Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

#1226: Replies with Rachel and Sarah

Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.

03-21
32:15

#1225: Interrupts in Limited Edition (Alpha)

Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha).

03-21
30:57

#1224: Why We Do Themes

In this episode, I explain the value of themes by going through the various teams that work on a Magic set.

03-14
33:43

#1223: Design Feedback

In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.

03-14
32:54

#1222: Top 20 Most Influential Designs, Part 3

This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

03-07
34:31

#1221: Top 20 Most Influential Designs, Part 2

This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

03-07
43:38

#1220: Top 20 Most Influential Designs, Part 1

This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

02-28
34:45

#1219: MagicCon: Chicago 2025

In this episode, I talk about my recent trip to MagicCon: Chicago.

02-28
30:46

#1218: Weatherlight

This episode looks back at the design of Weatherlight, the third set in the Mirage block.

02-21
32:07

#1217: Visions

This episode looks back at the design of Visions, the second set in the Mirage block.

02-21
30:52

#1216: How to Make Losing Fun

One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.

02-14
33:58

#1215: BroadwayCon 2025

Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.

02-14
35:07

#1214: Why Is Magic So Good?

I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.

02-07
31:04

#1213: Aetherdrift Set Design with Yoni Skolnik

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.

02-07
30:44

#1212: Drawbacks

I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.

01-31
32:13

#1211: Fresh Out of Design – Aetherdrift

I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Design team. Hear my thoughts on Magic's latest set as it came fresh out of design.

01-31
32:54

#1210: Rarity Changes

In this podcast, I walk through the various reasons why we reprint cards at a different rarity.

01-24
31:57

#1209: Protection

In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.

01-24
31:02

#1208: History of Creature Types

In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.

01-17
33:04

#1207: Lessons Learned – The Lost Caverns of Ixalan

This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about The Lost Caverns of Ixalan.

01-17
32:31
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Junaid Jabbar

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10-21 Reply
14:53 This comment has aged poorly with the new A24 movie 🤣

R CV

14:53 This comment has aged poorly with the new A24 movie 🤣

10-13 Reply
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Sandra marg

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02-09 Reply
man it's going to make me sound like an a-hole but when one of the people running the magic story podcast have no experience with magic until 6 months prior and the other a couple years kind of breaks my heart when there are sooooo many more podcasts and people that are passionate about this for decades it seems so odd to have someone with almost no experience to run it. I think they would be a great team member of maybe a cast of hosts while maybe having another player/lore lover that has a long history with the game

Wade Miller

man it's going to make me sound like an a-hole but when one of the people running the magic story podcast have no experience with magic until 6 months prior and the other a couple years kind of breaks my heart when there are sooooo many more podcasts and people that are passionate about this for decades it seems so odd to have someone with almost no experience to run it. I think they would be a great team member of maybe a cast of hosts while maybe having another player/lore lover that has a long history with the game

03-24 Reply
There's no such word as 'criterias'. 'Criteria' is the plural of 'criterion'.
  criterion: definition from Dictionary.com: https://www.dictionary.com/browse/criterion

Sean May

There's no such word as 'criterias'. 'Criteria' is the plural of 'criterion'. criterion: definition from Dictionary.com: https://www.dictionary.com/browse/criterion

07-02 Reply

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