Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

#1286: Proliferate

This podcast talks about the history of the proliferate mechanic.

10-17
30:15

#1285: Top 20 Most Influential Expansions, Part 3

This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

10-17
33:59

#1284: Top 20 Most Influential Expansions, Part 2

This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

10-10
30:46

#1283: Top 20 Most Influential Expansions, Part 1

This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

10-10
33:58

#1282: MagicCon: Atlanta 2025

I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.

10-03
31:01

#1281: Early One-Drop Creatures

This podcast is a look back at the early creatures that only cost one mana.

10-03
32:57

#1280: MagicCon Prep

In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).

09-26
33:55

#1279: Saviors of Kamigawa

This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.

09-26
34:03

#1278: History of Returns

In this podcast, I talk about the times we returned to settings that we'd already visited.

09-19
32:12

#1277: Betrayers of Kamigawa

This podcast is another in my quest to cover every Magic expansion.

09-19
30:20

#1276: Ante

This podcast is about the most hated mechanic in the history of Magic, ante.

09-12
30:35

#1275: Aesthetic Color Pie

In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.

09-12
33:29

#1274: The History of Tokens

This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.

09-05
35:03

#1273: Marvel's Spider-Man Set Design with Corey Bowen

In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.

09-05
35:22

#1272: How Magic Grew

In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?

08-29
31:27

#1271: Structuring Sets

In this podcast, I talk about a key component of design: set structure.

08-29
34:22

#1270: Prophecy

This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.

08-22
35:03

#1269: Igniting the Spark

A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.

08-22
30:45

#1268: Nemesis

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.

08-15
31:46

#1267: State of Design 2025

Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.

08-15
32:22

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10-21 Reply

R CV

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10-13 Reply

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02-09 Reply

Wade Miller

man it's going to make me sound like an a-hole but when one of the people running the magic story podcast have no experience with magic until 6 months prior and the other a couple years kind of breaks my heart when there are sooooo many more podcasts and people that are passionate about this for decades it seems so odd to have someone with almost no experience to run it. I think they would be a great team member of maybe a cast of hosts while maybe having another player/lore lover that has a long history with the game

03-24 Reply

Sean May

There's no such word as 'criterias'. 'Criteria' is the plural of 'criterion'. criterion: definition from Dictionary.com: https://www.dictionary.com/browse/criterion

07-02 Reply

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