In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.
I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.
This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast to talk through all that went into putting it on and share a bunch of the behind-the-scenes stories.
This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about the design of the product.
This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.
This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
In this podcast, I go through all the mechanics that interact with the graveyard in some way.
This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.
This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.
This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.
This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.
In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.
In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.
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R CV
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Wade Miller
man it's going to make me sound like an a-hole but when one of the people running the magic story podcast have no experience with magic until 6 months prior and the other a couple years kind of breaks my heart when there are sooooo many more podcasts and people that are passionate about this for decades it seems so odd to have someone with almost no experience to run it. I think they would be a great team member of maybe a cast of hosts while maybe having another player/lore lover that has a long history with the game
Sean May
There's no such word as 'criterias'. 'Criteria' is the plural of 'criterion'. criterion: definition from Dictionary.com: https://www.dictionary.com/browse/criterion