In this episode, we sit down with Creative Director Alejandro Arque. Alejandro shares his journey through the world of game design from discovering his creative voice to leading the vision behind games and experiences that engage players. We dive into the craft of building worlds, developing ideas, balancing creativity with practical challenges, and understanding what makes a game truly memorable. join the Mailing List: https://bit.ly/4eNPm8X ---------- Contact Alex ---------- Linked In: https://uk.linkedin.com/in/alejandro-arque-gallardo Twitter: https://x.com/DarkVegetaMad Instagram: https://www.instagram.com/alejandroarque/ Email: alejandroarquegallardo@gmail.com ---------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Level Design Kit ----------------------- Purchase now: https://bit.ly/4gYaJ9d -----------------------
Back again but with a different look of something that we have not touched on before, yet an aspect that is still engaging. I am talking about Skill Trees. Going back to a classic of Final Fantasy X I have been caught up in that of its skill tree (Sphere Grid) We will be going through skill trees and aspects that really make them engaging across different mediums. join the Mailing List: https://bit.ly/4eNPm8X ---------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Level Design Kit ----------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------- Research on Skill Trees: ---------------------- Keys to Meaningful Skill Trees: https://gdkeys.com/keys-to-meaningful-skill-trees/ Skill Tree Itteration: https://medium.com/@thomas_1379/game-design-is-easy-2f8150a82734 Skill Tree Debate: https://www.reddit.com/r/RPGdesign/comments/1haj3zy/skill_tree_design/ Skill Tree Video Essay: https://youtu.be/r4IkgYQc4Os?si=aEeC6gsDQaHbUAOC ----------------------- Contact Me ----------------------- Website: https://www.maxpears.com/ Email: leveldesignlobby@gmail.com
Back at it again with more incredible resources to help you all learn & grow as developers! I have found some incredible game dev info whcih I want to share with you all, so sit back, relax and let us get educated! join the Mailing List: https://bit.ly/4eNPm8X ---------- Resources ---------- The Art of Game Design: https://bit.ly/45ZTUas The Game Narrative Toolbox: https://bit.ly/4zNjIEf Level Design Kit: https://bit.ly/4gYaJ9d Build a Second Brain: https://bit.ly/3V5AHSd Silent Hill Townfall: https://www.gamedeveloper.com/design/how-silent-hill-townfall-gets-deep-into-its-protagonist-s-headspace ---------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Contact Me ----------------------- Website: https://www.maxpears.com/ Email: leveldesignlobby@gmail.com
What does it take to make your favourite game feel "just right" in another language? In this episode, Yana, a game localisation specialist, takes us behind the scenes of the gaming industry. We chat about her career path, the surprising challenges of translating games, and why localisation is about so much more than just words. If you've ever wondered how games travel across cultures, this one's for you. Join the Mailing List: https://bit.ly/4eNPm8X ------------------ Contact Alconost Inc ----------------- Website: https://alconost.com/en ------------------ Level Design Kit ----------------- Buy Here: https://bit.ly/4gYaJ9d -------------- Level Design Books -------------- Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Contact Me ----------------------- Website: https://www.maxpears.com/ Email: leveldesignlobby@gmail.com
Joining me for this episode is Senior Level Designer Raphael Kidd, who has worked on an incredible range of titles including LEGO Horizon, Hogwarts Legacy, and LEGO DC Villains. Raph shares insights into his journey, along with his unique design approach across such a diverse set of projects. We'll also take a deep dive into his work on Hogwarts Legacy, exploring his creative influences and the perspective he brings to game design. ------- Contact Raph ------- Website: https://www.raphael-kidd.com/ LinkedIn: https://uk.linkedin.com/in/raphael-kidd-9b6b6630 ------------------ Level Design Kit ----------------- Buy Here: https://bit.ly/4gYaJ9d ------------- Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------- Contact Me ----------------------- Website: https://www.maxpears.com/ Email: leveldesignlobby@gmail.com