaotic, and deep podcast for Dungeons & Dragons nerds! Follow along with Dungeon Master Kade Backus for this family-friendly actual play podcast featuring a crew of talented story-telling voice actors as they explore the fantastical realm of the Badlands, filled with pop culture references, lovable NPCs, and legendary tales. 

Campaign 1

Great Grumpobolis


There’s trouble in paradise in this utopian adventure. Four teenagers are torn from their homes and plunged into a dark mystery involving their city of Great Grumbopolis, the last remaining civilization of their world, and the strange purple goop that is causing havoc at every turn. The Great Grumbopolis campaign adventure takes place in the fantasy continent of The Badlands 1,000 years prior to the events of Campaign 2.

Campaign 2


Champions of Greyhaven

Gods and giant corporations compete for worship in this mythic fantasy adventure. Four new recruits of a massive company called Ascended Corp. battle against cultists and worshipers alike under the all-seeing eye of their employer’s crystal surveillance technology. Campaign 2 takes place in the fantasy continent of The Badlands 1,000 years after the events of Campaign 1.

Campaign 3

Dead Season

The realms of the living and the afterlife collide in this mystery campaign. Having met their untimely demise, four intrepid characters must navigate the afterlife to unravel a murder mystery and fulfill their unfinished business. As they traverse the Astral Plane, these characters will confront the secrets buried in their pasts and the murderer hiding within their memories who is out for blood.  Listen to Campaign 2 as a stand-alone story, a great starting point for the series, or as a sequel to Campaign 1 content! Join the adventure today by listening to the Knocked Prone podcast voted top 20 in D&D podcasts!

If you enjoy this podcast please help us out by leaving a review, sharing with your fellow adventurers, and supporting this weekly, hour-long podcast on Patreon: https://Patreon.com/knocked

Connect with us on Twitter, Instagram, and TikTok @knockedprone, Join the Knocked Prone Discord community: https://discord.gg/9bDUF7JfJk, or email [email protected]

173 Episodes
Reverse
Send us Fan Mail Zag and Efimia travel to the Archivist's Tower in an effort to locate Cassidy and discover the solution to Zag's connection to his brother. Efimia finds Cassidy in a state of despair, and Zag learns that the phrase "Two Sides of the Same Coin" is more literal than he before thought. Support our show! Go to Patreon.com/knocked and support us for as little as $2 a month!Support the show
Send us Fan Mail Selene and Grom make their way to the shrine of Moradin and Ethos Summit to try and save the Aasimar people from destruction. Grom melts down a hammer of the Gods, and Selene has a hard discussion with Finch about their relationship going forward. Go to Betterdungeonmaster.com/knockedprone to listen to support the podcast sponsoring today's episode: How to be a Better GM! Support our show! Go to Patreon.com/knocked and support us for as little as $2 a month!Support the show
Send us Fan Mail The Champions of Greyhaven, now missing Zag, try to defeat the god Zag created. Selene, Grom, and Efimia pray to a new god to try and stop what comes next! Go to Betterdungeonmaster.com/knockedprone to listen to support the podcast sponsoring today's episode: How to be a Better GM! Support our show! Go to Patreon.com/knocked and support us for as little as $2 a month!Support the show
Send us Fan Mail On the hunt for Zag, The Champions of Greyhaven stumble into the Astral Plane where they must be quick on their feet in a dance competition to escape the clutches of an Astral Dragon! Selene speaks to a reaper about getting out alive, while Efima and Grom have the most elegant moment that's ever been televised. Go to Betterdungeonmaster.com/knockedprone to listen to support the podcast sponsoring today's episode: How to be a Better GM! Support our show! Go to Patreon.com/kn...
Send us Fan Mail On the hunt for Zag in the Shadowfell, the remainder of the Champions of Greyhaven blunder their way through a prison guard "cop bar" and enter into a fighting ring to try and get information on how to spring their falsely accused ally. Grom learns how to wild shape into a table, Efimia grows a flawless mustache to put on the charm, Selene overestimates Grom's abilities, and Zag learns that he might be stuck in the Shadowfell prison for much longer than he anticipated. Go to...
loading
Comments