Discover
Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast
Author: Mark Rosewater
Subscribed: 10,836Played: 465,447Subscribe
Share
© Copyright 2024 Wizards of the Coast 627890
Description
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1272 Episodes
Reverse
This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.
In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.
In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?
In this podcast, I talk about a key component of design: set structure.
This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.
A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.
In this podcast, I walk through the history of how we've used colorless in design.
This podcast explores how each of the colors interacts with enchantments.
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
This podcast explores how each of the colors interacts with creatures.
Great information provided. I am here to share about Human Gathering Fake at https://techiwall.com/human-gathering-fake/
14:53 This comment has aged poorly with the new A24 movie 🤣
🔴✅📺📱💻ALL>Movies>WATCH>ᗪOᗯᑎᒪOᗩᗪ>LINK>👉https://co.fastmovies.org
man it's going to make me sound like an a-hole but when one of the people running the magic story podcast have no experience with magic until 6 months prior and the other a couple years kind of breaks my heart when there are sooooo many more podcasts and people that are passionate about this for decades it seems so odd to have someone with almost no experience to run it. I think they would be a great team member of maybe a cast of hosts while maybe having another player/lore lover that has a long history with the game
There's no such word as 'criterias'. 'Criteria' is the plural of 'criterion'. criterion: definition from Dictionary.com: https://www.dictionary.com/browse/criterion
This interview definitely didn't make me like mark heggen any more. seemed very insencere from start to finish giving the pr answers no different than Rasmussen. they truly saw a way to cut out the middle man and they had seen over the years the growing popularity of the alters scene
thought it was gonna be on mtga I take my comment back
m.e.t.a stands for most efficient tactics available
George lopez "what had happened was" every fucking time
can't wait for time spiral remastered
Aren't cruiseliners basically vacations where you go spend a ton of time in Caribbean countries but in no way spend any relevant amount of money in those countries? It's oppressive bussiness that exploits countries for their paradise while keeping as much money here as possible.
This podcast about changes the fundamental rules of EDH is a time when I've never disagreed with you more especially when speaking about hybrid mana. I understand you are the color pie guru but the rules commitee is allowed to make rules about what cards go into which decks. Counter to your statement, hybrid mana is actually VERY intuitive when it comes to Commander deckbuilding. Same goes for commander damage. Many times a combo deck couuld win without the use of commander but being able to win by killing someone with commander damage. Literally this whole podcast sounds like your platform to complain about a format you rarely play. As someone whose played EDH for years, I can tell you I'm glad you're not in charge of the rules.
but drive to work 173 was the podcast on white-blue
Also a bit of a pun with International NGO Development terminology
I just started listening to this podcast I totally love it
this guy's a 6/6 white nerd with vigilance
Extralong cast, oh yeah
Finally! a podcast about magic
love the concept, and relish getting the behind the scenes insider content. as a player from 95, it warms my heart to hear all the back in the day history.