Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

EP 234 - Star Citizen’s Engineering is Finally Here, But Is it Good of Bad?

Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag.Today’s Guests:TenPoundFortyTwoYouTube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Star Citizen’s Events and 4.3.207:30 Playability Has Fallen Short so Far14:20 What is Engineering Gameplay?27:00 Was Vulkan The Blocker?30:40 Is Solo Gameplay Ruined?36:30 Heat & Fire!54:15 Is This Another Tech Demo or Good Gameplay?01:01:00 Is Engineering Wrong for Star Citizen?01:14:35 How Much More is There?01:34:00 4.4 In Evocati!!?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

11-03
01:40:57

EP 232 - Star Citizen’s Newest Star System Doesn’t Make Sense

Star Citizen’s next star system is coming next month, but it’s different than what was planned. Today I’m joined by TheAstroHistorian to discuss the Nyx system, the lore behind it, and how it will change Star Citizen in different ways than the first 2 systems.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions11:00 What Brings You to Star Citizen?20:00 Pay to Win30:30 Can They Survive Financially?45:00 Mainstream Viability01:08:10 Star Citizen’s LegacySupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

10-27
01:12:32

EP 233 - Alpha 4.4 Features Revealed & The Future of Mining

Next month Star Citizen Alpha 4.4 will be released to players introducing the third star system, a new faction, new weapons, content, and the first appearance of the Vanduul. But with Nyx comes an increase in industrial gameplay. Today I’m joined by RedMonsterSC to discuss the next update to Star Citizen, and what might be in the cards for future mining.Today’s Guests:RedMonsterSCYoutube: https://www.youtube.com/redmonsterscTwitter: https://x.com/redmonsterscToC:00:00 Introductions02:00 CitizenCon Thoughts10:40 Alpha 4.4 is Coming!56:10 Mining in 4.4 & BeyondWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

10-27
01:38:02

EP 231 - Talking About Star Citizen’s Biggest Problem with Luke Stephens

It’s no secret Star Citizen has a pretty negative reputation amongst some in the gaming industry, but is that because of reality or perception? With concept art sales ending, gameplay rising, and earnings yet again breaking records, the messaging around the reality of the game can be confusing. Today I’m joined by Luke Stephens to discuss what’s really going on with the game, and whether it can shake it’s biggest problem to becoming a success, perception.Today’s Guests:Luke Stephens:Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHAYoutube 2: https://www.youtube.com/@lukestephensliveTwitch:https://www.twitch.tv/lukestephenstvTwitter: https://twitter.com/lukestephenstvToC:00:00 Introductions11:00 What Brings You to Star Citizen?20:00 Pay to Win30:30 Can They Survive Financially?45:00 Mainstream Viability01:08:10 Star Citizen’s LegacySupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

10-15
01:24:59

EP 230 - CitizenCon Direct Biggest Details & The 2026 Plan (Ft. 10Pound42)

CitizenCon Direct has delivered a lot to think about regarding the next 14 months of Star Citizen. A new star system, new factions, teh Vanduul, and mechanics like crafting. But how does it fit into the rest of this game’s roadmap? Today I’m joined by youtuber and editor for the channel, TenPoundFortyTwo, to discuss the future of Star Citizen and what the latest info drop and tell us about it.Today’s Guests:TenPoundFortyTwo:YouTube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Introductions02:00 Summarizing CitizenCon Direct09:55 Nyx is Coming18:40 Where is The Sandbox?30:00 Setting Expectations41:00 Crafting Coming To Star Citizen51:40 Planet Tech v5 is CRAZY01:05:30 New Content in 2026!01:39:45 What Wasn’t There?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

10-13
01:59:58

EP 229 - How CitizenCon Direct Could Be a Success

It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a rather quiet year, though, I think a lot could happen in a 2 hour period. I’m joined by Youtuber Farrister to discuss the possibilities, what we think they should show, and what we expect.Today’s Guests:Farrister:Youtube: https://www.youtube.com/c/FarristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions07:00 Bad Expectations16:00 What To Expect This YearWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

