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Kobold Lab

Kobold Lab
Author: Kobold Lab
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Description
Kobold Lab is a d&d 5e meta podcast.
Each week we discuss different mechanics of the game, how they work, the confusion they might cause, what things work really well, what shortcomings may appear, as well as possible solutions to all of these problems.
The hosts are Elly, Con and Toms
Each week we discuss different mechanics of the game, how they work, the confusion they might cause, what things work really well, what shortcomings may appear, as well as possible solutions to all of these problems.
The hosts are Elly, Con and Toms
18 Episodes
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This week we talk about Deities !
We discuss d&d religion, piety systems, rewards for roleplaying religious characters and overall how to incorporate the benevolent overlords that allow our characters to exist
This week we deal with many many technical issues, and the episode has been salvaged as much as possible.
This week we also talk about chase sequences !
Crafting a chase sequence is a time consuming process requiring lots of map space, and keeping track of very easy con saves. We discuss alternative chase sequences, cinematic ones, pre-prepared ones, as well as how to make them as simple as possible if you don't have the time
This week we hoped to talk about deities !Instead we talk about the perfect action:The player describing perfectly what needs to be done so that a Int/Wis/Cha check is theoretically no longer necessary from their character. What challenges this might offer to DMs who want to keep things balanced for all players, the limitations of this approach, and ultimately how to deal with a player who is a lot more capable than the skills on their character would indicate
In this episode we discuss ability checks, mainly centered around adventuring in a dungeon. How to roll them, what results they should give and what you as the DM can do to make them feel more rewarding
In this episode we discuss ability checks, mainly centered around adventuring in a dungeon. How to roll them, what results they should give and what you as the DM can do to make them feel more rewarding
This week we finally wrap up our discussion on the stealth mechanic of d&d 5th edition.
We finish talking about blindsight and tremorsense. How players need to deal with being ambushed. How ambushes could work on players when they aren't sleeping, and how they can counter this. We also talk about the different abilities all parties can use to do sneaky things without using stealth
The discussions on stealth in d&d 5th edition continue.
We talk about the different methods for rolling group stealth, and when you might want to use them. How Ambush rounds usually play out vs monsters, and what incomplete Stealth successes could/should mean. Different kinds of enemies, customizing the same type of enemy to be a lookout/guard to keep scenarios feeling fresh. Different perception types and what they mean i.e. tremorsense/blindsight
In this weeks discussion we continue talking about stealth in d&d 5th edition.
We pick up where we left off with the invisible stalker, and the different kinds of stealth that enemies might have. Afterwards we go into a more detailed discussion of how stealth works for different kinds of characters in combat.
In this weeks discussion we tackle stealth in d&d 5th edition.
What stealth means for a player, when is it correct to declare stealth, the conditions necessary for stealth, and how they change in combat, the concept of passive stealth, and the class/race mechanics which complicate the whole thing!
In this weeks discussion we tackle Inspiration in d&d 5th edition.
The different systems with which to grant it, the flaws with the RAW system of it, what behaviours it is meant to incentivize, and the best ways to use this mechanic to positively influence your games
In this weeks discussion we tackle cantrips in d&d 5th edition, more specifically empowering cantrips through spellcasting checks, the balance of out of combat cantrips, and the extent to which these simple spells can be pushed.
In this episode we discuss combat cantrips, unique damage types and their impact on cantrip effectiveness ,save cantrips vs attack roll cantrips.We then go into specific examples for weaker combat cantrips and possible steps to take when trying to make them usable.
In this weeks discussion we tackle cantrips in d&d 5th edition, more specifically weak cantrips - Do they exist ? Is it healthy for them to exist ? If not what can we do about them ?
We then evaluate the pros and cons of multiple solutions to making all cantrips viable