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Level Up Unity Game Dev
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Level Up Unity Game Dev

Author: Wildeax

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This podcast is your one-stop shop for all things Unity game development. Whether you're a complete beginner or a seasoned pro, each episode is packed with tips, tricks, and insights to help you bring your game ideas to life. We'll explore topics like the fundamentals of the Unity engine and how to navigate its interface. Discover the art of creating captivating visuals with shaders, drawing inspiration from professional resources. We'll also demystify essential math concepts, taking a practical approach inspired by "Visualizing Equations". Join us and unleash your inner game developer.
4 Episodes
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Welcome to the first episode of our 10-part series, "Unity Mastery: 100 Tips to Supercharge Your Game Development Workflow." In this episode, we kick off with 10 powerful tips to enhance your productivity using Unity’s editor. Discover how to streamline your workflow with faster package retrieval, reduce Play mode entry times, optimize Scene view performance, and more. Whether you’re managing large prefabs or navigating complex hierarchies, these expert strategies will help you make the most of Unity 2022 LTS. Join us and start transforming your development process today! 80+ tips to increase productivity in Unity 2022 LTS
This episode explores how to optimize mobile game performance in Unity, focusing on techniques to achieve smooth gameplay and stunning graphics across a wide range of devices. This episode will cover important considerations like profiling with both Unity's built-in tools, like the Memory Profiler and the Profile Analyzer, and platform-specific tools, such as Xcode Instruments for iOS, and Android Studio or ARM Mobile Studio for Android. Listeners will learn how to use the Unity Profiler to identify performance bottlenecks in their games. This includes learning how to interpret common markers like Gfx.WaitForCommands and Gfx.WaitForPresent to understand CPU and GPU bottlenecks. This episode will also discuss managing memory usage and reducing the impact of garbage collection. Key techniques covered include object pooling, minimizing string operations, and using the incremental garbage collector. The episode will cover advanced rendering techniques, such as draw call batching, and how to optimize for the GPU. Listeners will learn about different batching methods including SRP Batching, GPU Instancing, and Static Batching, as well as the importance of minimizing state changes between draw calls. This episode will also touch upon asset optimization, UI optimization, and audio optimization. This includes optimizing texture and mesh import settings, using techniques like Level of Detail (LOD) and Occlusion Culling, and choosing appropriate audio compression formats. The episode will introduce listeners to Unity's Adaptive Performance feature, which allows for dynamic adjustment of game settings based on device thermal trends. Listeners will learn how to use this feature to prevent thermal throttling and deliver a smoother player experience, particularly on Samsung Galaxy devices. The episode will also examine the Data-Oriented Technology Stack (DOTS) and how it can be leveraged for performance enhancements. This episode aims to provide listeners with a comprehensive understanding of mobile game optimization techniques in Unity, empowering them to create high-performing and visually impressive games for a global audience.
Tired of messy Unity projects where data and logic are intertwined? This episode explores ScriptableObjects, powerful assets in Unity that can revolutionize how you organize and optimize your game development. Learn how ScriptableObjects go beyond simple data containers to enhance collaboration, streamline workflows, and make your projects cleaner and more scalable. We'll uncover practical use cases for ScriptableObjects, from managing inventories and character stats to implementing design patterns like the Observer and Strategy pattern. Discover how to leverage ScriptableObjects to empower designers to tweak gameplay values and create variations without writing code. We'll also look at advanced debugging techniques and address potential pitfalls to watch out for. Whether you're an indie developer or part of a larger team, join us as we unlock the full potential of ScriptableObjects and level up your Unity game development skills. Create modular game architecture in Unity with ScriptableObjects
This week, we're diving deep into two essential resources for aspiring game developers: "The Unity Shaders Bible" and "Visualizing Equations," both by author Fabrizio Espíndola. First, we'll unlock the secrets of breathtaking visuals with "The Unity Shaders Bible." This book provides a clear and comprehensive guide to understanding shaders, those powerful tools that control how light, shadows, and textures appear in your games. We'll break down key concepts like ShaderLab, HLSL, and Cg programming languages, making them accessible whether you're just starting out or looking to level up your skills. Next, we'll journey into the world of mathematics with "Visualizing Equations." This book takes a hands-on approach to teaching essential math concepts for game devs, helping you translate complex equations into practical code. Whether you're an aspiring artist or a code-savvy developer, this episode will equip you with the knowledge and resources to elevate your game development journey! Unity Shader Bible Visualizing Equations