10-06
01:22:20

EP 228 - The Tech That Could Make (or Break) Star Citizen’s Future

Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curiosity grows for the next step, dynamic server meshing. How will this tech change Star Citizen, how is it different from other versions of the technology, and is Star Citizen really making good progress? I’m joined by network engineer of over 30 years and Star Citizen content creator, Grolo, to discuss.Today’s Guests:Grolo:YouTube: https://www.youtube.com/@grolo-afToC:00:00 Introductions14:00 How is Server Meshing Going?23:00 Dynamic Server Meshing36:45 The Year of Playability41:30 How is the Content?58:30 Is Persistence A Problem?01:06:50 What’s Coming Next?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

09-29
01:15:34

EP 227 - Star Citizen, No Man’s Sky & the State of Space Games in 2025

In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in the genre are pointing to a very exciting future, but which games will still be around by then?Recorded 09/09/25Today’s Guests:Morphologis:Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@MorphologisTwitter: https://twitter.com/Morphologis ToC:00:00 Introductions10:40 Honest Feelings About Star Citizen37:50 The Future of Star Citizen54:00 Medical Changes01:05:20 The Continued Success of No Man’s Sky01:17:40 Shoud We Be Comparing These Games?01:32:50 What is No Man’s Sky’s Endgame?01:40:50 How About Space Engineers?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

09-22
01:46:44

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it will all change again in the future.Recorded 09/08/25Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-GameplayToday’s Guests:AAK625Rescues: https://docs.google.com/spreadsheets/d/1aZvvNwm5l0HoqTFY5XFnXMVnfog_1DXdwySpsmcNc4w/edit?gid=0#gid=0YouTube: https://www.youtube.com/@AAK625ToC:00:00 Introductions04:00 The Details of Medic Gameplay18:40 How To Fix medical Beacons36:20 Medical Changes in The Next Update45:00 Medical Changes in The Future01:04:00 What’s Going on Here?01:23:00 Will Medical Gameplay Be Good?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

09-15
01:34:35

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined by CertifiedGumbo in a live show to cover the changes we see coming to the game in the immediate future, and what it could mean for the long term. This episode was recorded before the official medical design brief was releasedDesign Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-GameplayToday’s Guests:CertifiedGumboYouTube: https://www.youtube.com/c/CertifiedGumboTwitter: twitter.com/CertifiedGumboToC:00:00 Introductions06:20 Medical Updates01:18:30 CitizenCon ExpectationsWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

09-08
01:47:15

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth diving into why that is the case, and how things may progress over the next few years. This also offers a great time to discuss No Man’s Sky, the game that keeps on giving, and how it is changing the game industry.Today’s Guests:Tree0311Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC ToC:00:00 Introductions04:40 Star Citizen Coming in 2027?26:50 The Year So Far41:20 Command Modules, The Apollo, & The Roadmap Update01:07:50 Did No Man’s Sky Just KILL STAR CITIZEN!?!?01:31:00 Expectations for The Rest of 2025Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

09-01
01:37:59

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future.Today’s Guests:Groove & Rasmus (KeepSake Games)YouTube - https://www.youtube.com/@KeepsakeGamesOfficialTwitter - https://twitter.com/KeepsakeGamesToC:00:00 Introductions06:00 Sea of Thieves in Space?16:10 Pineapple on Pizza19:00 JumpSpace Influences26:45 The Most Unique Game Mechanics33:30 Is GameDev Hard?40:50 Future Plans56:00 Soundtrack59:30 Full Release vs Early Access01:08:00 Has it Gotten Harder to Release Games?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

08-25
01:20:09

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions04:20 CIG’s Communication in 202525:20 Apologies Aplenty from CIG53:20 Do They Play Their Own Game?59:20 Finishing 2025 StrongAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

