Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

#1274: The History of Tokens

This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.

09-05
35:03

#1273: Marvel's Spider-Man Set Design with Corey Bowen

In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.

09-05
35:22

#1272: How Magic Grew

In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?

08-29
31:27

#1271: Structuring Sets

In this podcast, I talk about a key component of design: set structure.

08-29
34:22

#1270: Prophecy

This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.

08-22
35:03

#1269: Igniting the Spark

A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.

08-22
30:45

#1268: Nemesis

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.

08-15
31:46

#1267: State of Design 2025

Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.

08-15
32:22

#1266: Mercadian Masques

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

08-09
30:40

#1265: Group Design

Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

08-09
30:11

#1264: San Diego Comic-Con 2025

In this podcast, I talk all about my trip to this year's San Diego Comic-Con.

08-01
30:48

#1263: Flux

The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

08-01
35:28

#1262: Magic Card Back

In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

07-25
30:19

#1261: Edge of Eternities Set Design with Andrew Brown

In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.

07-25
29:53

#1260: The Juice Isn't Worth the Squeeze

In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."

07-18
35:11

#1259: Edge of Eternities Vision Design with Ethan Fleischer

In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.

07-18
31:28

#1258: History of Colorless

In this podcast, I walk through the history of how we've used colorless in design.

07-11
35:31

#1257: Enchantment Color Pie

This podcast explores how each of the colors interacts with enchantments.

07-11
30:49

#1256: Right for This Set

In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

07-04
35:58

#1255: Creature Color Pie

This podcast explores how each of the colors interacts with creatures.

07-04
37:29

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10-21 Reply

R CV

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10-13 Reply

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02-09 Reply

Wade Miller

man it's going to make me sound like an a-hole but when one of the people running the magic story podcast have no experience with magic until 6 months prior and the other a couple years kind of breaks my heart when there are sooooo many more podcasts and people that are passionate about this for decades it seems so odd to have someone with almost no experience to run it. I think they would be a great team member of maybe a cast of hosts while maybe having another player/lore lover that has a long history with the game

03-24 Reply

Sean May

There's no such word as 'criterias'. 'Criteria' is the plural of 'criterion'. criterion: definition from Dictionary.com: https://www.dictionary.com/browse/criterion

07-02 Reply

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