In Episode 1, Walter Schirmacher and Matt Kurtin talk about learning authoring tools: their favorites, how to choose the right one, and what to watch out for when making a selection.
In Episode 2, Walter Schirmacher and Matt Kurtin are joined by ILG graphic designers and animators Eris Noren and Zach Swisher. The group discusses all things animation from what tools to use to how they get their ideas to best practices for using animation in learning.
In Episode 3, Matt Kurtin and Walter Schirmacher discuss learning management and tracking systems:What’s the differences between all the system options? How do approach selecting the right system? And, how do you track e-learning vs. virtual reality.
In Episode 4, Matt Kurtin and Walter Schirmacher talk about one of their favorite authoring tools — Storyline 360. They’ll explain some advanced tips and tricks for using Storyline, including slide masters, modal layers, hotspots, web objects, and variables.
In Episode 5, Matt and Walter discuss the importance of quality assurance testing. They go through seven tips that will make your QA testing easier, more robust, and more reliable.
In Episode 6, Walter and Matt share some advanced Captivate tips and tricks, including states, fluid boxes, breakpoints, creating mobile-friendly courses, and using JavaScript.
In Episode 7, Walter and Matt discuss virtual reality use cases and the infrastructure needed to support VR in learning.
In Episode 8, Walter and Matt discuss augmented reality: what it is, how it is used, and its current and future capabilities in learning.
In Episode 9, Walter and Matt discuss with their guest, Dr. James Clarkson, how virtual reality is being used during surgeries, including how patients are educated on pre- and post-surgery instructions
In Episode 10, Walter and Matt discuss with their guest, Claire Hedgespeth, head of production and marketing at Avatar Dimension,the what, why, and how of volumetric video, including incorporating it into Unity and other tools, how it can be used for training solutions, and the ethics of making virtual humans.
In Episode 11, Walter and Matt discuss with their guest, ILG Project Manager and Instructional Designer Dawn Pierce, what in interactive PDF is, when you should consider creating one, its strengths and weaknesses, and technical items to keep top of mind.
In Episode 12, Walter and Matt discuss with their guest, Chandra Owen, an instructional designer lead at TechSmith, TechSmith's products, including how these learning tools are developed, how they're best used, and the tutorials available.
In Episode 13, Walter and Matt discuss with their guests, ILG's Senior Director of Client Solutions Gayle Holsworth and Chrissy Richards, Head of North American Learning Experience at a global healthcare company, the innovative, creative approach taken for a sales launch. They'll cover how artificial intelligence, virtual reality, and 3D models were used for this exciting project.
In Episode 14, Walter and Matt discuss with their guest, ILG's Graphic Designer Zach Swisher, accessibility guidelines, and what goes into designing and developing e-learning, including the tools available, to meet these guidelines.
In Episode 15, Matt and Walter discuss how artificial intelligence can be used in the process of designing and developing learning and performance support solutions. They'll talk about tools for writing learning objectives, content, and questions; tools for creating and editing video; and tools for creating graphics.
In this episode, Walter and Matt are joined by Christina Calderwood, an ILG project manager and instructional designer. The trio dives into the latest artificial intelligence (AI) features introduced in Articulate Storyline and Rise. Christina shares her insights from testing these AI capabilities over the past few months, offering feedback on what’s working well and what still needs improvement. The discussion covers a range of topics, including block editing, quick block conversion, image generation, sound effects, and text-to-speech functionality.