08-18
01:27:12

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:MrKrakenYouTube - https://www.youtube.com/c/mrkrakenTwitter: twitter.com/realmrkrakenToC:00:00 Introductions05:10 New Kruger Intergalactic Ship31:00 Dropping The Ball on New Locations?48:30 Details of Underground Facilities in 4.301:08:10 Making Guides for Star Citizen01:17:40 Year of Playability?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

08-11
01:31:58

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions06:30 Star Citizen: The Story So Far17:45 The Future of Mission Givers21:40 Narrative & Events28:00 New Underground Facilities44:40 What Happened To Cooperation Zones01:00:00 Is Combat Going to Be Everywhere From Now on?01:12:30 Wikelo & Ship Availability01:19:40 The Rest of The Year (Is Rough?)Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

08-04
01:36:22

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left players unable to enjoy the game. In the year of playability this can be frustrating, but it’s notthe end of the world. While the game is ABSOLUTELY NOT DYING, we will be looking at the problems that do continue to hold it back, and what CIG could do to remedy these problems. Hope you enjoy!Today’s Guests:TenPoundFortyTwoYouTube: https://www.youtube.com/@tenpoundfortytwoToC:00:00 Introductions10:00 The Year of “Playbality”38:00 The Resource Drive Event01:14:30 Communication Problems01:19:00 Are We Dying *Again*?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

07-28
01:50:13

EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute)

With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to discuss 2025 with regards to ship releases, content drops, and the lack of features that still leave players yearning for more forward progress.Today’s Guests:Execute / InforunnersYoutube: https://www.youtube.com/inforunnersTwitch: twitch.tv/inforunnersWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

07-21
01:26:00

EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One)

One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is meant to be a look at the possible future of Star Citizen combat and balance. We also cover the RSI Meteor release this week, the recent surge in cheating in the game, and of course, PvP in Star Citizen.Today’s Guests:Avenger_One:Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6ATwitch: https://www.twitch.tv/avenger__oneToC:00:00 Introductions05:30 How is Star Citizen?10:00 PvP in The Verse20:50 Did Master Modes Kill Star Citizen?34:00 The RSI Meteor44:00 What Defines Star Citizen Combat?55:00 Becoming More Skill Focused01:13:00 Atmospheric Flight01:18:20 Cheating & Stuff01:39:10 A Positive Finish!Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

07-14
01:43:29

EP 216 - When Should Star Citizen Stop Calling Itself an “Alpha”? (Ft. Xerostate)

After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differently.Regular maintenance, updates every week, more permanent narratives, and in-game rewards all hint at a game trying to move on, but with so much still missing, is it really ready? Or is it all semantics that don’t matter anyway? Join me as I discuss with Twitch streamer Xerostate.Today’s Guests:Xerostate:YouTube: https://www.youtube.com/channel/UCJBnfo-JfuLRW1-hcEQPKyQ Twitch: https://www.twitch.tv/xerostateToC:00:00 Introductions07:00 The State of The Industry17:20 The State of Star Citizen30:30 Is it Still An Alpha?38:00 Sandbox Locations54:30 Player Interaction01:02:10 Alpha 4.3 First Impressions01:11:00 In-Game Rewards & Cheating01:17:30 A New InventoryVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

07-07
01:34:14

EP 215 - 7 Months In - How is Star Citizen’s Year of Playability Going? (Ft. 10Pound42)

Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m joined today by TenPoundFortyTwoToday’s Guests:TenPoundFortyTwo:YouTube: https://www.youtube.com/@tenpoundfortytwoToC:00:00 Introductions02:30 How Is The Year of Playability18:00 Communication in 202530:15 The Content…Is It Better?46:20 4.2.1 And The Continued “Content”01:03:10 What’s Going on With Expectations01:23:45 Finishing with PerformanceAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

07-04
01:43:01

Trevor Hudson

This is a bunch of repetitive content game sucks

05-19 Reply

Trevor Hudson

game sucks

09-02 Reply

Trevor Hudson

stop bleeping profanity.

06-05 Reply

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