Our adventure opens with the death of a captain and a band of privateers on the run and under fire. At the moment when all appears lost, the Ship's Navigator takes the helm.
The First Queen of Morevi, Askana Moldarin, holds a private audience with Captain Rafe Rafton. A known enemy to the people of her realm, the privateer is now being offered a commission that is just too tantalizing to refuse...
Askana Moldarin, during her morning training session with Blademaster Kubi-Sogi, is given a sampling of Captain Rafe Rafton's resourcefulness. The privateer's first display is a slight against Askana's religion while the next sets the Queen's counter
Setting the scene of a royal assassination, Rafe, Askana, and a band of privateers and Royal Guard plan a daring escape out of the Palace of a Thousand Suns and Morevi's capital city of Songkusai.
Rafe, Askana, and their party make their way through the Sleeping Dragons to the neighboring nation of Eyrie, the conspirators growing more aggressive with each of their hastened steps.
As Rafe & Askana make their way to Eyrie, Lady Dirare of House Jarahd considers the mystery of the dead assassin in the Queen's Chambers. She begins to devise a counter-strategy against this coup, focusing her attentions on Askana's consort.
Askana's consort, Jermal, expects to find himself sheltered in the Queen's Country Estate. Instead, Jermal winds up in the last place he would ever wish to be.
Rafe, Askana, Nassir, and Elunear reach Taighar, Eyrie's port city. They are to meet O'Donnell and Jailene at Sanctuary from the Sea and, with four crates of Morevian tea, arrange a meeting with The Merchants' Circle.
Inside a tinker's workshop in Taighar, Eyrie's port city, The Merchants' Circle meet with privateer captain Rafe Rafton. Askana watches from behind her disguise as the pirate begins weaving an intrigue of potential civil war and conspiracies against
With the port city of Taighar erupting into flames, Rafe and Askana attempt to escape Eyrie.
The Council of a Hundred Turi convene to discuss the assassination attempt and sudden disappearance of Askana Moldarin.
Kalea follows the trail of First Queen through what remains of Taighar. Back in Morevi, a new player steps into The Great Game...
Askana watches over the privateer captain, coming to grips with what must be done in order to save his life...
Slipping away from the Defiant, Askana turns to the Caillech of the Tangled Southern Wood for a cure to the Kir'Shia poison.
Rafe and Askana have crossed The Rift and are now in the waters claimed by King Henry VIII. They also discover a stowaway in their midst. Meanwhile, back in Morevi, Kubi-Sogi continues to try and find out more about the queen's escape, taking his queries to the Dowager Queen, an old woman lost in madness...
Min-Lu continues to plot against her one-time mentor, Askana Moldarin, remaining blissfully unaware of how her Eyriener connection is manipulating the conspiracy to meet his own needs. Deep in the Southern Wood, Kubi-Sogi arrives at the door of Grainne, in search of answers from a mad woman's ranting...
Rafe introduces Askana Moldarin to the court of King Henry VIII, but not everyone in attendance is particularly pleased with the privateer's return to London...
Rafe and Askana tour London while waiting on the word of King Henry VIII concerning the alliance between Morevi and England.
Kalea and Kubi-Sogi prepare the military for Askana's return while Lady Dirare advances one step closer to the throne.
Now prisoners of Lord Norfolk, Askana must acquiesce to King Henry's affections in exchange for allies.