Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

#1192: Stickiness

In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.

11-22
31:46

#1191: MagicCon: Las Vegas 2024

I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.

11-22
31:27

#1190: The History of Magic Design, Part 8

This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

11-15
36:02

#1189: Game Knights Live with Josh Lee Kwai, Jimmy Wong, and Becca Scott

At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast to talk through all that went into putting it on and share a bunch of the behind-the-scenes stories.

11-15
42:26

#1188: The History of Magic Design, Part 7

This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

11-08
32:12

#1187: Foundations Starter Collection Design with Carmen Klomparens

In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about the design of the product.

11-08
34:51

#1186: The History of Magic Design, Part 6

This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

11-01
34:07

#1185: Foundations Design with Bryan Hawley

In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.

11-01
41:12

#1184: The History of Magic Design, Part 5

This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

10-25
32:25

#1183: Graveyard Mechanics

In this podcast, I go through all the mechanics that interact with the graveyard in some way.

10-24
35:03

#1182: The History of Magic Design, Part 4

This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

10-18
30:51

#1181: Backwards Compatibility

When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.

10-18
30:36

#1180: The History of Magic Design, Part 3

This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

10-11
31:53

#1179: Cardcrafting

Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.

10-11
30:54

#1178: The History of Magic Design, Part 2

This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

10-04
31:21

#1177: 2023–24 Mechanics Review

In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.

10-04
37:45

#1176: The History of Magic Design, Part 1

This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

09-27
31:18

#1175: Duskmourn Worldbuilding with Emily Teng

In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.

09-27
29:47

#1174: The Un- Line

In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.

09-20
31:41

#1173: Duskmourn Set Design with Jules Robins

In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.

09-20
33:40

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10-21 Reply

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10-13 Reply

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02-09 Reply

Wade Miller

man it's going to make me sound like an a-hole but when one of the people running the magic story podcast have no experience with magic until 6 months prior and the other a couple years kind of breaks my heart when there are sooooo many more podcasts and people that are passionate about this for decades it seems so odd to have someone with almost no experience to run it. I think they would be a great team member of maybe a cast of hosts while maybe having another player/lore lover that has a long history with the game

03-24 Reply

Sean May

There's no such word as 'criterias'. 'Criteria' is the plural of 'criterion'. criterion: definition from Dictionary.com: https://www.dictionary.com/browse/criterion

07-02 Reply

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